Every game comes with its fair share of glitches, and it seems even Splatoon isn't exempt from this fact regardless of all the updates it's received over its short life.
This latest glitch discovered by YouTuber Ryanator allows you to get out of bounds on the most recently released map Hammerhead Bridge, and by taking the Rainmaker objective to this area you make it extremely difficult or even impossible for the opposing team to win unless they understand the same exploit.
Check out the video for yourself to see how you can perform this peculiar oversight. We encourage you to explore the glitch in Private Battles as it is definitely a lot of fun, but we do ask that you leave this out of Ranked Battles so as to keep the game as enjoyable and fair as possible.
Comments 16
how does jumping outside the map and manage to land on someting is considered a glitch?!!
A minor glitch, but as he said himself, a very unfair trick to use against the uninformed.
But, I always get a bit excited when there's an easily executable out-of-bounds glitch - it's a lot of fun to discover otherwise invisible details, and how far the map is actually constructed.
Stage pulled from rotation in 3... 2... 1...
Another map ruined for rianmaker. Kelp Dome already has the ability to get in the lead then head to the raised platform next to your spawn point which the other team will have great difficulty in reaching (as the only, probably unintended, entrance is overlooked by the spawn point).
As for this hammerhead one. It might be possible to position yourself in such a way that the rainmakers shield is impossible to break (thinking as in it gets large enough to push you off the platform but not so larger that is can be shot form elsewhere).
Some people would argue Slatspray is similar in that a winning team can retreat to the upper platform area to stall for time but the Kelp dome is far worse.
@Koniec Because you are landing on something that should be out of bounds and wasn't intended to accessible i.e. a fault that wasn't intended.
Who decided to name the spawn points 'Alpha' and 'Bravo'?
sigh one more way for people screw around during a match. In private matches that's cool but in random battles that's just being annoying.
@Dogorilla It's a military naming convention for the letters A and B respectively.
I though this glitch was much more serious than I thought..
https://www.youtube.com/watch?v=KkkASdf6kho
@GeminiSaint So who named them A and B, and not cone and barrel?
@Dogorilla @GeminiSaint @BornInNorway81 When you start a Private Battle you assign people to teams Alpha and Bravo. The spawn is the same every time, hence the naming convention.
@AlexOlney That makes sense. I never noticed Alpha and Bravo teams had regular spawn points. Sadly I haven't played private matches that much, maybe only on three occasions.
@AlexOlney Ah ok, that's... surprisingly specific.
Didn't know this stage was that bad...
Upon reading the headline, I thought to myself "ah so this is why we lost several rainmaker matches very quickly on that map yesterday!", but unfortunately, that wasn't the reason. ^^
In my opinion it's not really changing much. You can always see the rainmaker on the map if he isn't swimming. And he can't swim down there. So when you stand there and see him on the map, it shouldn't be that hard to find out that he's standing under you. And from there, it's not that hard to jump down and just kill him. Besides, going down there with the rainmaker only makes sense when you have a tight lead and when there's little time left. Otherwise going down there could even be disadvantageous for your team because your teammates won't know where you are (at least for a moment) and when you lose the rainmaker there and get killed, the other team has an advantage.
Interesting though that such an obvious trick was overlooked by the testers. I was a game tester (for a game company, not a magazine) once myself and this would've been one of several things that I would've tried for sure.
Maybe I should go back to that line of work, it was really satisfying to try to take a game apart and to force bugs to occur that others would never find during testing.
@AlexOlney: Correct me if I'm wrong, but from my understanding it technically is not out of bounds, because they don't leave the level area, but only access the underground part by jumping down. If it were out of bounds, they wouldn't need to jump to get from one metal carrier to the other. Instead, they would just be floating from one carrier to the other.
@Koniec Yeah I also wouldn't call it a glitch. It's just a part of the map that you can access without any special knowledge or moveset. I'd even go that far to say that the developers obviously wanted this to happen because otherwise they would've declared the underground part as out of bounds and then you wouldn't even be able to stand there, you would just fall out or being pushed out into death by the game automatically.
@Jazzer94: I don't think it wasn't intended, otherwise they wouldn't have declared the underground part as something you can't stand on.
To Me & Nice are so much better than C'mon and Booyah. C'mon doesn't tell anyone to come to me and help it says "ur all doing terrible stop letting the other team win"
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