Getting hands-on with the Toy Box for Disney Infinity 3.0 was more than a little interesting, not least because of the Star Wars content and characters therein. At an event in London yesterday we had a chance to experiment with the new game creator as well as try both the Toy Box Takeover adventure and Toy Box Raceway.
The first Toy Box game we tested was Toy Box Speedway from developer Sumo Digital, drawing very much on their Wii U success with Sonic & All-Stars Racing Transformed. This was impressive not only for what can be done with the game creator but also for the vehicle handling enhancements that will be seen across the entire game. It's a nice way that collaboration with a wide range developers - many from the UK - is improving different aspects of the game through specific expertise.
The Speedway game will be purchased as a sculpted play-set piece that is placed on the back hexagon slot of the Infinity Base peripheral. Unlike last year this and other Toy Box mini-games will be sold separately rather than included in the Starter Packs.
This approach is different to last year but is one we like. It should keep the cost of the Starter Pack lower as well as highlighting this content to families. Most parents we've talked to simply aren't aware of how much playable content was locked away with 2.0's Toy Box mini-games.
The racing itself plays much like Mario Kart, although adding in a few twists of its own. There are, of course, red and blue shell equivalents but also unique attacks like the Jalopy weapon that turns everyone's vehicle into an old rust bucket.
Multi-player a little is more limited with only two player locally and four online. A favourite aspect of Sonic & All-Star Racing Transformed for my family was the five-player mode on the Wii U. There are however online leader boards in Infinity's Speedway game to compete against friends.
The driving feels tight, as you would expect from Sumo Digital. Races remain as much about finding the right line (and maybe short-cut) as they are about getting lucky with a super weapon. There are three levels of difficulty much akin to 50cc, 100cc and 150cc. There's also a Tony Hawk-style ramp park to go and practice moves ready for racing. It's all very slick and moves between practice and game-play seamlessly.
There are nine Disney themed courses. In the demo were:
- Agrabah Raceway – Aladin
- San Fransokyo Circuit – Big Hero 6
- Arandelle Racing Rink – Frozen
- Gravity Falls Mystery Tour
- Road to Knowhere – Guardians of the Galaxy
- Monster Mayhem – Monsters Inc
- Halloween Town Highway – Nightmare Before Christmas
- Dunes of Tatooine – Star Wars
- Sugar Rush Raceway – Wreck It Ralph
The other toy Box stand-alone game is Toy Box Takeover. Again this will be sold on its own and opens up a surprising amount of content. As with Speedway you can use any of the Disney characters you own to battle your way through increased waves of enemies and set piece puzzles.
Takeovers offers a good three hours of content with multiple reasons to replay the range of franchise themed levels. It includes some procedurally generated areas that will also be different for each play through. Sitting somewhere between dungeon crawler and puzzle game, Toy Box Takeover felt familiar but enjoyable. In particular it was great to see Star Wars characters battling alongside Disney classics.
We finished off our time with the Disney Infinity 3.0 Toy Box by looking at the Game Creator, and of course some of those class Star Wars items. The list was mind boggling with At-At walkers being brought in at the click of a button alongside classic locations like the Mos Eisley Cantina.
Things have again been improved to help players in their creations. This year sees more seamless navigation to new content. Games are now grouped into genres around a central hub. This not only gets away from navigating menus to find the game you want to play but also makes it easier to stumble upon new content that might appeal.
We also had a chance to check out the new Classic Disney figurines for Tron, Mulan, Mickey and of course Olaf from Frozen. Much had been said about further improving the physical designs and build quality. We were sceptical but have to admit that in hand they are both tactile and impressive.
There was still a lot more to discover, and of course those headline Star Wars play-sets. We'll have news on those very soon!
Comments 37
You all know what its time for, C3PO VS Ultron!
What if nintendo buys disney xD World domination
@97alexk I think it would be the other way around
... I'm really gonna have to buy this, uh...
Could anyone afford to buy Disney? Probably bankrupt Apple at this point
Is there not going to be a clear path on the races or is that just for beta?
They probably should've picked the Death Star instead of Tatooine. I mean, if there's a bright center to the universe, Tatooine is the planet it's farthest from.
The biggest Disney shareholder was Steve Jobs, now it's given to his wife after he died. Steve Jobs sold Pixar to Disney in exchanged for more shares than the Disney's family. He practically controlled Apple and Disney before he died.
Could anybody afford to take over Disney? Well, you might argue that Pixar already did, in essence. When Disney "bought" Pixar, the deal meant that Pixar's owner - Steve Jobs - joined the Disney board of directors as the biggest shareholder. Also, John Lasseter - the creative head of Pixar - gained huge creative control at Disney.
Seriously, I don't see any reason why Disney and Nintendo couldn't enter into a corporate partnership, if not a full merger
Ever since Pixar merged with Disney their movies started going downhill. If Nintendo partnered with Disney, you will see Mario and company in Disneyland instead of the Universal one. Then Disney will persuade Nintendo to put their Mickey mouse and company in their Smash Bros and Mario Kart games.
Will that be good? No, Nintendo will go downhill like Pixar.
@ChristopherM - Did Pixar "take-over" all of Disney? I always thought it was just a take-over of a section, perhaps Disney Animation or something like that, not the amusement parks or ESPN and ABC. Jobs may have had stock in the whole company but I thought Lasseter became head of Disney Animation. And while Pixar may have been a big chunk back then, Disney buying Marvel and Lucas makes it look like a much smaller part today. I'm sure in his head Bob Iger thinks he bought Pixar, not the other way around.
Though I suppose the fact that I've been deriding "Disney Infinity" as "Pixar Infintiy" the past 3 years kind of proves your point.
Is there any word on whether the Speedway mechanics are also available in the Toybox, so that users can create their own tracks, or is it just the pre-done mini-game?
They really need to work on the racing, and from the video they haven't improved it enough. Driving in 2.0 was awful, like the car turned on a swivel in it's middle. I could barely get around the 1st track in the 2.0 hub world. Nice addition if they can make it fun to drive, big if.
Take-over looks like the normal playset play thru, even it's 3 hour length. I guess the big deal is that now different toys from different sets will work, like it should have been since 1.0 well all the parents were complaining their kids couldn't play co-op even w/ 2 figures b/c they don't work in each other's world. Heck even some Marvel toys in 2.0 don't work in the Marvel universe. That was always stupid, glad to see they fixed that a bit.
The new Hub world looks a lot like the old hub world in 2.0. A place for platforming, a place for racing. I'm sure it's an improvement, but it's an evolution, not a revolutionary change to the game.
Add them all up and it does bring some more variety and improvements, and that's great for kids who are really into the game. From my perspective though it almost makes 3.0 look like 1.0 and 1 and 2 were alpha and beta.
We will probably pick this up someday, I'm still ordering playsets for both 1 and 2 when I find them really cheap. And I've seen 2.0 starter packs for as low as $20 or $25. So I won't say never. But I think we're ready to move on to Lego Dimensions.
Getting there. Maybe by DI 4 or 5 I will be interested in picking up more than just some random figurines of characters I love.
I hope they changed how cars handle a bit in this version. They are a bit too floaty and turn a bit too fast. I could never get the hang of it.
I am sorta excited about this but I don't like the fact you need to buy separate discs...this should be on one disc since you already pay a s***tload to buy all those figurines..
Its a bit anti-consumer in my eyes.
speaking of figurines..I managed to grab a Lil'Mac and Villager at their original price today! 2min later and they were gone. so happy I could cry
@AyeHaley Congrats on the Amiibo finds, I already had both but was going to buy one each for a friend. Didn't check my notifications until I woke up and they were long gone.
As far as Disney Infinity 3.0, it is pretty exciting, and I'm really liking whats been shown for the racing courses, especially the Nightmare Before Christmas. That said all of the content will be on the same disc, but locked to the playset pieces. This is looking to be the biggest and best Infinity yet, but with something like eight, yes eight playsets at likely $35 each... my wallet doesn't like the sound of it.
@rjejr
I think Infinity 1.0 was super ambitious but fully realized.
2.0 was a stop gap. Almost experimental and clearly rushed. Fundamental things were not fixed, such as the driving, mixing characters more. They sort of took half steps towards everything then got it out the door.
3.0 looks like a return to a fully realized version again, to me. There's still some rough edges, but bringing in other developers to focus on the key spots is hugely important as the game is trying to be all things to all people. I imagine the karting is hugely improved if the Sonic All-Star people rebuilt it. Like you mention, having dedicated game spaces where you can mix ALL of the characters is a big deal. Yes, you can create your own stuff, but sometimes you just want to play.
Of course, I may be getting rose-colored glasses from Tron and Star Wars getting real attention.
My big worry with all of this is how much the Wii U is going to strain under the features. I have to admit the resolution in 2.0 hasn't bothered me too much, but how long can this go on?
Two player split screen races, 4 player online. Ergo, already inferior to MK8.
@Yrreiht
The driving is rebuilt by the team behind Sonic All-Star Racing, so I think it will be tightened up way more than "a bit", thankfully.
@bluedogrulez
Yeah, but it's just one part of the game and it should play very well. Some people prefer the racing feel from the Sonic All-Star Racing games to Mario Kart (not me, really) and, of course, it's a different set of characters. It should be a nice alternative at least.
@aaronsullivan -
In my defense, I did imply 3.0 made 1.0 feel incomplete, on it's own I didn't say it was incomplete.
"From my perspective though it almost makes 3.0 look like 1.0 and 1 and 2 were alpha and beta."
Though that's usually the way I feel about new game series. The 2nd game always makes the first feel like a beta. Dark Cloud was a great RPG, but it felt like a tech demo after I played Dark Cloud 2. Even moreso for Uncharted 1 and 2 as I hated 1 but 2 lived up to expectations.
For me 2.0 had 2 big leaps over 1. I think the most obvious would be leveling up. Playing Lone Ranger I keep thinking - what am I supposed to do w/ all these sparks? The 2nd would be the house. I'm a sucker for home decorating and side quests. Though after awhile it was getting a bit repetitive, but I liked using Buzz and he saying things like - "Hey Porky, what are you doing here?" I really just can't get into the toy box in either 1 or 2, I don't feel like I have the time to make anything worthwhile. I don't play Minecraft for the same reason. Almost certainly won't play Mario Maker.
@rjejr
Wasn't even necessarily disagreeing with you, btw. Just a different perspective.
I agree that the character upgrade trees were a huge deal. The characters and their interactions are always going to be the key ingredient, too.
@sinalefa and I are awaiting your comments over at the review of Swords and Soldiers 2.
Sumo Digital working on the racing bodes very well for this game. I am sorry, but my Star Wars fanboy smiled with glee when I saw there'd be a Star Wars themed raceway. This game can't come soon enough.
I'm more interested in Lego Dimensions but good they are trying to fix the faults of the previous games. They need to fix the online mode to let you join anyone's game and need to improve the Gamepad usage to support dual screen multiplayer and a more convenient way of switching between screens. If you don't use the TV you need to press the buttons until the icon appears meaning you could be in danger of starting the game or go into your files by accident. Hasn't happened but still could be a problem
mario kart 8 you can relax you still look much prettier and control better....
Infinity is Kingdom Hearts' cousin Orson.
@Nintendian I came here to say how amazing I think the new toy box racing game looks, with Disney and Star Wars tracks and all. But then I saw the idiocy of your comment and just had to rebut. Pixar films went downhill after Disney acquired Pixar? All the Toy Story movies? Cars? Up? Incredibles? Brave? I can't saw I agree even one bit. Have you heard any of the buzz surrounding Inside Out?
@CosmoXY After Finding Nemo, Pixar's movie gets worse every year. Especially in the last 4 years after Steve Job died, Pixar is going downhill like Apple.
@Nintendian
Nah the case of Mickey in Smash will never happen if a deal does occur. Disney has previously stated somewhere (I don't know where) it didn't want it its mascots duking it out against each other.
Although I doubt a Disney will ever make a big deal with Nintendo. Nintendo is pretty far behind on stuff plus it is a pretty conservative Japanese company.
@LasermasterA Nintendo is changing, they even signed a deal with Universal theme park to put Mario and company there. I rather they do a deal with Warner Bros, I love to see Daffy Duck, Bugs Bunny, Porky Pig, etc in Smash Bros and Mario Kart. It will be hilarious, it could be like Marvel vs Street Fighter where 2 different company's IP fight each other.
Yes they are changing. Hopefully something great comes out of this E3.
@Nintendian It would be a difficult task since Nintendo and Disney are from different countries. And even if, I won't see Mickey in Brawl. He just don't fit in it just like Donald and all the others wouldn't in a Mario Game or Mario Kart. Don't know why, it is just bizarre for me. I rather have them both separate than as one big company. That said, is there not a rule how big a company can get? Imagine how big and powerful a combined company of Disney and Nintendo would be and how strong their monopole would be. Gives me a creepy feeling when I think about it, but then again, every big company gives me a creepy feeling.
I'd imagine a "Nintendo Kart" with a similar "buy an amiibo = get a level and a driver" would be a smash hit.
@CharlyDunst When Squaresoft partnered with Disney to form Square Enix, people scratched their head wondering what kind of games they will produced. Kingdom Hearts seem strange at first but once you get used to it, it can be quite interesting! Admittedly it is still a bit strange to see Final Fantasy characters with Disney's ones.
"The physics are better" Mr Incredible rolls over, turns around, aborts twice
@Nintendian - "When Squaresoft partnered with Disney to form Square Enix"
Just an FYI, Disney partnered w/ Square to make "Kingdom Hearts", which is 1 of my favorite JRPG games, though I didn't like any of the following games in the series 1 was great.
Square and Enix were two separate Japanese companies who merged to form Squenix and I don't think that had anything at all to do w/ Kingdom Hearts. KH came out in 2002, the SE merger was in 2003.
@aaronsullivan - "and I are awaiting your comments over at the review of Swords and Soldiers 2."
I'm guessing you 2 were disappointed as I don't recall letting it rip on that one.
I just want Hercules, Wall-E, and Merlin.
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