Few developers have been quite as prolific in their Wii U output as RCMADIAX, with Michael Aschenbrener producing 15 titles of various kinds since it all began with BLOK DROP U in 2014. The studio has become synonymous with quickfire, budget releases, which has won some fans and also attracted critics. For our part our assessments, depending on the individual game, have generally wavered from modest recommendations to hefty criticism.
What can't be denied is that Aschenbrener has kept busy, but the recent announcement that long-term passion project SUPER ROBO MOUSE is targeting a 7th April release is the start of what could be a change in approach. In part of an interview with Nintendo Life to be published later today, the developer talks about a planned shift in output.
Ideally I would love to develop just a single project at a time - releasing maybe once per year or two. This is the goal starting with SUPER ROBO MOUSE, and should it prove successful, you would likely not see my next release until 2018/2019.
That's from a North American perspective, as Europeans may yet see a glut of the studio's smaller GamePad-centric releases in the coming year. With the new IARC rating system removing that particular obstacle in the region, SUPER ROBO MOUSE is heading for a more global release in April; RCMADIAX plans to work on its EU back-catalogue "as time permits" now that its latest title is in the hands of Nintendo's lotcheck teams.
RCMADIAX has been an interesting developer for the Wii U, being particularly active and promoting some interesting debate. With SUPER ROBO MOUSE the studio aims to shift into a new phase of lengthier, more detailed projects; it'll be interesting to follow its progress.
Comments 11
"Bringing the back-catalogue to PAL territories is still planned."
Oh lucky us.
Good to hear. Best of luck @RCMADIAX.
I haven't purchased any of his games yet but if this one turns out to be solid in terms of quality then that may change. I can understand that he put out so many of the budget games in order to raise enough money to develop larger titles like this one, it is just that the limited appeal of his other efforts never interested me.
Well, I hope this is start of something better!
@AlexSora89 yeah, 3 cheers for Nintendo classics like amiibo festival, smash tennis and game & wario!! You won't see those gems going for cheap on sale either......
@ULTRA-64
What.
@ULTRA-64 I get what you're saying, but Game & Wario is a terrible example. That game's actually pretty great. Bought it on launch day and still fire it up with some regularity.
I want to start a kickstarter campaign to find this fella a new line of work, far away from the video game industry...
I feel there's definitely a place for quick-burst games in the e-Shop, but I haven't gotten any of RCMADIAX's games. That's not only because I'm more interested in meatier experiences, but also because I never enjoyed the overall presentation of his titles. They feel like flash games made for a web browser, when there are several examples of similar games with a lot more appeal in this regard (especially on mobile).
I wish him all the best in his future plans, but I gotta honestly say that Super Robo Mouse falls victim to the same problem in my opinion.
@bro2dragons No not really. Game & Wario is a huge drop in quality compared to previous WarioWare games. It's not a very good game in general either.
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