Nintendo is, in the ongoing understatement of the ages, very Japanese. That can be a huge strength, and some of its key successes as a business have resulted from sticking to its core culture and, as a result, winning over legions of fans. In the current day the big N is well known for its quirkiness, creativity and prioritisation of fun and the gaming 'experience' above all else, and those are key differentiators from the tech-driven 'mature' focus that broadly typifies its immediate rivals.
These are broad strokes, of course, but I feel matches the general reality away from occasional examples that buck the trends. Yet a topic that's been swirling around in my mind for some time is that Nintendo continues to make key decisions that are baffling, and in the case of the 3DS and more-so the Wii U has made mistakes when gauging the global market. The 3DS came in at a premium price and was partially saved by a drastic price cut just months after release, and the Wii U has struggled both conceptually and in the market, failing to truly forge an identity for itself.
Overall strategy will be hugely important for Nintendo in the next 12-36 months, some of which will already be in motion. In the next couple of years Nintendo's going to reveal and release its NX hardware, will make tangible moves into the smart device app market and kick off its Quality of Life (QoL) product range. A problem for Nintendo is that what was quirky and innovative in the Wii / DS era is now old hat and needs to be redefined, while its audiences in Japan and the 'West' - by which we broadly mean PAL territories and North America - have very different demands and focuses.
Yet, at a boardroom level in Kyoto Nintendo remains a Japan-only club. Nintendo of America, the most powerful subsidiary with some autonomy, has Reggie Fils-Aime as COO and President but overall company President Satoru Iwata as CEO, a positive in terms of a direct working relationship between Kyoto and NA but still with NCL very much in charge. Nintendo of Europe is the over-arching organisation for smaller nation-based subsidiaries in the region but, from what we've observed for years, has less creative freedom than NoA while being led by Satoru Shibata.
Now, to be clear, this is not to question the abilities and qualities of these senior executives, but I'm highlighting a lack of diversity, and that can restrict Nintendo's ability to be flexible, respond to each major market in the right way and - at the end of it all - have the best possible results.
Let's consider some detailed examples here. Sticking with Nintendo initially, part of the reason I and my colleagues continue to believe the NX is a some kind of portable / home console hybrid is actually a result of the company showing an awareness of different markets. Portable systems traditionally perform the best in Japan - certainly true in the case of the DS and 3DS - while home consoles are statistically the bigger market in the West. With Nintendo heavily reliant on its own teams and partners for major releases, and having unified its home console and handheld departments a couple of years ago, it'd make sense to have a platform with one set of games to develop, while simplifying matters for third-parties. This unity would also allow the company to target global audiences in different ways, prioritising the hardware angle most suited to each region in its marketing.
In any case, it's true that Nintendo - particularly Satoru Iwata in Q & A sessions with investors and shareholders - does show plenty of awareness of the disparities between ideas likely to succeed in Japan and those better suited to the rest of the world. Iwata-san has highlighted how free-to-play models vary around the world, acknowledged the aforementioned gap in portable and home console successes and more. Yet awareness doesn't always equal action - just look at Nintendo revealing the New Nintendo 3DS for Japan for October 2014 and trying to stay silent in the West until early 2015, as if the world hadn't seen its Japanese online broadcast. Culture clashes are also possible in development, too, with recent revelations around Project H.A.M.M.E.R highlighting the worst of the problems that can occur.
What I'm really talking about is Nintendo, at the top level, truly engaging with and understanding what fans and consumers are saying around the world, and reacting to the fact that the feedback will vary greatly between regions. Just look at gaming history, with SEGA of America driving enormous success in North America during the Genesis era and then clashing with SEGA Japan; divisions, disputes and seriously muddled strategies contributed to chaos and the company's eventual exit from the console business. Lack of cultural understanding backfired for Microsoft, too, which messed up its original Xbox launch so badly in Japan that the brand is effectively dead in the country.
At this stage we'll highlight Sony as an example of a company achieving some success in the struggling Japanese home console market, while leading the way in the lucrative Western markets. The PS4 effectively addressed the key issues and complaints that hindered the PS3 in the last-gen system's early days. The PS3 had complicated infrastructure that made development difficult; PS4 uses conventional infrastructure. The PS3 launched too expensive; PS4 undercut Microsoft with a reasonable price at launch. Though the 'race' with Xbox One has now evened out a little, PS4 answered critics and gave the Sony audience what it wanted, winning in the West and achieving modest success in Japan courtesy of some major software releases.
The key thing here is that while Sony operates out of and is a powerful Japanese company, it continues to employ management staff from around the world in senior and vital positions in its global PlayStation business. Mark Cerny was a key architect of the PS4, while Andrew House is president and Group CEO of Sony Computer Entertainment.
I'm not suggesting for one moment that Nintendo should replace experienced, talented senior executives and staff in Kyoto, yet I can't escape the feeling that in a global world the company could broaden its core management. Forget regional subsidiaries that deal with marketing, sales and localisation - I'm talking about a global representation working directly with and within the Kyoto boardroom.
It often comes up, in conversations about Nintendo and decisions that have us scratching our heads, in which we may say "that probably fits the Japanese market better". Nintendo should continue to cater for that market, of course, as it's valuable - yet we're seeing a slightly stubborn refusal to stretch out and really diversify approaches to different regions. Yet it should be possible to cater to a global audience, but worldwide knowledge and perspectives are needed to make that happen.
Ultimately, I don't think it's a coincidence that sales trends of recent years show the split between handhelds leading in Japan and home consoles leading in the West, and beyond that Nintendo's increasing reliance on the Japanese market. The numbers speak for themselves, with the dominant 3DS selling more units in Japan than in the Americas and Europe individually.
The funny thing is that, actually, Nintendo is loosening up a little, just not enough. A case in point is the eShop - Nintendo of America (and Europe, it seems) appear to have significant autonomy to lead strategies with the download store. The final say on major decisions - based on comments from NoA staff past and present - still resides with NCL in Kyoto, but eShop initiatives have flowed freely with both regions at the vanguard. We've seen the eShops transform with regular themed 'Nindie' sales promotions, we've seen cross-buy, the trailblazing Humble Nindie Bundle and a general outreach to the independent development community. It's been a seriously positive couple of years of evolution for the eShop.
Yet the eShop is a different beast in Japan, with a very different library and style. Part of this is to do with gaming culture in the country, and Nintendo still requires publishers registered in Japan for its eShop releases; that's why Western Nindies often team up with other companies to bring their games to the country. Whatever the rights and wrongs, it's a clear example of Nintendo tackling each market with a strategy that's localised, and in the process is better for global performance. If North America and PAL territories had all the same restrictions as in Japan, the eShop would look rather different.
Ultimately, will we see key executives from outside Japan, with a major say in Nintendo's future, sitting in the Kyoto boardroom? It may happen eventually, but my real hope is that Nintendo gets a little smarter and sharper now in how it approaches different markets. It's not just about having regional marketing, sales and localisation - it's about the overall company strategy, hardware and games being designed with global tastes and trends in mind. Successes and failures of the past and present from SEGA, Microsoft and Sony all show how important this is.
In the next couple of years we'll see how well connected Nintendo is with the desires of a global audience. I truly hope the company gets it right.
Image 1 credit: leavelucktogames
Comments 84
How about the company changes its name to something more americanised when dealing with countries outside of Japan while you're at it? Surely American fans are put off from buying a console from a country that doesn't sound english?
Personally, Nintendo is Nintendo and Nntendo is Japanese.
Actually, Japanese companies in general don't get that westerners want more Japanese games to be translated. I'd rather play a Japanese themed game thats good than a typical American themed game thats bad.
Who would ask for a plumber in a mushroom kingdom fighting a giant turtle today if Mario never existed?
@Lizuka you're 100% correct
Yeah, they really need to do this if they want to remain successful in hardware. The Japanese market is heavily trending towards mobile, so if they continue to appeal to Japan's tastes only they're going to find themselves at the end of their rope when Japan no longer wants dedicated gaming devices. But in the West, consoles are still a viable market so they could still remain successful there.
I'm seeing NoJ trend heavily away from consoles and ceasing to make more Western appealing games like the collectathon platformers and Metroid, we could use some Western developers with Nintendo sensibilities to make these kinds of games as well as new Western IPs that could appeal to more of the Microsoft/Sony market.
I just hope something changes with their leadership(nobody resigning, hopefully), but if they stay this same narrow stagnant path, I only see them doing portables in the future...
Console and handheld gaming is dying in Japan in favor of mobile. They need to figure out how to satisfy their domestic audience while at the same time reach a wider western group. Hopefully that's what the DeNA partnership will help them do.
"I'm not suggesting for one moment that Nintendo should replace experienced, talented senior executives and staff in Kyoto"
I am. They need to clean out some house and get fresher minds in there. Or simply add western ideas to the mix instead of having a boardroom filled with super conservative japanese people that don't know the first thing about what western markets want.
@Mr_Zurkon And the hybrid console, which I like to see it happen, because it would "mobilize" the home console and the games with it. One unit, not two with PS4 and Vita.
I'd settle for them merging NoA and NoE as far as submissions go. There's some ludicrous duplication of effort going on at the moment.
They definitely do need more western blood. Both business style have strengths and weaknesses, and having more western decision-makers would greatly strengthen what they already have. And if anything, they need younger blood as well, because despite what a lot of people seem to think most of the guys in charge at Nintendo hate taking risks and are very stubborn about what's "allowed" to get released.
@Bass_X0 um... ok... what about Sony? Sony is Japanese as well.
30+ years in the market and they still don't "understand" the western market? I call bull. At this point, it's arrogance more than anything and I believe the Project HAMMER incident is indicative of a greater problem within the company.
You don't get to be Nintendo and also pull the "oh we simply didn't understand" card.
Sony doesn't sound distinctly Japanese though. I'm saying Nintendo should stay as it is, it doesn't need western influences in its Japan HQ.
It would be nice to have more collaborative efforts between Japan and the west, but I'd rather not see Nintendo adopt the same business models that Sony and Microsoft are so relentless about. I abhor the idea of premium services just to play games online when the connection quality is hardly on par with last-gen consoles, and the DLC cash-grab is becoming far too commonplace that games look like they're barely out of their beta phase. You need look no further than Planetside 2 and Assassin's Creed Unity to see what I mean. Turning a game into an RPG grind-fest does not make it a good game by default.
@N1ntendodo You should listen to IGN's Nintendo Voice Chat podcast, they talked about their NX predictions a while back and one of the editors made a similar prediction.
I think the issue here is that there's literally no modern successful westernised home console business model for Nintendo to ever follow to and regardless of their position from Gen 5 onward they were still the most profitable platform holder of each generation.
There's two western focused console brands but ever look at how Xbox or Playstation perform beyond looking at just how many consoles they sell and you'll see two business models that couldn't possibly work without being propped and subsidised by a much larger corporation. Xbox and Playstation are about taking marketshare and getting into peoples living rooms at any cost(in the PS3's case wiping out the profit made by PS1 and PS2 combined across twelve in three years and Xbox infamously having more money put into it than its ever made), it's just a type of model Nintendo couldn't replicate unless they want to be less successful than ever even if they sold far more systems(and even then looking at PSVITA Sony aren't overwhelmingly dominant despite their model, it was the same Mr. Mark Cerny who was the architect for the PSVITA).
In order for them to stay in business Nintendo's strategy is probably always going to be considered uniquely Nintendo and not in direct competition. Because since Sega left the console industry Nintendo's competition aren't comparable videogame companies competing on even footing, but technology giants who can shoulder heavy losses for market share.
@Lizuka: "You don't tell us what you'd like, we'll tell you what you'd like!" Exactly, that sentiment is the major reason why I'm spending my money with the other guys.
After reading this article, I decided to finally take a look at the Project Hammer one (didn't read it until this. Don't know why. I just didn't get around to it.). After reading it, all I can say is that it doesn't really paint a very good picture. They need to fix this. Give NoA and NoE some more power, keep global audiences in mind when making their games, just do SOMETHING to fix this!
@Yorumi " A lot of nintendo IP's that "nobody cares about" are actually multi-million sellers"
To give a solid example do you believe Star Fox Zero is going to be a multi-million seller? Or atleast 1.5 million(Given the userbase size)?
Meh, I love Nintendo because they make stuff which is different from the competition while still appealing to a wide audience. As far as I'm concerned the only thing holding back WiiU is the release schedule or lack thereof. Nintendo just needs to be able to produce content on a more regular basis and it could support its systems single handed.
They should give NOA more control of the market here in the west. Allow them to go out and court third parties, overseeing the development of games themselves.
Nintendo views western gamers and western game designers as inferior.
I always think of that throw-a-way quote by Miyamoto claiming he could make Halo if he wanted to. It was incredibly ignorant of the man, and colored my impression of him negatively.
Instead of adopting western game design, they'd rather keep puttering around, localizing a game here and their fans will buy.
@Mr_Zurkon No need. It is one of the talked about possibilities among us about the NX. Another good thing about a hybrid console is it can take out game droughts, if it is the next thing from Wii U AND 3DS. That has been a problem, let's not forget about that. Targeting the mobile market with Nintendo's mobile to console initiative with the NX will be a good thing, since the mobile market is the one that overtook console gaming itself in popularity in the first place. Multiply the potential masses of the mobile market with a good price of the NX and its games should equal lots of money! Converting kids and casuals into dedicated Nintendo fans will be expected from Nintendo, as a company and fanbase. Yes, the fanbase can get involved into providing great, special experiences for the kiddies on smart devices. After all, kiddies are easier to influence than established fanboys on other consoles. Securing new fresh blood for the short term and long term future is what we are trying to do.
I'm willing to bet that if Nintendo did make powerful hardware, People would still complain about it big time.
Kid Icarus fans: Give us Kid Icarus!
Nintendo releases KI : U for 3DS.
Kid Icarus fans: Make it for Wii U cause the controls suck!
Fans: Give us Mother 3.
Nintendo gives mother 1.
Fans: We said 3 not 1!
Fans: Give us a new game Nintendo. Seriously, all your games are nowhere as new as it was back then.
Nintendo gives us Splatoon for the Wii U.
Fans: No voice chat?
Seriously, I can understand that third parties are important for the game industry but do they really save or make a lot of profit for Nintendo?
Out of all the games that are on the 3DS, Nintendo games are the ones that sell like HUGE well. Look, like I said, I get the importance of third party games and as such, I do play most of them. But they aren't the saving grace for Nintendo because majority of them like SEGA are so lazy to even make one decent game for their systems. Seriously though, the fact that SEGA does something that we didn't ask them to do, but you do it on the system anyway and it doesn't sell well, but you blame it on the Wii U instead? What?
Lots of third parties these days don't know how to make games or heck let's even try mocking Nintendo here a bit and also claim that they don't know how to make games. They are off with the times, they are slow and worst of all, they have gimmicks that nobody has asked them to do.
And yet, we all end up buying their games, loving them and most of them all, still supporting them and its like how Sakurai-San stated "I focus more on the gameplay than everything else". If the games are fun and if they are affordable, then why not buy their games? You think Third Party devs can realize that Nintendo dominates the handheld market and yet you see them not making games for their systems because they don't know how to make games.
Boy, at this point, its all rant for nothing. Sorry, got to get it out because ever since last week, so much of negativity was around me.
"Nintendo continues to make key decisions that are baffling"
This is so true. I can imagine Reggie sometimes sitting in his office banging his head against the desk with some decisions that come from NCL.
Westernizing Nintendo is difficult. Very difficult. Nintendo really isn't a big company in terms of core staff. It's resources aren't equipped to handle the demands of board members that solely put in orders for western console games. Big, expensive, 900 manpower per title games. They're better off staying Kyoto Nintendo and let NOA have access to the vault to make contracts with Western pubs to get more of that content flowing
@N1ntendodo I'm skeptical of the hybrid theory just due to cost plus that opens a big question as far as storage, battery life and software distribution model.
I wish this piece had more examples of what exactly a western influence in the boardroom would have in improving Nintendo. They make plenty of mistakes, but I don't view them as Japanese, just mistakes.
An E3 presentation that lacks flair - the whole country is built on pop culture, have a singer play Yoshi, not a knitting lady
Captain Toad after Christmas in the UK - just buy a calendar, same for all there other split releases, get everything out at once, market it once, move onto the next game (XCX is ok, JRPG fans are used to long delays) - Splatoon and SMM means they are capable
I'm not sure what their problem is, stupidity, rigidity, incompetence, financial, arrogance, an entire company based on the Peter Principle, but I don't see it as cultural at all, and I don't imagine any Western influence can help.
Make a good console, promote it, make good games, promote them.
Doing 1 of those 4 things just won't cut it, no matter how good you do that 1 thing, or what your cultural persuasion.
@Bass_X0 re-branding is a massive, expensive task. It's not as simple as saying "Hey guys, Nintendo will now be called 'UncleSamCo' in America!".
Plus, for all the faltering over the recent years Nintendo is a hugely valuable brand name across the world. It's not something they want to dump, they've spent years building it up. People aren't not buying Nintendo because it sounds a bit Japanese, they're not buying it because it's not catering to their wants and needs like competitors are.
Namco Bandai, Sony, Panasonic, Sega, Konami, Koei Techmo, Suzuki, Toshiba, Mitsubushi, Nissan. They all sound Japanese, they all are Japanese, doesn't stop people buying their products outside of Japan.
The article hits the nail on the head. Nintendo need a proper global structure to cater for their global audience's needs.
I don't think them being very Japanese is the problem. It's how arrogant they are. They purposefully made the N64 difficult to produce games for, because they thought everyone would struggle along simply because Nintendo was the place to be. Again with the Wii U they've made it different for no real reason. People say they like that the Wii U is different, but I'm not talking about the library. They could have programmed every single one of their current Wii U games on PS3/360 like hardware. Instead they made the process of porting titles from those systems a pain in the butt, and why? What advantage have they got from it?
I can't remember Nintendo ever fixing their mistakes. They've surely tried something different, like going from a company that focused on power in the Cube and previous days, to cheap and cheerful with the Wii onwards, but was that what their fans wanted? It's very different to the transformation Sony went through last gen and MS this gen. Both those companies have gone back and done what the fans asked for. Nintendo are too stubborn to do the same.
I'm sure there's plenty of people in Japan pointing out the same 'common sense' fixes that people in the West are, but the decision makers at Nintendo want to do things their way. It would be great if their way was always the best, but I think we've seen that it's not always the case.
@Mr_Zurkon I'd say the cost will be because of being the first of its kind, so it's to be expected, unless they can do lower than what we expect. Storage and battery life, I can see accessories and add ons, unless they provide enough to not make you get them. Software distribution... Well, retail can still be there, but digital sales have been growing and that's a good thing. I see a digital prominent future, so as to keep costs not high for developer and consumer alike, which has been a complaint in mobile vs console, so we need those lower costs to compete and attract the mobile market to us. Perhaps, storage won't be an issue in the future, because of one big server that provides virtually unlimited space to develop all the game data on it, save dev costs, and whatnot. DLC will become more justifiable to many, because of that, whereas physical discs will seem like a waste to devs (or rather even now can be seen as a waste, because, like, adding even 1 GB of data on a 25 GB disc is just wasteful than just providing that GB as DLC.) Anyway, how they price their games... Well, Nintendo is aware that it's really case by case, so I'll let them handle it. They are good with DLC, overall, so we shouldn't complain much.
Nintendo's policies are outdated and obnoxious. Why no account system? Why no proper cross-buy between platforms, specially VC titles? Why are we locked to a region for e-shop, retail games and systems?
My only reason to purchase their hardware is the first-parties. Even the build quality is cheap and far inferior to what we have in the market competing with them. I mean, their systems look, feel and play like expensive toys with very limited functions (multimedia, online, social) and dubious durability.
*on another 2 GB disc...
**25 GB disc! Sorry, on IPad a lot.
The problem is Nintendo is still being run as if it were a small Japanese-centric toy company in the late 80s - early 90s.
It's time for Nintendo to modernize their corporate thinking and truly become a first rate global player with global ways-of-doing-business in mind.
@MikeW Slowly but surely they do appear to be doing that.
@Bass_X0
You've gotta be kidding me. I can't think of what to say because that argument sounds so frivolous. You don't see car companies changing their names because they're from a foreign country. Americans purchase Toyotas, Nissans, Hyundais, Mazdas, Subarus... the only people that wouldn't purchase Nintendo because of their name are nationalists.
We live in a globalised market where we can't avoid people of different names. Nintendo is a 175 year old company with weight to their name. Yes, it has tarnished lately, but if you were to call it something else, that weight of that name would disappear altogether.
Fix the actual problem: the mindset. Don't change a strength of theirs: their name.
Metroid has always done better in the west than japan sales wise maybe that explains a few things.with retro having 2 teams and nst still kicking around in some form there's really no excuse for nintendo not to be appealing to both sides of the globe.there as stubborn as vince McMahon is when it comes to going against his own audience.
@Yorumi The article said NCL's boardroom is a Japan-only club. Surely the suggestion of seating American or European board members around the table to execute multi million dollar strategies for West markets, would require Nintendo to diversify the company right down to the mailroom to compete as a first party in the console space for #1. I think expansion would be required and probably preferred over a strained conversion of Nintendo's resources
@Yorumi That entire thing makes me question why they keep pumping out Zelda games though when they routinely flop in Japan.
@FLUX_CAPACITOR indeed.
@FLUX_CAPACITOR Making a console more like a mobile device isn't appealing to Western audiences, that's appealing to Japanese audiences. Japan is losing interest in consoles and handheld and shifting to mobile, so making the console more mobile-like is likely an attempt to keep Japanese audiences interested in consoles. The West isn't as interested in seeing consoles that work like mobile, in the West those markets appeal to two different audiences. If Nintendo were designing consoles to appeal to the West it'd be a full fledged, high powered console.
One of the things Nintendo should do is buy or create more western Development studios and let them do their thing. Put people in charge who understand the Western markets, and have them do games that cater to the tastes of western gamers.
Of course, Nintendo would still be around to offer advice and judge a game's quality, but they would not get involved any more then that.
For the older gamers on this site, I will point out that Rare used to be this for Nintendo. Rare did the games like Goldeneye, Perfect Dark, Conker's Bad Fur Day, and other titles, that Nintendo would never develop on their own. What was Nintendo's reward? The N64 was a popular system in the west.
Have a development studio that is Nintendo owned, and Nintendo branded that does western RPGs, FPS games, those kinda games. Retro would be a good place to start. Take Retro of Donkey Kong and Metroid duty, and let them work their magic on an orginal IP that is catered to western gamers.
Nintendo does not have a Rare anymore. They don't have a secondary company that makes the types of games that they themselves won't make. Rare helped the N64 be a successful system. Maybe Nintendo should remember that lesson, and realize that having western developers under their control making games for western consumers will only help them out.
The Japanese and Western markets are both quite different. It would make sense to have a greater Western influence in the running of Nintendo to help make their consoles appeal to all audiences.
@Caryslan If they're going to make Retro more of a western IP they don't want to remove them from Metroid. Metroid is probably the most Western IP they have and that's where they need to start. I agree with almost everything else you said, but I think one western dev studio is not going to be enough. They should have at least 2 or 3.
I would argue that Nintendo of America still has not fully explained to the general audience that the Wii U is a Wii 2 and not a "tablet controller for the Wii that costs more than the system."
Hell people still think that the 3DS is a DS-3D.
But I guess that is okay, meanwhile the Nintendo faithful here in North America continue to be denied games and hardware that we want.
@Yorumi The point im talking about isn't the Japanese execs being more flexible. I'm sure they could and it would net them more Rareware-like success. The article is talking about diversity, not merely telling studios that might happen to have game ideas for West audiences to go ahead and "smoke 'em if you got 'em". Nintendo doesn't have a Mark Cerny, they don't have an Andrew House as pictured above. The suggestion is clearly that the top level diversify its staff to execute - all the time - "AAA" strategies for western markets.
Nintendo understood the Western market as far back as the NES days. They were incredibly hands on with their employees back then, too. How many regional CEO's elsewhere have transported huge arcade cabinets alongside their employees in and out of warehouses? Minoru Arakawa did it, and he wasn't nearly as buff as Reggie.
Rather, Nintendo is adamant about people doing things their way, or hit the highway. Sometimes that has worked out well for them (NES, SNES, Wii), and sometimes it hasn't (N64, GCN, Wii U). They need to be careful not to distance themselves too much, though- Unlike before, there are far more options than theirs these days.
@rjejr I referenced - albeit briefly, I know - the scenario of Sega NA / Sega Japan and their issues in the '90s, and I think the Xbox example is also telling (with them flopping badly in Japan). The point is that Sony, as an example, have a really smart balance right now. It's successfully allied an overall strategy with an ability to make its products work in multiple regions.
With Nintendo, my point is that while being Japan-centric can pay off, it causes problems. It takes too long to adjust to varying regional trends because assessments and major decisions are referred to Japan, and it's inevitable that there'll be major bottlenecks as respective sides explain and figure out cultural differences. It goes both ways, but that's the point - if the top team making the big calls in Kyoto was truly global, producing strategies to work anywhere would naturally be smoother.
I'm not talking about taking away the culture of Nintendo, but I find it slightly incredible that, year after year, the key management positions in Kyoto are filled as if global commerce doesn't exist.
I've been saying the same thing for years. Nintendo has some great IP's but they only push a selected few. People have been calling for a new metroid for years, not some watered down four player themed metroid game they just showed at E3. Thats why I am good with my PC
@Bolt_Strike No, mobile gaming is what overtook console gaming in popularity, all over the world. So, Nintendo has that in mind and is surely pursuing the masses than being in the power race with Sony and MS, so they can try to gain more money from the kids and casuals, while converting them to their consoles for more money. It's more easier to get them than persuading fanboys of other consoles or other types of hardcore gamers that are difficult to gain.As I said before, the company and fanbase is interested in the mobile to console initiative.
So a hybrid console can fulfill itself in being able to mobilize its premium games when you have to continue on the go.
It seems Nintendo need more international development teams. Their's already enough in Japan. Like Sony, they should start having them globally. Either that, or start welcoming 3rd parties more!!!
Why bring in global talent when, to begin with, we have seen developmental inconsistencies for over two decades? If (hypothetically) Nintendo haven't mastered their core strengths right now, why would cultural expansion solve them?
Nintendo excels when it utilizes inventors and artists like Koizumi (one of the more narrative oriented designers) and Miyamoto, who then transform their creations into something globally appealing, something more western. What are westerners going to see that Nintendo, internally, don't?
At some point this "Japanese imaginary" died out. On the Zelda front, we got this schizoid Zelda situation with The Wind Waker and Twilight Princess. It is known that Link's Awakening (a classic I always refer to) was inspired by an explicitly Western creation in 'Twin Peaks', which Koizumi and Tezuka referred to openly, well before this Japanese-obsessed Nintendo perception ever caught on.
The problem, it should hopefully become more clear, is that Nintendo started focusing on more superficially "Japanese" design mentality around the GameCube era. For Miyamoto, what was different was the look of Toon Link. For Nintendo back in the day, it was a truly different, truly inspired, fused cultural vision in the form of Link's Awakening: an original, different story, with a franchise pre-invented in a Japanese designer's mind.
Why exactly wasn't the Mario Sunshine aesthetic well received? Why wasn't the Toon Link aesthetic and then the Twilight Princess aesthetic well-received? Why do some people find that Skyward Sword is a terrific, refreshing Zelda game? Let me reformulate: why do some find that Skyward Sword is better than both The Wind Waker and Twilight Princess?
This cluelessness around the GameCube era establishes the problem better: rather than grow the Mario franchise, we have this need to radically re-create and innovate (read: disrupt) a vision. Instead of harnessing the GameCube's competitive hardware and expanding the vision established in Super Mario 64, someone at Nintendo thought that they should inject an already quirky game with a quirkiness that became far too obvious, far too Japanese, far too blatant in its message that it is quirky. Quirky is fine, Mario 64 already had that to a right dose.
Instead of continuing what Link's Awakening had undeniably brought to the series with its focus on musical instruments, suspect yet charming people, and most importantly — an operatic and terrifically tragic display of modern Japanese storytelling, Legend of Zelda regressed with (and in the most crucial death-blow for Nintendo's content creation) a stereotypical trope, the Triforce, the Princess rescue, clearly evident, clearly obvious evil.
Satoru Iwata I'm asking you... please understand the western market! (pun intended)
"Nintendo's Strategy Needs to be Global, With a Western Touch in the Boardroom"
Won't happen. They are just to stubborn.
As for Retro: They will make Donkey kong games forever, because Nintendo forces them to do so. A pity, I would have liked another Metroid, or Zelda/Starfox made by them, or something totally new (the revival of the canned game called Ravenblade?). But it won't happen. That's one of the reasons many Retro people have left the building: They want more freedom.
@Henmii I don't agree with that. Nintendo may be stubborn but they are a company and because of that, they will do whatever they have to in order to make money. For example, at one point Nintendo said they would never join the Mobile Market ( I also believe they openly mocked it, although I'm not entirely sure), and right now they're already planning to release 5 Mobile games while partnered with DeNa.
So in the end, although Nintendo is stubborn they will do whatever it takes for them for them securely and effectively profit. Even if means doing things that they were originally against or dislike.
"the big N is well known for its quirkiness, creativity and prioritisation of fun and the gaming 'experience' above all else, and those are key differentiators from the tech-driven 'mature' focus that broadly typifies its immediate rivals"
I use to think that about Nintendo, but I can't say they have been overly creative recently, especially with the Wii U. They have no idea what to do with the gamepad. There is way too much dedication to platformers. They do not carry a diverse line-up. And they have gone the DLC route in a far more disgusting route than expected with Amiibo, and even the staggered release of levels for Splatoon. And since I'm mentioning Splatoon, I keep reading people on this site praising this game over and over. You paid 60 or more dollars for an extended season pass. Uh, no.
And the last fun game I played was not even on a Nintendo system. It was Tomb Raider on my PC. The exploration, the story, the effort that was put into the game was extensive. That was fun.
Been saying for years that the Big N needs new leadership at the top, usually it's met with disdain, now I get to beat that drum again.
Can it be any more obvious that this company is completely out of touch with the West by the continued head scratching moves it makes? The 3rd party abandonment, the horrible press that is ignored, the call for an account system constantly ignored, the severe (almost comical) lack of relevant advertising, game droughts that last for months, and well, we all saw what E3 looked like this year. I could go on, but the point is made.
That is basically the problem with Nintendo, they are a Japanese company that understands the Japanese crowd, but not completely the western crowd (especially North America). The other big problem is they never listen either, They have the attitude of "you don't know what you like, we'll tell you what you like" and that is a very bad attitude for them to have, especially right now with how sad their console market is doing.
@ajcismo i agree with you, i think Nintendo needs new leadership and for its younger ppl to take the lead more then ever. And no offense to Miyamoto, I have loved what he has made, but he has no idea what most ppl want anymore and should have less control on EVERYTHING Nintendo does.
I dunno; I think this goes both ways. Ask Microsoft how having a Western-centric approach to marketing has helped it to sell Xbox platforms in Japan before saying Nintendo needs to adapt. Not saying there isn't room for improvement for sure, just that we're dealing with two VERY different business model philosophies and approaches to what constitutes value for the consumer. And Westernizing their business model would mean two things for Nintendo: annually regurgitated FPS and other shallow eye candy games and an online network where consumers could be gouged for every last possible penny. THAT'S the REAL Western approach to game consoles and development and it's the difference that's kept Nintendo systems viable despite all the predictions of doom and gloom over the years.
@AtlanteanMan Except Microsoft has a bigger audience than Nintendo, so they're in a better position than Nintendo is.
The way Nintendo runs their company I firmly believe they think its 2002.
There's further evidence as to why Nintendo should be looking to broaden its global approach. So If I may add to what this article is saying (or not saying for that matter) then here goes. I've yet to come across any piece of gaming journalism that speaks of the growing endemic problem facing the Japanese population. The fact is that Japan has the oldest population in the world. They're living longer and simply not reproducing at rates compared to the rest of the world. Without getting into statistical evidence (do your own research if you don't believe what I say) I only hope that the executives at Nintendo see this growing problem and its correlation with its future and intended audience. The aging population is arguably reflected in Nintendos own aging policies and procedures. Also, on an entirely separate note but one that impacts the survival of the company and the country as a whole is the strong possibility of future natural disasters. If there was a lesson to be learned after the Fukushima disaster its that the country's geographical location leaves it vulnerable and susceptible to future disasters. I mean no disrespect to the great people of Japan but lets face it they built an incredible nation on an island with a huge fault line that runs right through the entire country. That's a big red flag if Ive ever seen one. I know these issues are slightly off course with the rest of this article but they are relevant nonetheless. So yes not only should they introduce new blood into the boardroom but they should seriously consider reducing their Japanese operations and looking to further expand out west. On the gaming side of things Nintendo is by far their own worst enemy and easily its own Achilles heel. They must love competition because they essentially created it. They quite easily have what it takes to send the competition packing, or at least retain their rightful throne atop the gaming world. Generation after generation they squander the opportunity to put the nail in the coffin of they're biggest opponents. Their stubbornness and refusal to change and listen to the consumer and devs leaves the door open for players like msoft or sony to step in and fill the void. If only they gave the consumer and developers what we want there wouldn't even be a need for nearly 2 identical competitors to exist. The differences in games found on the PS4 compared to Xbox1 is like splitting hairs. If the big N's console had the same 3rd party games I assure you that one of those players would be hitting the road. Even the biggest nintendo haters are deep down nintendo fans who would clamor to see their games on their system of choice. Who wouldn't want all the biggest 3rd party releases plus nintendos own stellar lineup on one console? I for one would be a happy gamer. Nintendo could very easily make this happen if they only loosened up a bit.
Really hoping Nintendo goes back to supporting one console. im not sure that the next system will be a crossover in the sense that there will be a home console that goes with you. I think its much more likely that they'll make a home console that links to smart devices for play on the go. The install base is too large for Nintendo to ignore. Even companies like Sega have seen great sales.
I don't think the western touch has anything to be proud about in the world of business and consumerism unless you're ignorant.
It's a good thing so many people know so much better how to run a giant global company than the actual board of that said company.
I voted to reinstate each of the board members. If you want to have a say, buy stocks and vote. That is the only way to actually make an impact if you want to.
"Purposefully making things hard...", "Intentionally sabotasing themselves...", "Arrogance and incompetence..."
Really people? These are your arguments. Way to be constructive and argumentative on a 14-year old level.
Nintendo's ... (non-word incoming) .... JAPANESENESS !!! is both it's biggest strength and most glaring weakness. It's it's strength in that it is their identity. It very much contributes to the games' identity, feel, culture... (and in MY personal opinion of the gaming industry... HIGHER QUALITY)...
At the same time, for some reason, unlike Sony, they tend to feel they have to STRICTLY release Japanese-centric products, and this SIMPLY isn't the case.
Just have NST make games for the Western market like they HAVE done ( 1080, Waverace...) as well as were TRYING to do (Project Hammer... ouch) and if you're really THAT worried about the whole "If Nintendo's name is on violent products, it ruins our market advantage of being known as family-centric and family-friendly gameplay" ideal, then simply rename NST to something unrelated to Nintendo, and casual observers won't know the difference.
NINTENDO is on the Japanese products, and VELOCITY GAMES (horrible name, I know, insert your own) is on the Western ones. This way both markets are covered under your careful eye, and your company name isn't "stained". Surely you're not against this when you've recently allowed Bayonetta 2 and Devil's Third on your system?
This way, you just have more direct control over both products and start to increase your standing with the Western-style game fans. You're already the King to most of us Japanese-style game fans. Just broaden like the market has since your dominance.
"Sticking with Nintendo initially, part of the reason I and my colleagues continue to believe the NX is a some kind of portable / home console hybrid"
Which is a really dubious belief because the very first thing Iwata said about their 9th gen systems in 2014 is:
"currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform.
To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples.
Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future.”
The message that Iwata has been sending is that their 9th gen solution is software based by having a handheld, a console and even potentially more form factors down the line share an operating system just like Apple or Android devices and that one form factor will only be considered in the future(e.g. 10th gen).
Besides would they really go from having what are atleast reliable 10+ million selling consoles(even at the worst of times) and 50 million + handhelds to putting their eggs in one basket? Would households who bought a Nintendo handheld for each of their children because it's cheap go out and buy a hybrid for each child(e.g. imagine buying a WiiU twice or three times)? It would just price out a major part of their handheld userbase.There would be little sense in their new operating system if it was only going to be on one hybrid device.
A solution to the difference between the west favouring consoles and Japan favouring consoles isn't to force a console into their handheld design and try to sell it(you could have 50% of the board members be westerns or even Sony and I doubt they could figure out how to make one single device that pleases everybody both in Japan and the West). It's to remain flexible and offer devices that are actually attractive to the audience and benefit from the shared OS so that even if that means one device is less popular in one region than the other there's still a large audience who can purchase similar or in some cases the same software(I could see them launching some software physically for their handheld and making it available digitally on their console as well and in some cases physical releases of the same game for both systems series like Smash Bros).
"Nintendo may be stubborn but they are a company and because of that, they will do whatever they have to in order to make money. For example, at one point Nintendo said they would never join the Mobile Market"
If Nintendo listened to the fans (and made the games that they want) Wii u wouldn't be a flop and they didn't need to go the awful mobile-route to stay healthy. But now they just go for the prospect of easy money, just like anybody else. Personally I hope this mobile endeavour will be a massive failure. I would laugh if we'll learn that DENA rips them off. That'l teach them!
Culturally also doomed!
@rushiosan "Why no account system?"
They're working on it.
"Why no proper cross-buy between platforms, specially VC titles?"
Could be possible when the account system is launched in autumn or when the NX launches, who knows.
"Why are we locked to a region for e-shop, retail games and systems?"
Because age ratings differ in every region. As an extreme example: a 12+ game in one region could be 7+ in another region. If the eShop wasn't region locked, a 10 year old could buy this 12+ game, because it is 7+ in this other region, while it would be deemed inappropiate in his own region. And this is something that Nintendo wants to prevent.
Same with games forbidden in Australia. If there was no region lock, people could import them from other regions. But those games are forbidden by the government. If your not content with what gets released in your region, complain to your government, not to Nintendo for respecting laws and guidelines.
"I mean, their systems look, feel and play like expensive toys with very limited functions (multimedia, online, social) and dubious durability."
They ARE toys. You're playing with it, aren't you? You are right about the limited functions, but for me I want a console to play GAMES on, not to watch VOD or use internet. I have other devices for that. And I don't know if you have any old Nintendo hardware, but my 29 year old NES, my 23 year old SNES and all other Nintendo consoles a have still work after all those times. Unlike my Xbox360 which lasted 3 years.
@Mr_Zurkon That is literally the worst Nintendo podcast you can listen to. They only mentioned it after a gazillion others did.
@ThomasBW84 - Thanks for the lengthy reply. But I still don't see why global leadership or perspective would necessarily solve what new japanese leadership couldn't, and you go out of your way several times to say that you aren't advocating a change at the top. (I'd put you on the board. In case you missed it I was advocating for Ninteod using you as a focus group for it's E3 Nintnedo Directs, I'm sure you could have improved it considerably.)
My point is, I don't think they have any gamers influence. Miyamoto and Sakurai make great games, but they aren't males aged 18-25. They need a gamer perspective ACaF and MPFF tells me they are completley lacking.
Other western companies screw up too by not listneing to their consumer base. Are you familiar w/ Blackberry, the once leader in the smartphone market?
http://business.time.com/2013/09/24/the-fatal-mistake-that-doomed-blackberry/
The west is littered w/ failed companies who don't listen to their base, I'm not sure western leadership helps them, just a better leadership.
@jord
Thats a really good post. Great insights.
@FLUX_CAPACITOR
Actually, no. The real story is VERY well documented and readily available all over the web. Both Miyamoto and Iwata have commented and explained several times on the whole concept of the GamePad and how the final idea was conceived LONG before tablets even became a thing. For them it was simply a natural evolution/marriage of previous tech (Wii and DS) combined with HD graphics. The only niggle they encountered during the whole process was that by the time it was finally in production, tablets had indeed become popular, hence also the absolutely incorrect labeling of the GamePad as a "tablet controller" thanks to short-sighted media and the average population, since it doesn't even remotely qualify as such a device.
EDIT: Just some of the many, many examples: http://wiiudaily.com/2012/12/a-look-at-some-early-wii-u-gamepad-prototypes/, https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Nintendo-Land/Nintendo-Land/1-Development-Started-with-Wii-U/1-Development-Started-with-Wii-U-692042.html
@FLUX_CAPACITOR Yep, they did indeed say that as well. But that was after the fact, so that doesn't take away from the GamePad in no shape or form being inspired by the tablet craze.
@FLUX_CAPACITOR It is of course unavoidable that some technical developments & advancements, separate of each other, touch upon similar ideas, but although I understand where some of the comparisons come from, I wouldn't say that it's "clear" that titles like NintendoLand are inspired by smart devices. Not at all. My reasoning for this also stems from Nintendo's design philosophy: thinking of game concepts first and then build the hardware with those in mind, which is how most (if not all) of their ideas come about.
And we also have to take into account that the development cycle was already way to far along to go back to the drawing board so even if there were some similarities, they (for lack of a better word) couldn't be helped anymore, so they simply moved along with the production process and that is were that quote about them "counting on people's endless fascination with tablets and smart phones to help drive Wii U business" eventually came from. It was nothing more than a marketing ploy (and a bad one at that) to sell the system/idea to the public even though it wasn't a tablet at all. If they could have expected the quick rise to power of these devices earlier on in the process, they may possibly even have scrapped the GamePad and designed something else altogether. Who knows?
But if the GamePad supposedly was a tablet controller, then surely the DS must have been a tablet... handheld... ? Well, I guess you get my point.
@FLUX_CAPACITOR "But I think where the Wii U encounters problems is the lack of a clear concept behind the GamePad."
Oh, I completely agree with you there. As a sales & marketing man myself (albeit in IT) I watched the horror unfold in almost total disbelief. This may be one of the worst if not THE worst marketing campaign for any game console to date, and one that they could never have recovered from completely, even if everything after that would have gone right. The damage was already done.
Oh well, let's put the Wii U on the list of systems that could have been more if Nintendo would have put more effort behind it.
Having said that, it still is a very nice system with some truly great games and some more great titles still to come.
I'm no betting man, but if I had to put money on it, I'd dare to take a gamble on Nintendo returning back to form with the NX and whatever comes after that. They have never made two big mistakes in a row, so I don't expect them to do that now either. The way they operate automatically means taking more chances, but since (contrary to the competition) it's their core business, I suppose they will have to keep taking these chances or risk being "samey" and go stale, because they haven't got the audience (anymore) that the other two have, so they have to stand out by coming up with something that could potentially capture the audiences' imagination again, same as they have done so many times before in the past three decades.
@FLUX_CAPACITOR To me, the Xbox/Playstation choice is a Nike/Adidas thing. (or Coca Cola/Pepsi) Their followers will largely stay with the same brand, even in light of better offers from the other party. They feel they need to stay "loyal" to "their" company, even though said company couldn't give a rat's @ss about them, except for the money they'll generate. PS4 is only performing so well because they DO have a good marketing campaign, and more importantly: them capitalizing on Microsoft's initial mistakes by removing their camera attachment from the PS4 package even before they put it on the market after having seen the fallout on the competition's side. The fact that Microsoft tried to force feed all kinds of other restrictions wasn't very helpful either. Having dropped their own camera straight away (the general public only heard of these plans long after the PS4's introduction) also allowed Sony to offer their console for a considerably more interesting price point compared to "backpedal incorporated"...
As for the Wii U: even though some good stuff is still coming, it's a bit of a dead horse already, so rather they pull the plug now, instead of keeping it on life support for another two years. In the end it will only have had a slightly shorter run than previous consoles, so it's not as bad as it might seem right now.
@FLUX_CAPACITOR Yeah, that's true. The Unseen64 rumor about the "machine's" (since we don't know 100% sure what it is yet) power somewhat worries me, but not a lot, since it also depends on what form factor the NX will have. If it's a handheld or a hybrid and it's less powerful than PS4, then it certainly doesn't have to be the end of the world, as long as they have a developer friendly architecture that can support multi-platform titles if some parties decide to come back. (and some might, if the "developers were positive about Nintendo's plans for NX at E3" rumors have any truth to them) I do hope they are going to make some smarter choices in several areas, but most choices have probably already been made considering the normal development cycle of new hardware, so here's hoping they made the right ones...
As for a name: The Ngen (as in: Nintendo Generation, to once again emphasize that it is apart from the other two so it essentially IS its own "gen") sounds kind of right to me, since it has a bit of an old skool ring to it imho. It is very unlikely that it will be called that, though since it's way too close to the code name and they have never been used, so let's indeed hope that it's not going to be called the "Wii All" or something equally stupid...
And indeed it made more sense in Japan, because of the phonetics and the "slightly" poor English (Engrish) of a lot of people over there. Although to be fair, it made some sense on paper for me too, except if you have to explain it so many times, it should have dawned on them (looking at you, Reggie) that something was off...
EDIT: come to think of it, The Nintendo Cross Gen might be an even better name to set it apart and to let the people know that it is fully compatible with the entire back catalog of Nintendo games. (kudos to @Kirk for his interesting idea on that)
I personally think things start to go wrong usually precisely because companies start to think of all these different territories and consumers as somehow being different at some fundamental level—like you can't make a Japanese console and Japanese software that's also perfectly suited to Americans and Europeans too—and so they start creating multiple different business models, hardware solutions, different game divisions, and approaches that they think are best suited for each market, which just ends up convoluting and diluting things that could probably be much simpler, more cost efficient and more effective otherwise. It also probably p*sses off a lot of people when one territory gets some game or piece of hardware and the other doesn't, or stuff gets delayed in one territory because schedules get changed around to suit different markets better, and whatever else.
To me, just solving the issue of making something work well for and appeal to everyone, usually seems to work better than trying to have multiple different solutions that only work for and appeal to one group or another but not the other. I mean take a look at Nintendo's most popular franchises/games for example: the Super Mario games, Mario Kart, Pokemon, Wii Sports, Tetris, etc..They aren't particularly aimed at one specific market region or demographic. They're just well made and universally appealing games.
Now let's try to imagine how different Mario's world-wide popularity and global success would be if he looked like either this:
(Very "realistic", "gritty", "mature" and very "American" or "Western", imo)
Or this:
(Very Manga/Anime and very "Japanese")
Instead however, he looks like this:
(That's a look that can basically appeal to anyone, any age)
I mean let's consider what made the Wii so successful for example (certainly in terms of sales)—pretty much the Wiimote and Wii Sports. It's just something that everyone gets immediately and that appeals to everyone on a universal level, regardless of whether you are Japanese, American or European. Now imagine if the Wii came bundled with motion controlled sumo wrestling in Japan, motion controlled american football in America and motion controlled football (soccer, for the Americans) in Europe; with motion controllers that were designed to work more specifically with each of those sports too. I'm not sure it would have worked quite as well as a launch strategy to be honest.
To me, the best strategies and approaches often come from seeing all these markets/demographics as essentially the same and trying to create products and services that just 'work' for, appeal to and satisfy everyone universally, regardless of who you are and where you come from. It's also just a far more efficient business model from a cost and resource perspective, which is obviously a major factor too.
I think the same is essentially true of hardware, software and services.
At the end of the day though, all you really need to do is just truly 'satisfy the consumer, at a profit' and I don't see how you can go wrong.
That's my thinking on it anyway.
@Kirk Gosh. That was a brilliant analysis.
@Aromaiden Cheers
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