Super Mario Bros. 2 was one of the best selling NES games out there. By now the history of the game is fairly well known, but if you don't know the story here's a refresher. Super Mario Bros. 2 stands out as the black sheep of the series for its different play mechanics and character design; that's because it was made from a previously existing game called Doki Doki Panic.
Japan got a different Super Mario Bros. 2 entirely, which is now known as "The Lost Levels" to us. Doki Doki Panic itself was built up from a demo that was intended originally to be Super Mario Bros. 2 before The Lost Levels was released, which make the backstory all the more interesting. Doki Doki Panic has four characters that were from something in Japan called "Yume Kōjō," translated in English as "dream factory." Not much is known about that other than that it was "an event" that would promote Fuji TV, a Japanese television network.
However, I've recently come across a book that explains everything and found out some interesting facts involving Doki Doki Panic and its characters. The book was printed in December 1987 and covers the complete story behind Yume Kōjō. It was more than just an event, it was a technology expo and world bazaar that had to be seen to be believed. The event was thought up in 1984 when Fuji TV producers took a trip to Brazil and took part in Carnival. They enjoyed it so much they were inspired to hold some type of festival in Japan with the same atmosphere. The full name of this event would be "Communication Carnival Yume Kōjō '87." It would promote Fuji TV and display new technology for families and especially children to interact with and enjoy. Children and youthfulness was a key element to Yume Kōjō, as the children of 1987 would become the first adults of the 21st century.
Imagination and dreams were highlights of Yume Kōjō. Strange masks called "Imaginia Masks" were worn by performers and attendees as well. They were Italian in design and meant to convey the feelings of mystery and youth. The designers and staff of each area were known as Imagination Engineers, or "Imagineers." There were 3D movies and high-definition TVs (don't forget they weren't commonplace 30 years ago). Other events included a giant disco club, a computer match making service and a very large videogame area. There were also large open grounds for concerts and performances. Also, though Yume Kōjō has been translated as "Dream Factory" in English, it was never referred to as that in Japan, taking the English title of "Dream Machine" instead.
You might ask yourself, if this happened in 1987 why is it the 30th birthday of Imajin, the star of Doki Doki Panic? The promotion of Yume Kōjō began one year to the day before the grand opening, July 18, 1986. It was on this day that Fuji TV executives and on-air talent announced the event and debuted the characters in a short commercial. They also showed for the first time an "Imaginia Mask," which influenced the theme of the game Doki Doki Panic and later Super Mario Bros. 2. As enemies like Shyguys and Tweeters wear masks and Phanto and the stage exits are masks as well.
The promotion continued in stages for a full year, with the next stage being the theme song to Yume Kōjō which was performed by a rock band, which was also named Yume Kojo! The song, "Arabian Nights" was put into heavy rotation in Japan and it also carried over to the character Imajin and his family as they dress in Arabian style clothing and the game has some desert scenes and a magic lamp is used to transport the characters to Sub-con as well. (It was changed to a flask in Super Mario Bros. 2.) The game Doki Doki Panic itself was but one of the promotional tools used for the event, and was released on July 10, 1987, just 8 days before the grand opening.
There's much more information than this that has been uncovered in this book; to learn the full story, please check out the video below. It's an interesting, very detailed look at how one event changed the course of the Mario universe forever.
If you liked this video be sure to check out the Gaijillionaire channel for more.
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Wow, already 30 years ago. One of my favorite NES Mario game.
When i looked at a Giant Turnip was being pulled off from the ground and then thrown away toward the enemies, my imagination was thinking about Sailor Moon quote. 'Kabu / Daikonni kawatte, oshioki yo!' or 'In the name of the Turnip / Radish , i'll punish you!' XD LOL.
I didn't know about all this. Very interesting!
I want the world of Super Mario Bros. 2 brought back in a 3D adventure. Captain Toad shows that those mechanics work in a 3D space. Please Nintendo!
Thank You Doki Doki Panic for Super Mario 2
Or thanks to Mario Bros 2 demo the Japanese got Doki Doki Panic and we actually got Mario Bros 2
@Manjushri
At the end of it all, it was a great thing for us. Without this change, Mario All-Stars would've only featured three games, not four.
Excellent work! The documentation concerning this "series" has been rather wanting, indeed. It is very nice to hear more about it than what a long "forgotten" Disk System game can provide. Your work is much appreciated and much enjoyed.
As for the English rendering of Yume Kojo, "Dream Machine" is correct. English words can have multiple meanings and senses, of course. The word "machine" can mean more than simply "an industrial or mechanical device". It can also mean "a device or concept used to create or improve upon", synonymous with the English word "factory". The planners of the event seem to have chosen the latter definition for their official English rendering of "Yume Kojo". Unless I am mistaken, "Dream Factory" seems only to be an unofficial rendering that only appears in Western English-language media which is unaware (or obstinate) of the fact that there is already an official English rendering of this event's name.
With Mario 3d World, feels the essence of Mario 2 (obviously, the 4 characters to choose and their skills in the game), I would like in a future Mario 3D, return this option and have that "touch" the gameplay of Mario 2 (Captain Toad had that part with grab vegetables and throw it at enemies), well, just wait, ah, and, congratulations the birthday though may not be someone recognized, hehe, upsi...
@Gauchorino thanks for a great lengthy comment! Yea, I agree with you, if you think of machine as something that produces rather than something that is used. As I was writing it, all these years of hearing dream factory made me almost skip over that part without realizing it. But, the phrase dream machine pops up in a lot of pictures in the book this video is based on. Also there's some alliteration in dream machine over dream factory.
Hmm I wonder if some sites will change the English name now, or what?
As you saw I take a few lighthearted jabs at that there really wasn't any "new news" left. Maybe this is the last story about this game now, but I'd surely love to see someone else dig up even more.
Too bad they didn't released a Doki Doki Panic 'edition' somewhere overseas.
I mean, Japan got the ROMhack of the game and labeled it as Super Mario Bros USA :v
Great video! I'm off to play some Doki Doki Panic 😃
Don't know about all this Doki Doki Panic stuff, but Mario 2 was easily my favorite NES Mario game and probably my second favorite Mario game of all time. I must have beat that game around 50 times when I was a kid. Have been meaning to go back an play it again on the VC.
Shy Guy and Bob-omb are my favourite Super Mario characters. We should appreciate Doki Doki Panic for what it brought to the world of Super Mario
@Gaijillionaire Thank you for a kind and careful response! I have tremendous respect for content makers like you who earnestly investigate and gracefully accept correction.
Most of the time, variant or loose unofficial translations of a foreign word or phrase into English originate from an amateur, partisan, or particular translator who appears to, unintentionally or otherwise, not be aware of the great diversity of the ENGLISH language. There are several more examples of this in the manga/game fan translation communities. But in the case of "Dream Factory", I think it's a rather forgivable and obviously unintentional error due to the lack of knowledge and resources about Yume Kojo in the West, and also forgivable for those who have known it by that name for so long that it the rendered name itself seems to have legitimate semantic value. I think the same could rightly apply to several other obscure, non-English media and stories, too (eg, Fire Emblem: The Binding Blade rather than "Fire Emblem: Sword of Seals"). Even so, it's always nice to discover the true intents of authors. Although I did not know that it was correctly translated as "Dream Machine" until your video, myself, I agree that the alliteration and the imagery make it far surpass "Dream Factory" in quality. I also hope people now will take notice of your groundbreaking video here and begin to call the event/game "Dream Machine".
The reference about the "newness factor" of the game were much needed. It is a pleasure to a video with actual new and relevant information about this game. I watched some of your other videos, and I think you have a great presentation style and content. Looking forward to more great stuff from you in the future!
@Gridatttack Those licensing issues, tho.
In hindsight, it probably would have been more appropriate for the Japanese release to have been named "Super Mario Gaiden" or something similar, rather than "Super Mario USA". I think the reason for that name was that American-made merchandise was really in-style in Japan at the time. Sonic Spinball's case seems to provide another example of this USA love in early '90s Japan: http://www.gamefaqs.com/genesis/586471-sonic-the-hedgehog-spinball/images/12198
@Gauchorino thanks! I love talking to people too, and enjoy engaged discussion on topics like this. I don't know what this video will end up doing or who will take notice, but I've got to thank Nintendo Life for putting up in the first place. I don't recall ever hearing a game having its name changed unofficially by fans before, but who knows. If anything the Yume Kojo / Dream machine naming was just a way to identify all the different areas of promotion, which is why there was a second name to the bands and game too. not mentioned in the video, but from that book there was also a comedian who changed his last name to, you guessed it, Yume Kojo for 1987! The book came with a thank you letter from Fuji tv for supporting the event though. It was so faded and on special fragile paper that it didn't scan well. Still a cool collectors item!
You have the right idea, and I think from now on I'll only call it "Dream Machine" not dream factory, if enough people do it, then it will have been changed and corrected. Let's make it happen ^_^
Thanks so much for checking out my other videos. Part of me enjoys talking about it because look what I just found and made, it's exciting and interesting. It's not the only game where secrets are hiding out, and I'm going to do a few more like this as time goes on.
Thank you so much for this very informative post and video, @Gaijillionaire ! I wish that I had found this right when it was YKDDP's birthday in the summer!
Please, I MUST know where you got that book and imaginia mask! I want these so badly, and I can't find them anywhere online!!
@ns-cr thanks ! I'm glad you liked it. You still have about 7 months until the 30th anniversary of the game's release and event. So be sure to celebrate it again then and tell everyone about it.
As for the mask and the book, I found them by searching in Japanese junk stores and asking people who had family who might have gone. The search was not easy. The masks are actually made by an Italian company and were not made only for Yume Kojo, so there might be many of them out there in the world. The book is a different matter as they were sold to people who preordered them at Yume Kojo, which means they are very limited in number, and my copy was very very expensive. But I did include nearly every image from the book in the video and translate for page. If you follow me on twitter, you can see more items I have found.
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