The latest Lego Jurassic World trailer shows more of the game and its customisable dinosaurs. It also comes with details of pre-order bonus for PlayStation and Xbox owners - but there's no news of anything similar on the Wii U.
In the trailer we see the usual Lego hub world and platforming game-play along with the now series-standard tongue in cheek humour. There is a lot to pack in to this game, with all four movies coming in one package.
The first of the DLC will be available on June 15th at launch for 79p a pop and offers the following content:
- Jurassic Park Trilogy Pack #1 includes Dino Handler, Eric Kirby and Paul Kirby characters along with the Animal Control Vehicle.
- Jurassic Park Trilogy Pack #2 offers Jurassic Park Helicopter Pilot, Lex and Tim Murphy along with Iain Malcolm's San Diego Cruiser.
The former is a pre-order freebie for PlayStation 3 and 4, while the latter is offered to Xbox One and 360 owners getting in early. We've asked Warner for comment on whether there will be a similar incentive on the Wii U, but no word as yet. We'll update this post the moment we hear anything.
I should probably not even complain since WB Games is actually still releasing games on Wii U... but heck if it doesn't send me into a frenzy to feel like my money is not worth as much as other platform owners.
This is definitely strange. I'm still going to get it, though.
This really isn't a surprise. I seem to recall the folks over at Warner noting that issues with pre-order DLC on the Wii U were a problem caused by Nintendo. At the same time, though, the game will sell far better on all those other systems than the Wii U, anyway.
It's fine tbh, I just am happy I can get the game on my Wii U.
Our pre order gift is stored at the back of the raptor pen......Good luck
And 3rd party wonder why Wii u owners don't buy their games... instead they buy them for their other systems.
Is there something going on with the eshop terms and conditions that prevents SO many publishers releasing DLC? Or is it just not worth the extra development time?
Well, since there might be a similar 'incentive' for Wii U... I guess we just wait and see.
Haha, when I read that the bonus includes "Eric Kirby" I thought it read "Epic Kirby". I was like "What the H are they thinking, including Kirby DLC for non-Nintendo platforms!?"
"We've asked Warner for comment on whether there will be a similar incentive on the Wii U, but no word as yet."
Wouldn't hold my breath.
On the bright side - I think, the wording is throwing me off - these will be available to purchase for 79 peanuts when the game releases on Wii U on June 15, or can we not even purchase it on Wii U?
"Taking pre-order freebies off the Wii U version is the worst idea in the long, sad history of bad ideas. And I'm gonna be there when you learn that."
This is a problem. What is even worse is that Nintendo-console owners are blamed for the problem. Not sure where the issue lies. But it is something that NOJ needs to sort out for all regions.
Clearly playable Yoshi will be the Wii U pre-order bonus. ; )
To be fair, the dedicated Nintendo fanbase is notorious for not supporting 3rd party games, regardless of quality. Imagine if you were selling something, and you had 5 outlets. On four of them, you are generally well supported. On the fifth, the audience is difficult to appeal to and they generally don't support you. How much extra effort are you going to want to give to that fifth group?
That's Nintendo fans to every third party, except in rare instances when both the third party and Nintendo are directly pandering to the fanbase, as they did with Soulcalibur II and Monster Hunter 4.
@Quorthon This is probably because for the last 15 or so years, we haven't gotten any really 3rd party support and in the last few years or so (5-10), almost anything we have gotten has been gimped in some way, delayed, or be given an old port. It is rare for Nintendo to get the "true definitive" version unless it is something that is old and is being ported over and even then, it isn't that common. Like think about it, If you were at a restaurant and always going there and everyone around you got a nice, turkey dinner with fresh vegetables and everything, then you were just given the microwaved Turkey dinner for 10-15 years, would you have high tastes and support for that restaurant while everyone else supports it? I'd guess not. Now, at the same time, this isn't entirely the 3rd parties fault. A lot would also rest on Nintendo for not doing their part for 3rd parties. But really, the un-supportive nature of Nintendo fans, it is quite justified and it will take a while when Nintendo and 3rd parties move to fix that.
Some of the main characters are DLC?
As a reminder, that gimping is not really the fault of the 3rd party devs. Nintendo fans love to cast blame and abject hatred toward 3rd parties, but the fault lies with Nintendo first and foremost for not giving them the tools and options they need to create parity.
But, an example I have long used is the GameCube, which was as close to parity as Nintendo has been since the beginning of the N64 era, as the GC was technically well within the standards of it's generation, gimped only in the burgeoning online options and disk size, neither of which were as big a deal at the time.
Your analogy doesn't work, because there's no valid reason for the restaurant to give you something different when the ability to deliver the same food as everyone else is there. Third party developers do not have the same abilities on Nintendo hardware. A better analogy would be you and 4 friends sitting at a table in a restaurant, but you're allergic to 60% of the food out there, which means the restaurant no longer has the ability to give you the same Ultimate Bacon Jucy Lucy as everyone else. So your food will be "gimped."
Here is what hurt them over the last three generations, and here is why multi-platform games are likely to be gimped on Nintendo systems:
N64: Limited storage space, expensive cartridges, far more limited texture memory for some reason.
GameCube: Smaller disk size (1.35GB vs 4~8GB), extremely limited online options, noticeably different controller.
Wii: Vastly weaker hardware, vastly slower and weaker online options, extremely limited storage space for downloadable content, slower overall machine, awkward controller. Also, not HD.
Wii U: Vastly weaker hardware, still slower and weaker online, no robust user accounts, still extremely limited storage space, and yet again, a controller that--while it finally has standard features--is still considered awkward.
If Nintendo fans really want equal third party games, clearly, the way to get them is to buy them on Playstation or Xbox or PC or to tell Nintendo to get with the program. The anger against the 3rd parties is almost constantly and totally misplaced as they are limited by what Nintendo offers.
The icing on the cake is that the third party games--even when there is relative parity, as on the GameCube, still almost always sell noticeably worse on the Nintendo hardware.
Your beef isn't with third parties. It's with Nintendo. Nintendo fans need to stop this adversarial nonsense against Third Parties. All you're doing is further convincing them to walk away. Which will ultimately help Nintendo to go Third Party. That's fine by me at this point, but for some reason, many of you guys still want to buy that gimped Nintendo hardware that doesn't offer equivalent options to other hardware, and if you want to keep buying that hardware, then you need to support even those gimped games. Or there's no reason for the hardware to exist.
When third parties don't release the same product or offer the same release dates or dlc options, then yes blaming the third party for not supplying enough to give an even field for sales is a valid reason. If sales are weak, is it simply because Nintendo owners don't like this party games, or is it that the inherent value of the product was diminished and people choose to spend elsewhere?
Gamecube had the MOST comfortable controller!
Oh, I agree it was comfortable. But I can't deny that there are serious problems with it. For one, aside from Smash (and for some reason, Soulcalibur), it was very unfriendly towards fighting games. The C-stick was not comfortable compared to a normal stick (remember, it was a bump, without a comfortable pad on top). The L & R buttons were a squishy mess with double-uses. I think the vast majority of development on them just used the single click feature, and not the analog squish part. Finally, the D-pad was obnoxiously small and borderline useless.
Overall, sure it was comfortable to hold, but it was not particularly friendly for a wide variety of games or designs. This was in the same era where Microsoft introduced clickable sticks and triggers instead of just duplicate shoulder buttons, and these things have adopted as industry norms.
On the upside, the GC made the first truly legitimate wireless controllers. Again, super comfortable to hold. Super backwards and limited in it's functionality.
Devs complain their games don't sell on Wii U.
Devs take away incentives to buy their own games on said platform.
Devs offer better incentives to buy their game on other platforms.
Devs complain after release their game didn't sell as well on said platform.
Devs stop making games for said platform blaming the platform itself.
3rd party companies need to realize their digging their own grave and not the other way around. Their digging their own game's grave then handing the shovel to Nintendo and running away blaming them for it.
It's like asking someone if they want pizza from pizzeria 1 or if they want the same pizza from pizzeria B only pizzeria B is going to give you free breadsticks with it.
Or it's like a company not producing pencils for a new notepad that came out because they're waiting for more people to buy the notepad before they do, even though the notepad needs the pencil for it to be useful.
It is a chicken or the egg question. And the genesis was when the Sony Playstation came out two decades ago, providing a true competitor for third-parties to flock to in an effort to escape Nintendo's then-Draconian contracts.
Read my point in #20.
It's not really a chicken or egg question. If that was true, Nintendo would still be reigning supreme by way of being the first of the contemporary companies.
No, Sony offered tools and opportunities that appealed to developers and publishers, while Nintendo strictly did not. This is why Sony has been able to build such a strong and lasting relationship with third party developers. Microsoft came along, took what Sony did right, and added to it, improving some things, which Sony later adopted--like clickable sticks, triggers, robust user accounts, and an achievement system.
It's not chicken or egg. It's who bothered to appeal to the third parties with the tools they both wanted and needed. Sony and MS have done this. Nintendo refuses to.
@Quorthon N64 although it had cartidges in the right hands pretty much blew PS1 out of the water in terms of graphics
Gamecube controller is often considered one of the best controllers ever made and third pary support was fairly decent
Wii's problem was that most of it potential got wasted on shovelware and polka-dot French fries mini game colections. You would be surprised to see all the potential Wii games that wound up getting canned
Wii U its clear that is more capable then most give it credit for its mainly that the architecture doesn't fit in with the cut and paste apporach many devs these days seem to have. Also 32GB with Wii U is relatively plenty provided you go physical. Look at PS4 and X1 500GB seems like barely enough
@Wolfgabe Ps4 & XB1 storage is becoming an issue for sure and speculation is for 1TB editions being announced at e3.
This is about my only major gripe about the new generation, thus far. The storage space gets devoured extremely quickly. I've had my PS4 since November. It was full last month. I uninstalled two games so I could install Mortal Kombat.
Also, a 1TB XBO was already released. Don't know if it was a holiday bundle or not, but it was the Call of Duty XBO last winter. At least in the States.
@Quorthon The truth is that third parties are the ones who control much of the industry these days. Why do you think Sony and MS spend millions attracting developers and securing all that exclusitivity because they know without all that third party support they would be royally screwed. Sony and MS have pretty much backed themselves into a corner where they pretty much have to catewr to the devs every demand and whim in order to survive. As much support as they currently have its not saying much when half of that support was most likely paid for. Nintendo may not have all the support but in a way its taugh them to be somewhat more self sufficient. You also need to think of the fact that a lot of these third party developers have made some pretty idiotic statements and decisions in recent years I am talking about people like Konami, Capcom, Ubisoft etc who are pretty much throwing away their most loved IPs, milking franchises to death, releasing games that are half finsihed at at launch under the excuse of patching it later, abusing DLC to the point of cash grabs, making very moronic decisons like focusing on mobile which is a highly unstable market or just treating their customers like complete idiots
I'm not at all surprised by all the Wii games that got canned. I was waiting for many of them--notably Project HAMMER and Fatal Frame (which was canned outside Japan). The Wii's problem wasn't just getting swamped with shovelware, it was also--as noted--horribly gimped for what 3rd party developers and publishers were used to and expecting of the generation. As I've noted before, it was the only home console that couldn't handle Unreal. Now, the Wii U is the only new-gen console that can't handle Unreal 4. That automatically makes porting many games an unnecessary hassle.
Yeah, the Wii U is more capable than the X360 or the PS3, but it's not even close to the XBO or PS4. Remember, the Wii U's processor is basically equivalent to the 10-year-old X360 processor. It just has 4 times the RAM of the X360. The PS4 and XBO have 16x the RAM of the X360. It is barely more capable than the last gen, and not even close to this one.
@ikki5 don't waste your breath, everything is our fault according to @Quorthon... And Nintendo, but mostly us lol
That some developers or publishers have made poor decisions or said regrettable things does not matter here. After all, so has Nintendo, unless you haven't heard of, say, their "yes-no-yes-maybe" stance on Smash Bros in tournaments, and their completely idiotic handling of YouTube videos, and their notion that "Twitch isn't fun," when millions apparently are fine thinking so. Nintendo has said every bit as many stupid things as anyone else, if not a few more. So this is a completely moot point in this conversation. It has no bearing.
You make it sound bad to dare to cater to the development community who will support your console. No, that's not bad at all, it's very clearly smart business. Instead, this catering to the development community is loading the XBO and PS4 with games, support, and great experiences. Both the XBO and PS4 have a higher number of higher rated games than the Wii U already precisely because of this mentality--and so many more on the way.
Your other point on how Third Parties behave is also completely not the point of this. You have offered two red herrings, and have not addressed that dismal third party support is, by and large, Nintendo's fault. Instead, you have fallen prey to fan/fanboy apologetics where "Nintendo can do no wrong" but "all third parties are wrong all the time, here look how wrong they are and have been on completely unrelated topics."
And again, Nintendo is also ridiculously guilty of the charges you stake on third parties. Nintendo is abusing DLC and freemium models. Nintendo is ignoring many beloved franchises while milking a few to death. (Do I really need to point out, yet again, that they delivered 3 Zelda remakes in 4 years?) Nintendo is patching games after launch--including Codename STEAM, Mario Kart, and Smash Bros. Hell, one of the biggest complaints about Splatoon is that it feels like half a game with more content promised later. And Nintendo has also made potentially questionable (we'll find out later) moves into mobile.
Literally every single complaint you have against Third Parties can be levied against Nintendo.
You have done a truly remarkable job of backing up my point that Nintendo fans have an adversarial and unrealistic view of third parties, while ignoring those very same issues in Nintendo, "because Nintendo."
Thank you for adding evidence to my points.
@Quorthon Seems it was just the Xbox 1 COD:AW bundle that had the 1TB drive.
Yeah, that's kind of what I thought. I would just like the PS4 to be able to take external drives.
Still much of the blame should be on 3rd parties. Nintendo doesn't have to be the same cookie cutter console as the others. If every piece of technology ran on the same thing what would be the point? These large 3rd party companies only want to maximize profits. That's it. Every "evidence" that you blamed Nintendo for can all be led back to the 3rd party wanting more profit. I've seen indie devs that port games over just fine, with sometimes better features due to Nintendo's unique hardware. Sure it costs money and time, but if you're a game developer don't you want people to play your game? All they have to do is put in the work. Sometimes everything doesn't come handed to you on a silver platter and you have to actually work at it. I think that's what these companies have gotten comfy to and now they don't want to leave.
I'd love an updated Jurassic World from the SNES days.
When it comes to things like gimped online, gimped graphics, lost Achievements features, or not having the game at all because Nintendo does not support the game's engine, no, you absolutely cannot lay any blame on the 3rd parties unless you're an insane fanboy.
You are basically holding 3rd parties accountable for the faults of Nintendo.
Indie devs can port games more easily--sometimes, if they have a large enough staff and enough money--because their games are more limited. For instance, indies are more likely to use Unity, which works on a massive variety of platforms. But you want to blame third parties for not rewriting their entire game for Nintendo, just because Nintendo wasn't smart enough to make hardware that could handle the engine? That's completely absurd.
Yes, every game developer wants people to play their game. They also are creative types who don't want to have to compromise their visions for hardware that can't handle them, and they are also corporations that need to factor in cost-vs-profits, which is another problem from Nintendo. They have to spend more time and money recrafting a game to work on a Nintendo system--for an audience that's going to get pissy because the game is gimped (because it has to be) or aren't going to support it anyway. This is apparently something you simply do not understand.
These companies only want to maximize profits? Yet again another charge you levy against third parties that totally also describes Nintendo. Quit with the special pleading and fallacy-laden defenses of Nintendo. This is a company locking content on games behind an expensive paywall, where you have to spend at least $13 on plastic figures that are frequently impossible to find. Nintendo's bottom line is profits every bit as much as any corporation, if not occasionally more so. Nintendo is going to be charging $4 for clone characters that were cut from Smash Bros and should have been in there in the first place.
This is again dragging out the "developers are lazy" argument that they should just work harder to put games on Nintendo systems. By all means, explain why developers should work harder, on more limited hardware, for a smaller audience, and potential losses over any profits? Why should developers want to do that? Is that what you'd do? Would you work harder for less? Would you quit your job at an upscale restaurant to work for McDonald's for less money and appreciation? After all, you want people to eat the food you make, right? So you should be fine with that.
That is the argument you are making. Third party developers should work extra hard for less money, because Nintendo.
As noted, third party games will frequently be gimped or non-existent on Nintendo systems so long as Nintendo refuses to make the hardware or offer the abilities and capabilities that those developers are working on. And that Nintendo fans fail to understand they "why" in this, or that it is a failure starting with Nintendo, while blaming third parties, will continue to drive them away.
Keep making these excuses, though. Because the less you support 3rd parties on Nintendo platforms, the faster the company will go 3rd party.
@Quorthon " At the same time, though, the game will sell far better on all those other systems than the Wii U, anyway."
Right. Give me a source that corroborates this opinion of yours; that Lego games sell "far better" on non-Nintendo platforms. I'll wait.
Sales of XBO, X360, PS3, and PS4 are higher than the Wii U, and third party games sell better on all of those machines. This isn't rocket science, to coin a cliche'. The games will sell better there. They sold well on the Wii, because the Wii had sales. The Wii U does not have the sales.
I didn't say anything about "Nintendo systems or non-Nintendo systems." I said the other versions will sell better than the Wii U version. And they likely will.
@Quorthon You recall it wrong, Quorthon. WB did some tries at preorder stuff and dlc with the wiiu with Batman arkham origins and the results were underwhelming. Nintendo is not at fault here. Its the public.
Also, WB is not publishing these games as tokens. Most of the last LEGO games fared better on the wiiu than on the other consoles, with the exception of the 360. That's why they keep making these for the system, but didnt try with mortal kombat after injustice didnt sold well. The audience on the wiiu goes well with these games, but its not an audience that buys dlc. Thats the only reason.
I never said the Lego games will sell poorly on the Wii U, only that they will not do as well as on the other systems, particularly the XBO and PS4 as their sales and popularity continue to grow, while the Wii U continues to stagnate. And yes, you're right, that Warner did try with DLC on the Wii U and the fans failed them. However, when pressed for why the Wii U was getting Injustice DLC later, they indicated the problem was on Nintendo's end.
Surprisingly, I once asked them about Injustice DLC on the Wii U on their Facebook page and they actually responded to me. However, I no longer remember if it was in their response, or if I read it elsewhere about the difficulties stemming from Nintendo's end. Either way, low sales, limited storage space, and difficulty in getting the DLC out at the same time as other systems were the catalysts for Batman's Season Pass being yanked, and the last two Injustice characters skipping the platform.
@Quorthon That is mere speculation without hard numbers.
Lego games have historically sold well on Nintendo hardware - which, incidentally, is why they keep being published there, unlike the vast majority of third-party franchises.
This specific lack of features can have any number of explanations - such as Nintendo presenting developers with outdated hoops to jump through in regards to stuff like this, or the Wii U install base not justifying the extra investment.
Your favorite argument of "Nintendo fans need to support third parties" certainly doesn't fly here, however, because, like I said, this is not the case with Lego games. Just take a look at the sales numbers for Lego games sorted by platform on any NPD reports, for example, and you will realize this. So I'm not really sure why you chose to bring that up here (although I believe I have a pretty good guess, heh).
But i never said you did. I've mentioned that the last LEGO games sold better on the wiiu than on the xbone, ps4 and ps3. That's not even a vgcharts thing. NPD showed that. Even though the ps4 and xbone sold much more consoles on the West, its clear that nintendo focus on games for all ages helped this. Even though the installbase is smaller, there is already enough people to generate good sales. If this game will have the same fate i dont know.
And i dont know about injustice, but arkham origina came later and they still tried, only for the dlc to fare so bad that they had to cancel most of the dlc and refund the people that paid in advance. After that, they never tried again, even in cases where the wiiu version sold quite well, like LEGO batman.
We should be happy it's even coming to Wii U, guys.
@C-Threep Yeah, same here.
You keep saying less money, less money, less money. But what I'm talking about is less PROFIT. Did you take economics? Because profits mean that you MADE money not lost it. So no I wouldn't take the job at McDonalds because I would be losing money. But what I would do is stay at my same job and hire someone to cook my food at McDonalds. Sure, hiring the new guy to cook my food will cost some money but that will come out of the profits I'm making elsewhere. I just want to get my food out to the public so they can try it even if I break even with the McDonald's guy.
The point here is that if they weren't making profits on a game they would cut the game completely. But if they are still making the same game on other platforms but not one then they are simply pointing out the fact that their profit wouldn't be as high if they put it out to all systems.
You were incorrect about the argument I was making, and tried making it into an argument you could prove wrong.
@Quorthon You ignore how Sony and MS have been equally guilty of remasters and they have been putting out far more then Nintendo. Wind Waker HD and MM3D are closer to remakes than remasters And sure they may be patching games like S.T.E.A.M post launch but at least their games didn't launch in a half baked state and as for freemium they are not abusing it too much and with their DLC its good value and reasonably priced. You wanna know the true definition of milking go look up Assassins Creed or COD. Every company's goal in the end is to make profit my issue with these third parties is how it sometimes feels like morals and integrity are being sacrificed for the sake of profit. Keep in mind around the time Wii U launched a lot of companies like EA and Ubi were heavily pushing for in game DRM something Nintendo was likely highly against. And you would have to be pretty stupid to compare amiibo to say Skylanders or Disney Infinity unlike those game the content provided by the figures has no real bearing on the game itself and is mostly just extra optional content. I also find it funny how you completely ignore how Lego games have histroically performed well on Nintendo systems and I couldn't help but notice how you resorted to the cheap tactic of lumping all the other systems together. The problem people round here have with you is that your posts are highly black and white and extremely one sided not to mention the same old regurgitated spiel we have all heard a million times before. You automatically assume that Nintendo fans hate anything that is Mario or Zelda while completely ignoring all the the things those devs did that may have potentially turned the Nintendo fans away. Many people Nintendo fans included own multiple systems in this day and age. The problem isn't that Nintendo fans dont but third party games they simply buy them someplace else where they know they wont be half assed.
@Quorthon though you are right with Nintendo usually having a limited factor, with the discs, once the Gamecube hit, the size of the discs should have mattered too much as you can have multiple discs, Tales of Symphonia did. The Wii, yeah, the fact that it was a Gamecube that could read larger discs and the processor was overclocked, pretty much sets it to having a harder time reaching the graphical quality of the PS3 and Xbox however, your main argument is about how Nintendo fans need to support the 3rd parties and it is basically our fault but yet, with the Wii U, a lot of those problems are gone which is where the fallacy of your argument shows. Sure, Nintendo has some issues to fix, sure the hardware is weaker but the problem isn't just Nintendo, it is also the 3rd parties. Nintendo and 3rd parties probably share the issue equally.
There have been many ports from older games that were on the PS3 and 360 that were gimped where they had no online, no DLC or limited, graphics were worse, or the games that were originally for Wii U, went multiplat and delayed to when those release or after or possibly, may never even see it anymore even though this system is able to handle all those with ease as it is a more power console than the those and can handle the online. The DLC is the only one that I may question but as we have seen from current DLC, it seems to work fine so I am still going to include it. So here is the time when the 3rd parties can actually give us better quality and yet... they still gimp it/ shaft us. If they want us to buy third party games then the games where they don't have to gimp, then they shouldn't give us the shaft on the game especially as it will just make it even longer before Nintendo fans start to take the 3rd Party seriously.
It comes back to the analogy of my restaurant where they have the ability to give you that Turkey dinner and yet, give you a microwaved one instead. Would you then support them even though still give you crap when they have the capabilities not to?
I understand games that were for the PS4 and XOne come to Wii U will less graphics or what ever as many do and usually won't complain, but the games from last gen or games that got ported to the Wii U, then gimped to give us the shaft even though the console is more than capable of handling it, why should we support that? Why should we support a company that won't deliver when they are able to? If they want our support, then they need to show that.
No, I didn't ignore how MS and Sony have done remasters, because it is irrelevant. It was, however, relevant to point out that Nintendo is guilty of these things because of your special pleading while you were trying to pretend they were somehow different or better than any other game company.
Your argument is based extensively on special pleading where you want Nintendo considered differently "because Nintendo." "They're doing freemium, but not as bad," for instance. Your basic point was that "third parties are bad for doing these things" while ignoring that Nintendo also does them.
Special pleading, through and through.
No, the "problem" people have with my posts is that I don't waddle up to Nintendo, lips puckered, and glued to their Mario-funded ass. I don't give the company special treatment, but equal treatment with other game companies. They are ultimately no different, and I recognize that, while the blind refuse to admit it. But then, attempting to turn this into an ad hominem of "this is why preening fanboys don't like you" is a lazy dodge to not address my points and to drive further away from the original point, which was that the quality and number of third party games is gimped on Nintendo systems precisely because of the poor choices of Nintendo themselves.
Going for the "remakes vs remasters" point is just lazy, pointless semantics. Nintendo still spent considerable time re-crafting old Zelda games to sell again for full price to an audience that had already played and had access to these games.
Now, if you are indeed buying your third party games elsewhere--as you pretty much have to at this point--then why do you even care if Nintendo continues to make hardware? Would it not then be far better for Nintendo to just go third party themselves, then you can get all of those games in one place? Of course it would. If you aren't buying Nintendo consoles as game consoles, where you get first and third party equally, and are just buying them for Nintendo Boxes, then they might as well be on other hardware.
I really don't care if Nintendo fans buy third party. I've noted before, I'd rather the company just go third party themselves, and the fastest way to do that would be for them to lose all third party support and the revenue from it.
What is annoying is seeing Nintendo fanboys blame third parties for everything, totally ignorant of how these things are far more frequently Nintendo's fault. The Wii U did not fix all the problems of the Wii--it just maintained them. It's still a generation behind, technologically. It still doesn't have proper user accounts. It still hast the weakest online set-up. It still has the worst storage space. It still has an off-putting controller. It still can't handle the game engines that are going to define the generation.
Very, very little of my points here have been that Nintendo fans fail to support the games. While traditionally true, I have been explaining why third party games themselves have been typically gimped since the N64 era--and that stuff is almost entirely Nintendo's fault. Hell, it has been long noted that the reason Square left Nintendo was because of their idiotic hardware decisions for the N64. That is how important third party was for Nintendo--while Nintendo fans gleefully and ignorantly pretend third parties don't matter for Nintendo. Final Fantasy VII itself helped sell the original Playstation. Personally, two of the first people I knew that bought the system bought it for Final Fantasy.
Now, third parties very much tried to give Wii U owners better experiences, but as your post blatantly illustrates (as you refuse to recognize this), Nintendo fans seemingly deliberately ignored them. The Wii U got definitive editions of Deus Ex, Arkham City, Ninja Gaiden III, and Tekken Tag 2, to name a few. That you are even sitting there acting like these games never existed at all illustrates the deliberate animosity Nintendo fans have towards third parties. Even when they are both able (technologically) and willing to deliver the very best version of their game, Nintendo fans will clearly still ignore them and pretend they got nothing. Why else would you so handily ignore those games?
Beyond these points, however, the Wii U is gimped for next-generation games. It could handle excellent and definitive versions of last-gen games, but cannot handle the new ones. It will never have an Unreal 4 game. Call of Duty will no longer grace the console. The Wii U cannot handle the graphics and processing required for the newest games. It is again gimped for it's generation, and only for that brief period between generations could it handle "definitive edition" style games--but Nintendo fans ignored them. You have fully illustrated this by refusing to acknowledge the games that the Wii U did get from third parties that did push for the best quality.
What reason do third parties have to bother with Nintendo's lame hardware when Nintendo refuses to give them the tools they need, and the fans will just ignore them anyway totally regardless of quality or effort?
Do you see where the problem is here? Or am I still banging my head against a brick wall glazed with pure kiln-fired stubbornness?
I am guessing the stubbornness if you are still trucking out a completely unrepresentative analogy about a turkey dinner.
The restaurant (the developers) are going to serve everyone the same dinner, because they are capable of doing so. However, when one customer has issues (special rules) that prevent them from delivering the same meal (game), then that person (Nintendo) gets the different, gimped meal.
So why should you support gimped games? That depends. Do you want Nintendo to keep making hardware? If so, then there's your reason. Without revenue from third party sales, Nintendo will not be able to sustain hardware development indefinitely. But, if, like me, you're fine with Nintendo going third party, then by all means, stop supporting 3rd party games.
But it's time to grow the hell up when we complain about them. If we don't want the games gimped, then we should stop pretending Nintendo is magically without fault. It's their decisions about their hardware that either prevent third party games completely or gimp them. The icing on the cake that drives them away, is your lack of support.
That's the reality. And if you want to blame someone for your gimped game, maybe you should be writing to Nintendo to ask them why they didn't give developers the tools they need that are supported everywhere else.
Does Warner Bros think this benefits them and sales in some way? Does this mean there are no DLC packs either? I'm still getting it on Wii U as it has been arguably the best console for Lego games but seriously if you are going to release a Nintendo version then make sure it's complete
@Quorthon Again, you're claiming that Nintendo fans such as my self are blaming the 3rd parties when that isn't true. I have stated several times that the fault lies with both. I'll break it up so it is a little easier for you to understand.
What I am strictly talking about is when they still give us the shaft when they don't have to and they have he capabilities to release the game just as it was with the other systems it was on. That is when it is entirely the 3rd parties fault.
When it is Nintendo's fault is when the game requires more than what the system itself can handle so they gimp it down to be able to run on the system. That is when it is 100% Nintendo's fault.
It becomes both their fault when there is lack of communication between the two and stuff ends up happen where stuff gets gimped.
As for Nintendo giving them the tools, they often have the tools.That's what the Wii U Dev kits are. It's the developer that should how to use it. If they have trouble, this is where the communication comes in and then Nintendo should help them out or just flat out help them out by teaching them how to do it. <----This one falls into the both their fault category as well if you're having a hard time figuring it out.
You also keep bringing up the fact that the fans will keep ignoring them and I'll say again, you won't see us ignoring them if they actually deliver a finish product. I am going to remind you that at the same time, the majority of us understand that a port from a PS4 game will be less on a Wii U as the hardware is weaker (Assassins Creed 4 was a good example of this, You didn't seem much whining from anyone except the usually "Oh this Assassins's Creed game does this!" like you see on every internet community. What I am getting at is you have a PS3 game, ported to the Wii U, features are removed when the system can handle it no problem, that is an incomplete product as it has stuff taken from it that has no issue or should have no issue being able to run. Sniper Elite is a good example here. I really hope you read and understand this and don't read the words you want to read.
I am starting to feel like you don't even read peoples messages fully or fully understand and then just think you read what you want to read.
So, to summerise (I'll number them and put the numbers in bold so you don't get confused), 1. It's the devs fault when they gimp you on something though the system is more than capable of handling it. 2. It is Nintendo's fault when the developer had a game that requires more than what the hardware can handle. (most fans will understand being gimped here) 3. it is both their faults if something get gimped due to lack of communication. 4. it is both their faults when there is trouble with developing it due to problems with the tools provided such as the dev kits. 5. If the Devs want us to support them, then they need to show that by not gimping stuff where it is not needed and they have the capabilities to deliver the finished product.
and to top it all off (need to keep this one separate because you missed it in both of my messages as well as others)
6. it is both Nintendo and the 3rd parties that are at fault
@Quorthon I can think of several dev issues such as Dues Ex (Director's Cut) was not an exclusive to the Wii U, sure it had a few add-on features like use of the gamepad, but it was lackluster when compared against the 360 version. And the 360 is older hardware, so the Wii U version was a port with a few enhancements. EA learned their lesson when they released Mass Effect at launch and then gave PS3 and 360 less than a month later the whole trilogy for less. Their studio, Criterion released NFS Most Wanted U, which is a masterpiece on Wii U. I can't sing them enough praises for that game. But it sold six months after the original release on other platforms. EA also had Crysis 3 ready to ship on Wii U, but for reasons unknown to us cancelled last minute. Watch Dogs wasn't a simple 360 port, but the problem is that it released six months after the original release that got ok to bad reviews. I personally liked the game but only because I can see it has a lot of potential as a series.
So yes, I agree many of Nintendo's third party woes are in some part their own. It's not all Nintendo, and not all just lazy developers. Nintendo insists on making their own creative hardware that innovates, gives us something new, but at the expense of a hardware war. Personally I don't mind that third parties have largely shunned Wii U (with exception of Ubisoft and maybe Activision, so far). Nintendo has some great second party devs like Retro and others that are giving us great content. I personally own all three current gen systems because they each offer something unique.
For the Lego series, I could get better graphics by buying on PC or PS4, but I love the split screen gameplay of Wii U, which is why I am buying this game on Wii U. Sure I won't get Tim and Lex, but they are minor characters and I am sure there is likely other content being held back for Lego Dimensions, so I won't get too upset about this. At least the game costs $10 less on Wii U than it does on PS4 or Xbox One.
The Wii U doesn't really have the power to run DLC.
@ikki5 (comment #51) is how I feel. As a rounded gamer and a person that would have absolutely no problem buying 3rd party games on Nintendo systems and actually have - I cannot, in my right mind, purchase any games that are gimped or has content foregone in comparison to other platforms, if anything, it prevents me from buying that game at all no matter the platform in question.
Concerning Nintendo, if I don't buy that third party game, no matter how valid the reason, that effectively makes me part of the problem. It's really a catch 22. I'm not buying a gimped game that the devs/publishers are giving me for X, Y and Z reasons (depending on what company it is).
Came for the news, left because of the comments.
I'm with @sinalefa.
@sinalefa Be afraid, be veeeeery afraid!
@Quorthon To be fair Nintendo only made one idiotic hardware decision on N64 - Cartridge format.
Though their dev tools also restricted 3rd party developers to 60% of the N64's power and placed needless restrictions on what they could achieve - this was confirmed by Rare and Factor 5 in interviews -both devs decided to write their own programs and microcode from scratch at the beginning. Some other developers such as Iguana and some EA development teams also followed this route (it shows) Midway later joined in with Rush 2049 and Eurocom may have aswell along with Boss. But many devs didn't have the skills or financial capability to hire those who could.
Sony offered cd and royalty fees were small compared to Nintendo. Yamuchi, bless him, told close allies Square and Capcom to go do one. Nintendo also fined developers for making games on other platforms, charged for long drawn out review process, controlled quantity of cart production, release dates and fined for missing release dates, price fixing and were very uncompromising....The list goes on.
This continued until slight relaxing during GCN era.
@sinalefa Haha pretty much this, though I did say a little something.
@Quorthon Makes sense to me. It would be impossible to port games like witcher 3 over to Wiiu, so there's that. As for games that the Wiiu can handle, look no further than Resident Evil Revelations. It's pretty obvious that all these RE remakes are skipping the U because the first game sold far below expectations.
@liveswired Yep. Well, aside from all those Wii U games that have DLC. Derp.
@Quorthon i dont think you are wrong, but i disagree with your examples. Deus Ex is a port that got pushed back so it could be reported to other systems as both a new game or dlc and was more expensive on the wiiu for that. Even the new functionalities that the wiiu had bringer were ported. Ninja gaiden 3 was quite bad at start, only having a patch later on that still didnt fix everything and, later, had a better port too... Mass effect with all the debacle.. Cod on the wiiu got a lot of problems...
Those are not games that made anyone fell respected. For games that did try i would say Resident evil revelations is an example. Tekken tag too. Hokuto no ken... I think some of them Trier hard, but there were some ports with a lot of problems that really shamed others.
And even then, some of them did good. Like Rayman, the first Scribblenauts, Monster Hunter, LEGO... Because this is the audience that got cultivated on the wiiu. Thats why you still see Disney, skylanders, licensed games and other stuff coming. Because people buy these games. Not the usual third party stuff. Not any crazy thing against third parties, its just demographics. Most of the people dont even care who made the game.
@BLPs - If you've read these comments, that's probably less a question than a statement of fact. Drunk Splatoon does kind of sound fun though, the ink has a mesmerizing shine about it.
@sinalefa - Just do a quick perusal of the comments, if you see more than 3 words in boldface (I actually learned that by accident, told myself I'd never use it, but I'll make an exception for you:-)) then don't read them.
Always the same ole argument. Whose fault is it? Nintendo or the third parties?
I really think both have to take a degree of blame but ultimately it is Nintendo's console so they should shoulder the lion share of the blame.
The bottom line is that the 3rd parties don't need Nintendo. Full-stop. They are doing fine without them. It would be a nice bonus to have them on board but they don't need them.
Without 3rd party support Nintendo suffers. Not enough people are into their cartoony games. They can't even sell 10m consoles in over two and a half years with some of the best games they have produced. Nintendo home console games are losing appeal. The sales don't lie.
The gaming demographics are always shifting, changing and evolving. The games that the majority of people want to play are the ones the developers are keen to produce.
Unfortunately all seems to be going in an opposite direction to Nintendo.
Apart from Nintendo fans the vast majority of gamers don't want a weak console. They don't want ONLY cartoony games.
If their next console basically offers the above then they are truly winding up their role in home gaming consoles.
The magic word ? Like "F*ck You WB Games" ?
Nintendo needs to come out with the most powerful system. great but regular controllers and beef up their on line.
I feel you might be wasting your time with this user. He has been peddling this nonsense across many threads on this site , employing a giddy mix of arrogance and ignorance. He also appears to think that using bold lettering makes his opinion fact.
@MJKOP Except it is Nintendo's fault. I've been one of those Nintendo defenders up until last year and what I notice is that to fans, Nintendo is never at fault. Things that are somehow impassable for third parties are somehow passable for Nintendo. Quorthon is pretty accurate with "because Nintendo" mindset fans have. Perfectly describes how some fans think.
Jurrasic Park will always be remember when that fat-man ( Numan ) from Seinfeild sabotaged an dinosaur park only be squirted in his face by "ink" and then taken advantage of by an bunch of mini- dinosaurs chickens.
I will always remember this thing also supported an fat-man and probably helped him land an job on Seinfeild sit-com
@EngieBengie I have never suggested Nintendo is never at fault, that they are perfect. None of them are
Remember guys, Nintendo gamers TOTALLY hate everything that isn't Mario or Zelda!
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‘Over 60% of Shovel Knights Sales come from Nintendo Platforms’
'Splatoon is Selling out in Japan, Nintendo Issues Apology and Promises more Copies next week'
@letsplay Yeah, and Nintendo should flush all their cash down the company toilets while they're at it.
If they deem it worthwhile to port an entire game to Wii U, for the life of me I can't understand why trivial things like this aren't worth it. If you're going to go 99.9% of the way, don't blow your goodwill with the fanbase and jeopardize sales just to cut corners on that 0.1%.
I wish they would put the proper console games on the Vita, rather than 3DS ports... maybe thats a memory issue but if the Wii could handle the console Batman 2, the Vita could have. I guess if this dlc doesnt appear, its another example of investment / vs profit, if the Wii U sold better and they projected better sales of their dlc, it would be there.
As I said it before. It's all the fault of the Nintendo fans. You're the ones who have accepted a weaker hardware. Not just WII was weak, but also NDS and 3DS. The PSP is still holding up with 3DS which is an much older handheld. How come nobody even complain about it and boycotted it what Nintendo is doing. Whenever there is a release you're all blindly getting the hardware. You're paying for a technology which is now like 10 years old. Game studio's can not stay behind since they want to move forward. WiI U is the same story. Sorry, but this hardware will not be able to handle the most modern game. The reason why Mario games looks good cos it isn't a realistic looking character. Of course you can make him look better, but that's it. I do support te 3rd parties decissions not to realease their games on the WII U. They would have to downgrade it while the game is already downgraded, but now they also have to work on the gamepad of the WII U. I think that's not a big issue, but if they can get a stronger hardware and being able to play the game as it is meant to be the choices are easy.
Fans... please stop the support till they have given us a proper hardware. Like I said. When it was first released they dared to charge us like € 350 or 400 euro. Now they still dare to charge 299 for a hardware with only 8 or 32gb memory... So not acceptable! how come it's possible for the PS4 and Xbone to release 500GB HDD with it for a price of € 399 when it came out? And much stronger hardware dears....
@Alucard83 Um... huh? The the DS had 65% of the handheld market share when the PSP was coming out, then the next generation of the Vita and the 3DS and the 3DS has over 80% of the handheld market share there. Now as for the PSP, when the PSP was as old at the 3DS, it was around 52 million sales, + or - as I didn't go to the exact date, just the approximate age. Now, right now, the 3DS is around 52 million... so yes, it held up like the 3DS but... what does that have to do with anything and why is it a bad thing? You make it sound as if the PSP is still selling when it is not. This would be like us comparing the Wii selling better/ holding to the Xbox One or to the PS4.
Secondly, as for accepting weaker hardware, the Gamecube and N64 were not weaker hardware and they still followed the trends of the sales dropping as well as the 3rd party not caring as much. The trend is actually still the same now as it was then by the percentage dropping so I doubt it is entirely us accepting weaker hardware because if it was, then you would have seen a much larger drop when we have been given the weaker hardware. So it is something a bit more than just weaker hardware which is resulting lower sales and 3rd parties leaving. If anything, it is more Nintendo trying to be different than the hardware being weaker
As for it being all Nintendo's fault, this isn't true either. As I and many have stated, the Developer also has to come and meet us with some things. For example, we have had ports of last generation games where they end up downgrading it even though it is on a more powerful hardware and then we don't buy it because it was downgraded. That is not Nintendo's fault, that is purely the developer's fault. Nintendo's fault does come in however when the game requires more than the hardware can handle. And then it becomes both their fault with communication and not knowing how to use the dev kits and such. So you can't just pin all the blame on Nintendo because there is also the 3rd party to blame especially when they have the ability to do it but don't.
@Project_Dolphin Since when is "some" a generalization. The proof is before you. People still complaining that Slightly Mad is not bringing their game to Wii U and yet not addressing Nintendo's poor communication with devs, fans not complaining that Nintendo hasn't done jack to have pre-order bonuses with the Wii U version and yet they made a game together with TT. Where is the complaints towards Nintendo? I don't need to give a precise number because that's impossible and you are asking of me the impossible. You can plainly read their comments here, on Slightly Mad's article, on Metro Last Light's cancellation, on Ubisoft pretty much giving up on Wii U. No matter the reasons third parties put forth, there is always this group (OMG generalization lol) that will always put the blame on third parties and never say a thing about Nintendo.
@MJKOP Then why are you specifically saying this when Quorthy is defending is own points with facts. Reading his comments, he supports his arguments with facts, numbers and plain logic. What's wrong with that?
@EngieBengie well before you let it upset you too much, I was really only teasing... Quorthon has quite the agenda, I'm sure you've noticed, everyone else has! Also, a lot of his 'facts'?! Merely his opinion, let's be honest
@Alucard83 - First of all, the fact that Lego Jurassic World isn't receiving DLC on Wii U has NOTHING to do with the console's power. It's a financial reason. Justified or not, that's what it is.
Second of all - newsflash, ALL consoles are outdated technologically. Both the PS4 and Xbox One have weak tablet CPUs that are making it a chore for developers to hit 1080p and 60fps.
Even then, a console's specs have nothing to do with the quality of its software library or strength of sales.
PSOne, PS2, DS, Wii, 3DS, Game Boy - machines that all fended off technologically stronger competition with the right marketing and good games that appealed to a wide audience.
The reason why Wii U is doing terribly right now isn't because of 'power' - but rather, lousy marketing on behalf of Nintendo. Why do you think the PS4 is selling so well, despite its lack of killer software and price reductions? That's right - marketing. NOT because its games have 'gud grafix' or the fact that it has 8 gig of RAM.
@Project_Dolphin REREAD. THE. FIRST. SENTENCE. Since when did the word "SOME" apply to everyone? Some means a few, a couple, not the entire fanbase as you are trying to desperately making it seem like. You are literally distorting my words and making it seem that I am generalizing when I'm not. So before you throw out these words, actually understand what they mean first.
And Quorthon isn't acting like everyone in the fanbase does this. He addresses the fans that constantly blame third parties. It's a figure of speech, not a generalization. Get it right.
@MJKOP Between him and the others I've seen arguing with him, Quorth is the one bringing the facts, the history, the numbers and setting the record straight on people having misconceptions on the competition. How am I upset? Am I the one who "teased" Quorthon because I can't handle facts? lol
@EngieBengie like I said, his 'facts' aren't always that... choose to take them as Gospel if you like, if it suits you, but they aren't! Yes I was just teasing and I can see he's upset others but not me. Check his history on here, he clearly has an agenda, or a chip on his shoulder, and he comes here to push that agenda, or wind people up, I don't know. It's boring more than anything
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