It's no exaggeration to say that Super Mario has become a pop culture icon. The red-hatted plumber has appeared in dozens, if not hundreds, of games and has arguably become the unofficial face of gaming itself. If nothing else, he's been the star of the best-selling video game franchise in history. It goes without saying that Nintendo owes a huge chunk of its success to Mario and that the character has touched the lives of countless people.
In a recent interview with GamesMaster, Takashi Tezuka – a producer for the series – spoke a bit about Mario and why so many people connect with the character. Tezuka believes that before people connect to Mario as a character, they're drawn in by the gameplay.
Personally, I think that even before people come to like Mario as a character, it's the gameplay of Super Mario that really resonates with them. We created Super Mario Bros paying close attention to intuitive feelings – things that anyone in the world can relate to – which users feel through the gameplay; running is fun, jumping high is something you want to do, falling is scary and spikes hurt you if you touch them, etc.
I think it all started with how the gameplay resonated with players. From there it's been how we've continued to make Mario games for so long, and all the work we have put into making sure that Mario is never used in an inappropriate way, that has allowed him to slowly become such a well-loved character.
Tezuka then went on to explain how important it is to the team that they maintain a consistent visual design and quality of gameplay, whether it's in a main series game or a spin off:
Ultimately it comes down to the quality of the gameplay. No matter how many Mario games we release, if players don't enjoy them, it can only be a bad thing for Mario. The quality of the visual design is also very important too; it's vital that we work hard to make sure that we present everyone with the same image of Mario across all these different games.
Finally, Tezuka voiced his optimism for the future of the character and what it might hold:
That Mario has been loved so much up to this point is nothing short of miraculous, although obviously this is in part the result of the untold work of multitudes of people, not limited to just the developers at Nintendo. It's impossible for me to imagine what Mario will go on to become in the future, so I am very excited to find out. However, I do hope that even after 30 more years, Mario continues to be Nintendo's lead videogame character.
What do you think? How has Mario had an impact on your life? Do you agree with what Tezuka thinks led to the character's success? Drop us a comment in the section below.
[source nintendoeverything.com]
Comments 16
He's the number one video character I think of first
There are several things I want from the future of Mario games:
2D:
No more plastic visual style. Make it look like a cartoon! I would love to see a 2D Mario game with the same grapchical style they've used in the covers of old Mario games, like Super Mario Bros 3 and World. NSMBU had a good direction how a world map should be in Mario games. Still, Super Mario World is the best in the series and has the best world map with lots of great secrets and alternative routes.
3D:
Sure, Galaxy 3 would be nice but I would like to see something like 64 or especially Sunshine again. Sure, levels in those games are relatively small to be called open world, but for me their size was just about right. They were filled with enough stuff to find and never felt empty like open world games that try to make the world too huge for their own good. Sure you can make bigger levels nowadays but remember to fill them with exciting stuff too. I would love to see what a new less linear 3D Mario game could achieve. Speaking of "3D Mario's", 3D Land and 3D World, while good games, are the weakest 3D Mario titles for me. 3D World had some great running levels and the grand master level was awesome but on the whole those games are a lot less memorable for me than 64, Sunshine and both Galaxy games.
I would also love to be surprised, a 3D Mario game that's unlike any of those that came before.
RPG:
Aside from the Paper Mario game that's like TTYD and doesn't have any unnecessary gimmics I would love to see bigger Mario RPG's. Like Xenoblade Chronicles but Mario. Marioblade Chronicles FTW!
Mario Kart:
Mario Kart Maker.
Love you Mario! Here's to another 30yrs
Well, in the Mario games where I can choose a character, Mario is usually the one I choose the least, and I think this is a deliberate choice from Nintendo: after all he's one of the least appealing character ever conceived (a fat middle aged Italian American plumber is not the first thing that comes to mind when thinking about heroes), and in the last games he speaks as little as possible so his personality doesn't come out. I would guess that this way, you can really concentrate on the gameplay and on the other characters with which you should interact, while relating to Mario as he has no developed personality.
Still, it's interesting how this somewhat anti-hero became an icon of videogames, it would be interesting to know if, apart from the obvious greatness of the Super Mario games, this lack of an appeal also has a role...
@Luffymcduck @Raien Cartoon 2D games are of course what I would like too, I even had a discussion with user @Kirk as to whether pixel art or real-time vector graphics should be used. Anyway, Rayman Origins and Legends showed us how good looking 2D cartoon-style platform games can be, so I hope that Nintendo seriously consider this possibility.
@Mister_Wu
Origins and Legends really showed why Mario should take the same direction. I love that art style.
I'll be dammed if Mario isn't here with us anymore. Tezuka-San.
Mario is great but it's Toad I love the most.
3D World is one of my all time faves
@Luffymcduck Only if Zelda Maker first though...
To be fair, Mario will only go away when Nintendo goes away. Even after Miyamoto inevitably kicks it; if Nintendo is still around in 30 years, Mario will be around also.
I really want them to stop with the NSMB series and expand after Yoshi's Island. I mean not in terms of gameplay but in terms of visuals and level design.
Each Mario game in the past expanded off of each other greatly, but after Yoshi's Island, Nintendo just made 'New' Super Mario Bros. and it was just Super Mario Bros. 1 but with HD graphics! The visuals weren't outstanding and there was barely anything new added to the game. It took MANY steps backwards from the originals. I'm just glad NSMB U is a step in the right direction, but it's nowhere near close to how the games should look and feel.
Mario = video games. Keep on running and jumping bro
2D Games: Experiment with uneven terrain and different angles other than 0, 45, and 90; also include non-koopa family bosses.
3D Games: Make the hubworld larger and filled with more characters like Sunshine, and make levels non-linear with more NPCs; also create a working plot.
Maybe we could see something related to Super Mario Sunshine? If not, I'd like to see a brand-new 3D mario game, one that's more open like Super Mario 64 and Super Mario Sunshine... As for 2D games, I'd like to see something new. Maybe like a throwback to Super Mario Bros if it was done now, do all the things they would've done, maybe with more cartoony-like visuals, as someone else said. To be honest, I really think they nailed the 2D Mario games with Super Mario Maker.
Ol' Mario's great and all, but I'm glad not every series is like this or has this philosophy behind it. In particular I'm glad Sonic didn't go down this path. The old rival series are basically the antitheses of each other within the platform game genre now, which is fine by me.
@Mister_Wu
I think Wario Land: The Shake Dimension is a better example, as its more traditional animation would really suit the art style of the Super Mario series (Super Mario World, Kart, 3D World, etc.). It would be very cool to have Mario gameplay with that kind of graphics!
I'm honestly sick of the same visual design.
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