Though its release in Europe is still a month away, Nintendo has certainly been keen to let the media get their hands on Yoshi's Woolly World. We already gave you a written and video preview for the game in late April, but without spoiling too many specifics we thought we'd provide a follow-up to explain why, after plenty of subsequent hours playing the game, we feel this should be right near the top of Wii U owner's wishlists.
It's this writer's perception, which isn't fool-proof by any stretch of the imagination, that hype levels for this platformer are relatively low. It's not helped by the disparity in release windows - 26th June in Europe but 'Fall' in North America - but also seems to be a consequence of a perceived over-familiarity, a sense of being jaded by yet another platformer from Nintendo.
For one thing, the Wii U hasn't been overwhelmed by platformers, at least not in 2014 and this year to date, so we'd hope any weariness with running and jumping would ease by now. The greater issue seems to be sequel-itis, whether justified or otherwise. Nintendo can be hard-done-by in this respect, as annual sequels are tolerated in many multi-platform franchises but not - in various cases - from the big N.
Donkey Kong Country: Tropical Freeze arrived 3.5 years after Donkey Kong Country Returns - if we put the 3DS port to the side - yet it's odd that the hype for the announcement of the Wii game was off the charts, yet its sequel was met with mild interest and some shrugged shoulders; clearly some wanted something else from Retro Studios. Some critics and gamers alike did - in this writer's view - go too far in claiming (not always fairly) that Tropical Freeze was a sequel lacking in spark; again, there was quite literally a generational gap between them, and it's not a crime for sequels to share mechanics and some ideas. Tropical Freeze did, despite its hopelessly unambitious approach to the GamePad, do more than enough to justify being a treasured sequel, and not dismissed as some kind of glorified level pack.
There's a fear that similar attitudes are following Yoshi's Woolly World around, in comparison to Kirby's Epic Yarn on Wii. This is despite a 4.5 to 5 year gap, and the fact that Kirby's gorgeous Wii adventure was a clever twist on standard Kirby platforming and the genre in general. It was actually fairly obvious, in truth, that the original concept wasn't meant for Kirby at all, but who cares? It's a fun platformer that's both accessible to all but also poses its own unique challenge for die-hard players with its large range of collectibles.
Good-Feel certainly maintains a number of those Epic Yarn ideas in Woolly World. Environmental clues take the form of loose threads of wool rather than buttons, and there are clever little set pieces. There are also small areas in which Yoshi transforms into a creature or item, and these serve up multiple little 30 second bursts of variety.
Good-Feel also maintains its strong instincts in stage design that supports single player and local co-op. While we've enjoyed the bulk of our time in single player, co-op is particularly enjoyable. There's a cute and malleable chaos as two woollen Yoshi's collide, but also new methods of co-operation that shake up two-player platforming. We solved one puzzle that seemed only possible in co-op - there was likely another solution - that made both players smile; turning one player into a ball of wool (or eggs in normal Yoshi terms) and hurling them up to a high platform is a fun way to work together.
That's one example of how Yoshi's Woolly World evolves and expands upon Epic Yarn's ideas. That delightful squishiness and combat through grabbing and flinging enemies and items fits neatly into standard Yoshi mechanics, and the fit feels more natural. Managing your supply of eggs and having full 360 degree aiming is vital to the game, and adds a notable degree of strategy - some enemies, or a number of the charming bosses - require a combination of Yoshi's eating attack, hurled eggs and perhaps a well timed stomp move.
Other key points relate to tempo and difficulty. For one thing, Woolly World combines steady - at times careful - exploration with movement that's far nippier than the pedestrian pace of Epic Yarn; Yoshi's certainly quicker, with stages that play into this. Occasionally you have to pick up the pace to use disappearing platforms, and there's one delightful level in the first four worlds that's an on-rails DK-style stage in which you're clinging on for dear life. Younger and less skilled players will still be able to handle the pace, but it's a definite step up over the adventure of Kirby and Prince Fluff.
Difficulty is another key factor. Fairly regular checkpoints and a complete absence of lives mean that you only fail when you give up, so it's certainly not punishing in that respect; you can also use in-game currency to buy a whole range of assist items. However, the history of the Yoshi franchise is respected with multiple collectibles. As we previously outlined in our preview you find flower petals, gems with Miiverse stamps, five magic wools and also try to maintain perfect health when you reach the end. In first runs we're occasionally clearing levels without fully completing any criteria, so there's going to be plenty of challenge in not only finding secrets but also having the skill to grab some fiendishly placed collectibles. There are lovely unlocks to be had as rewards, too; it's these extras that'll divide different skill-sets of players.
When you throw in the stunning visuals, quirky and charming design and a lovely soundtrack, it becomes apparent that Woolly World is the real deal - a game crafted with care and skill. It's accessible while also tricky, simple and clever, while it can also be fast or measured.
For this writer it's also the perfect title for some relaxed yet focused gaming. It doesn't have the relentless intensity of so many other games, yet it cajoles us into focusing and doing our best at our own tempo. It's the gaming equivalent of a riveting book - both relaxing and exciting at once.
We've played through a hefty chunk of Yoshi's Woolly World to date and have one key message to share - fans of platformers should definitely have it on their radar.
Don't forget to check out our previous written Yoshi's Woolly World preview for more impressions.
Comments 86
Sounds like this will be better than Epic Yarn, now I just hope Nintendo gets the pricing right.
Sadly, I never got into Kirby or Yoshi.
Very sad for you indeed, very chill and fun games. It also seems that commercial with all of the different yoshi types had a purpose, ya get to skin em....good stuff
I'm currently playing yoshi's new island and I'm loving it, despite what ppl say. Personally, I like baby Mario being in the game, but it doesn't bother me that he isn't there, and yoshi's woolly world is one of my top must have games this year. Here's hoping nintendo announces the release date for north America soon!
@BlackStar9000 Yep, indeedy, those are some awesome unlockables!
Personally, I am hyped beyond belief for this game. I'm a 30 year old guy, but even I can't avoid the gravitational pull of this level of cuteness.
I'm certainly excited for this one. I never really got why people got jaded with 2D platformers - maybe a result of the indie invasion? It's their loss, either way - those games can still be some of the most riveting experiences around.
Defiently getting this once Fall hits.
Tropical Freeze is a superb game but i'm surprised that you didn't mention that the reason Returns created so much buzz was because it was the first new DKC game in a very long time.
Very much looking forward to it, but It's just so far off for North American fans! That's probably okay though because we have some unfinished platforming games on Wii U.
The game looks great, I'm not looking forward to the yarn Yoshi amiibo mess though.
@BlackStar9000 €45 in Europe.
This game looks great! I can't wait to get it! and @Tazcat2011 I pre ordered the green yarn Yoshi amiibo from ShopTo.Net for ÂŁ16.85 before it changed to ÂŁ19.85. It's still in stock!
My radar is exactly where this game is.
I just finished Epic Yarn today. Bought it last Thursday for Wii U Virtual Console and it was blast! Enormously charming and relaxing yet challenging at times. Wooly World therefore is a no-brainer for me. I'll immediately get it on the 26st of June!
@123akis I haven't seen pre-orders open yet in North America. We don't even have a firm date for the game yet.
I'm certainly waiting for it. And those that say Tropical Freeze is not a Great game, sorry but you wouldn't see a good game even if it bit you in the butt.
"Chill-out platforming" is code for "ridiculously easy game"
From what i've heard, the game has the same "no dying" feature from Epic Yarn, so I wouldn't expect much in the way of challenge. That said, I'm still interested in it. Not everything has to be challenging, after all.
I'll be picking it up on launch date (whenever they announce it for the U.S.) and hopefully pick up all three different colored Yoshi Yarn amiibo!
I'm fine with a late NA release. My time will be taken up with Splatoon and Puzzle and Dragons Z for the time being.
I should not have watched this video. I'm now desperate to play this thing, guys.
Looking forward to this one.
If it makes you feel better @ThomasBW84, I've been excited for this since the very first screenshots I saw in ONM! I'm 34 and I can't wait for it. I may or may not pick up Splatoon, but I'm getting this day 1. As for Tropical Freeze, that game is stunning I love it.
Just waiting for the "game delayed" announcement.
I'm sorry, I just can't look at any 8th gen platformer so far (Yooka-Laylee looks promising, but it's too early to tell) and not see them as sterilized, nostalgia fueled rehashes. There's not enough new ideas and gameplay mechanics being added to the formula like there was in previous gens (particularly 5th-7th gen). Mario has mainly been using the same formula ad nauseum after Galaxy and doesn't really add anything except new powerups. Tropical Freeze's problem wasn't just that it wasn't Metroid, it's because most of what it added had already been done in past DK games so it mainly just felt like it was playing catch up. Yoshi and Kirby haven't really done much in particular either, but I'm less unhappy with those games rehashing because they have more distinctive mechanics than Mario and DK. If you want to see a good example of how not to make platformers feel like rehashes, look at some of the collectathons like Sunshine, Galaxy, and Banjo-Tooie.
As for this game, it looks all right, but the game is still pretty much Yoshi with Epic Yarn mechanics, nothing too exciting.
love the game play footage that appear in Nintendaan channel!
also there is something familiar with the sound effect when yoshi get some gem-like item in the game play footage. kinda sound like the sound effect with Kirby get some beads in Kirby epic yarn on the wii(reaction on the game-play footage)(haven't played Kirby epic yarn yet but i might get it on the wii u eshop[when i get the Nintendo Wii U Remote Plus Additional Set - White[if Nintendo restock Nintendo Wii U Remote Plus Additional Set in any store or maybe buy a third parties sensor bar with the official wii remote] and my very own TV for selecting if i want to play it on tv or in my wii u gamepad ])
@ikki5 if you want the game to be delay in Europe,i don't think it will be likely(i assume)as There is 10 game play footage of yoshi woolly world in NintenDaan YouTube channel link: https://www.youtube.com/user/NintenDaan1/videos
so meaning that the European release date will not be moved back(well, for now)!
Getting this day 1, and gonna have so much fun with it!
Pre ordered this game in April. Cant wait for it to come out!
This looks good and all but for whatever reason I'm not feeling it quite as much as when I first saw it and I'm getting that sense that it's not going to live up to the sheer greatness that was/is Yoshi's Island or feel as well realised as Epic Yarn in how it really played to the best strengths of its aesthetic, yet didn't feel forced with it, and really created one of the most endearing games that I've played. I mean even just aesthetically I think Epic Yarn's 2D felt/fabric and wool type approach actually worked slightly better visually for me. I might ultimately be proven wrong and this could turn out to be a genuine classic but there's just something that feels ever so slightly lacking about what I'm seeing. I can't quite put my finger on it because obviously it looks pretty sweet and it's clear the developers have put a lot of love and passion in it.
I already wanted it since its first reveal back in January 2013.
"All Platformer fans should want this game"
Unless you enjoy challenging platforming...or prefer more action-y platforming, or more adventure-y platforming...
This is almost as bad as when people told me "all RPG fans should play Atelier" or "all RPG fans should play Dark Souls" when I don't like games that focus on dull, repetitive tasks and lack any sense of story progression or urgency, nor do I like RPGs that are action-ficused and incredibly difficult and punishing.
Platforming is an incredibly broad genre, and there's an entire spectrum to the fandom. In reality, this game will only appeal to a single part of that spectrum. That goes beyond simple exaggeration and edges dangerously close to the territory of a straight up lie.
Tropical Freeze is a bloody amazing game and I would rank it on par with DKC2. I'm really looking forward to playing Woolly World and can't wait to get my hands on those Yoshi amiibo's! :3
@Folkloner Oh yeah I know, but my point is that some have a bizarre idea (it's bizarre in my view anyway) that Nintendo 'plays safe' and falls into sequel-itis, when facts don't really support that. So yeah, hype for the new DKCR was massive (as you say, first in a while) but some were downright down on Tropical Freeze for being 'more of the same'. Yet we're not talking about annual releases
So yeah, I was focusing on this weird perception we get. I'm sure the next time we get a dedicated 2D Mario (no, not Mario Maker, that's a bit different) we'll get some saying "yawn, 2D Mario", when the last one we had was Luigi U two years ago, or Mario Bros. U the year before that.
A fun game is a fun game. Not sure when gamers decided "innovation" and "doing something new" takes precedence over "fun", but it wasn't for the better. I've played games that were absolutely innovative and sucked a**. And yet some of my favorite games in the world did nothing spectacular or innovative- they were just exceptionally fun games. I don't know why people care so much about doing something new when the fact is there's nothing new. Not to mention, it's all a matter of perspective anyways because if you haven't played a game that does something then it's going to seem new to you while not to someone else. With all that said, this game is about as innovative as I've seen a platformer in YEARS. Using yarn in the environment, solidifying outlines of platforms and petrifying enemies with yarn? Can't say I've EVER seen this before.
And I'm just going to go ahead and say it- I'm a platformer connoisseur, always have been. And have impeccable taste when it comes to platformers. DKC will forever live as one of the greatest I've ever played in my entire life- was so perfect in every way. Most of its nuances aren't perceived by most, unless you have engaged in the time trials and taken advantage of the smart level design and enemy placement. Every single owl, penguin and platform has a purpose and a place. Even now I'm still amazed at the precision of that game's level design.
With all that said, I can tell you right now this is going to be one of the greats. And if people are smart they'll know not to skip this one. AAA platformers are one of the RAREST genres in the industry. And platformers of this caliber don't come around often.
@CanisWolfred Well, Woolly World throws up a variety of styles throughout some of its level designs - some levels are quite linear, others are mazes, some force speed, others don't. That variety is part of the point I'm making.
"That goes beyond simple exaggeration and edges dangerously close to the territory of a straight up lie."
For goodness sake, really? I think you're the one exaggerating, frankly.
@Onion Yeah, I said that right above! There aren't any lives in Woolly World.
This article was just meh... I don't know why so much talk of Donkey Kong Country is present.
I personally can't wait for this game, I beat Epic Yarn a few years ago and would love to play another side-scrolling game in a yarn based world. People act like shooters are all the same, just like they pretend all 2D games are the same, they just apply the label when it's something they don't want, or don't want to want. My hype is still pretty high for this one.
@ThomasBW84 "Facts don't support it?" Uh, let's see:
Fact: Nintendo has exclusively made linear platformers since 2010.
Fact: Mario games do little to change the gameplay besides adding new powerups.
Fact: The only things Tropical Freeze had over Returns was Dixie and Cranky, swimming, throwing, and
Fact: Since Galaxy, the plots have become more minimal, doing little more than setting up the adventure
Fact: Themed games like Sunshine and Galaxy disappeared after Galaxy 2, with all future Mario games having general Mushroom Kingdom settings (or in 3D World's case, a Mushroom Kingdom expy).
The notion that Nintendo is playing it safe is far from baseless, there's a very noticeable narrowing variety of playstyles and general dumbing down of the genre over the last 10 years, they've been making all of their platformers classic style. If you don't care about those things, fine, everyone's entitled to their opinion. But don't act like the people that disagree with you are crazy because there's a lot out there to support the idea.
@Bolt_Strike Some of those facts are actually opinions I don't mean to imply views contrary to those I've shared are 'crazy', merely that I disagree with them!
@Hero-of-WiiU Not aware of excess DKCR talk, I merely used it as an example here, I can't account for whether it's been the source of chat on forums etc! Thanks for the 'meh' feedback though, glad I went to the effort for you on a Holiday Monday
@ThomasBW84 No, none of those things are. Two of them are changes in mechanics between games and the others are changes in design philosophy, none of that is opinionated.
It's too bad it feels like nintendo's platforming genre these days really has to convince people it's still fun almost with every release. I truly believe many people have expectations that are a bit off. People see the characters pop up in so many other games that when yoshi gets his own platforming title on Wii U, for example, because he was in smash and NSMBU and on 3DS and VC, people are wondering if everything is all the same all the time.
Yoshi games are pretty much a must buy for me anyway. Looks great and has co-op! Not sure what the deal is with the US getting treated like this though. Looking forward to it.
On a side note what's s the one dudes issue up there? Just looking for an argument?
@ThomasBW84 Fine, but I can't stand it when people say "it's a game every fan of X genre should play". Because it never is, and I've been bamboozled a few too many times by such statements. There's just no such thing as a game that can appeal to such a broad spectrum of tastes. It's less about the "genre" and more about why you would play it, and I wish more people would be more specific on that part rather than just saying "If you like platformers you'll like this". That doesn't actually say anything specific about the game, it can interpreted a million different ways. I thank you for clarifying, but I still hold that the statement itself is untrue.
I already preordered this over a month ago!
Not interested in Splatoon in the slightest, but this looks like a must buy!
@Bolt_Strike - Whoa slow down there, buddy!
Have you actually played "Donkey Kong Country: Tropical Freeze"
TBH, most of what you say comes off as:
"criteria that I wanted and expected for certain games was not met, therefore my opinion = these games are objectively bad"
This attitude of yours is very much in line with many modern gamers who have a hard time separating facts from opinions...It's ironic in fact that you accuse Nintendo of falling into patters and lacking innovation based solely on them not re-using mechanics from the games you liked better.
So essentially you feel they copied the "wrong" games.
@Action51 While I do like the collectathons better, it's not simply that they aren't making that style. It's the approach they take to making those games that differ from the modern games. The collectathon games were much better at creating distinct experiences from game to game, they often had distinct themes, they changed the gameplay much more than modern platformers do, and they had actual plots that made the games not feel like level packs. And all of these things can be done in the modern platformers, they simply haven't tried.
I found Epic yarn, EPICALLY boring and saccarinish. This one looks the same. Pass.
@CanisWolfred My thoughts exactly.
@ThomasBW84 - "that hype levels for this platformer are relatively low."
Well, I think there are 2 main reasons for that.
1. Splatoon!!!! You've probably heard of it. I'd guess you've been dreaming of it but I don't think you've slept in 3 weeks. I'm impressed how much they've been promoting this. Seems like 5x their normal advertising and marketing budget. Hope it serves them well. Probably have some loose change from the sofa cushions left to advertise Yoshi.
2. This game was announce dalmost 2 1/2 years ago,Jan 2013. Taht's a logn time to be excited for a 2D platofrmer, nomae rhow cute the amiibo are. Feel sliek most of thei r2D platfromers get announced and are out in 6 motnshs to a year, 1 1/2 years tops. but 2 1/2 years for a 2D platfomer? Ho wlon gare we supposed ot sit on the edge of our seats? And really there have been literally months going by w/o any mention of the game. That's not how you build excitement. Maybe Super Mario Galaxy 3 can maintain momentum for 2 1/2 years, but not a 2D Yoshi that looks like a cross between 5 year old Kirby's Epic Yarn and 3 Little Big Planet games.
We'll probably get this when it releases - I'm expecting an August release b/c Nitneod said Fall and they have no concept of seasons. Well and Mario Maker is September. If they release it AFTER Mario Maker - which my kids have been dieing for going on a year now - we may just forget about it.
I don't know why are saying this game looks easy, a laid back game is just as fun as a game that keeps you on the edge. I'll be getting this day one.
I totally forgot that this game was coming out this year. I did enjoy playing KEY with the kids though, so I'll probably pick it up.
Good-Feel should do material type versions of all the Nintendo characters, like a furry DK game, paper Star Fox, jelly Pikmin or hairy Mario.
I'm really excited about this game!
I'm a little disappointed by the difficulty (or lack of) details given here.
An earlier promo from Nintendo stated that there would be two difficulty levels; one Epic Yarn style and one for people who don't expect not to die when they play games.
With that said, I was so enamoured with wool Yoshi that this is the first game I've pre-oredered since the original Soul Blade on PS1, so I'll find out for myself if there's any challenge soon enough.
Looking forward to this game, and that preview video certainly built some hype for me. I'm on the same page about the sequels never living up to the original game, so it's exciting to hear that this game might even be BETTER.
The fabrics do not at look as genuine as they did in Epic Yarn, but all the wonderful ideas their usage leads to more than make up for it.
@sketchturner
I'm closer to 40 and I echo your sentiments!
Time to pre-order.
Describing this as "chill out" might be the best way to get me interested. I just finished Tropical Freeze and, boy oh boy, does it get difficult. This might be a nice change of pace. I don't need every platformer I play to be Super Meat Boy.
I'm really looking forward to getting my hands on this game. Everything about this game's yarn aesthetic has me interested. It just looks so adorable, and genuinely fun to play, especially in co-op. I don't think I have seen a Yoshi game look this promising in a long time.
Wasn't a fan o Epic Yarn - too simple and childish. But huge Yoshi fan and the wool aesthetic/co-op look ace so pre-ordered with all 3 woolly amiibo, cos they are gonna be the awesomist amiibo ever.
It does look great, but I'm not sure I'm interested enough to buy it. Never played much Yoshi/Kirby games. A month from now I may still be playing Witcher 3 and Splatoon.
Personally I have been excited about this game ever since it was first announced, but I can certainly see your point, Thomas.
Epic Yarn is a good game, but not as innovative as Mass Attack on DS which came out around the same period.
The narrator of Epic Yarn sounds like the same narrator from Little Big Planet, I wondered if Nintendo was stealing ideas from Sony, Sackboy was the original Yarn character.
I just realised something: Epic Yarn = Little Big Planet and Mass Attack = Loco Roco. Nintendo shamelessly copied Sony and released them as Kirby games. Why? Because Kirby is a copycat. This must've been an inside joke at Nintendo, as both these Kirby games detoured from the normal Kirby with copy ability.
Pre-ordered this a few weeks ago. Can't wait!
"in this writer's view..."
You keep saying this and don't need to. You're the writer, it's understood whatever you are writing is your opinion.
I bought Epic Yarn for my girlfriend. I thought it would be a fun plat-former to play together, one that I didn't have worry about her dying every other minute. Here's where you expected me to heap praise at it as a great couch co-op experience; how me and my girlfriend were bonded by joy and laughter for the hours we played it; how its lovely art design was perfectly cute, and whimsical, and relaxing and BLAH!
I hated it, and my girlfriend hated it too. It's so boring and sickly sweet to the point I felt like was lobotomized half-way through the first level.
Maybe MOST of us aren't excited for the Yoshi Woolly World because we're not four-year-olds. Hell, at four I was play Super Metroid and Contra, so I'm not even sure I would have liked.
If Epic Yarn was anything to go by, It's boring, the platforming isn't challenging, and the whole of the art design isn't all that great, insipid.
I'm a Nintendo fan, but I don't buy everything Nintendo vomits.
@rjejr Release date in Europe will be the 26th of June. US release will be around the same time
Pre-orders have been open for a while here and all point to that day
Of course pre-orders for the yarn yoshi amiibos and the pack (game+green yoshi) are all sold out...
@elstif - " US release will around the same time
Pre-orders have been open for a while here and all point to that day"
I can't find anything that points to a release anywhere near that date in the US, not even weird rumours. Amazon has it listed as Dec 31, 2015. I know that is only a placeholder date and not a real date, but I don't see why you would think a $60 game would be releasing in about 1 month yet we wouldn't know the date yet. Nintendo hasn't even given the US a month yet, like Mario Maker is September. I can't imagine Yoshi in the US in June.
Amazon order page:
http://smile.amazon.com/dp/B00KWF366S/ref=wl_it_dp_o_pC_nS_ttl?_encoding=UTF8&colid=3L1CHRHU85PLJ&coliid=I1WSQ7R5WEGE2R
@rjejr This is not the kind of game that needs any mayor localization, in those cases Europe is always last because they need to translate the games to many languages. Also we have the PEGI rating here which usually takes longer to deal with compare to ESRB.
I really don´s see any reason why this game won´t be release in the US at the end of June too, maybe beginning of July. But who know it is Nintendo after all...
All Amazon EU sites and other video game retailers sites point to the 26th of June
http://www.amazon.co.uk/Yoshis-Woolly-World-Nintendo-Wii/dp/B00KL324J6/ref=sr_1_2?ie=UTF8&qid=1432653738&sr=8-2&keywords=yoshi
http://www.amazon.es/Nintendo-Yoshis-Woolly-World/dp/B00KX9TWBG/ref=sr_1_1?ie=UTF8&qid=1432653833&sr=8-1&keywords=yoshi
http://www.amazon.fr/Nintendo-Yoshis-Woolly-World/dp/B00KX3D0CO/ref=sr_1_1?ie=UTF8&qid=1432654070&sr=8-1&keywords=yoshi
@elstif - I know everything you are saying makes sense, but US isn't getting it in June for whatever reason EU got Captain Toad a month after US - and after Christmas - and Kirby's Raibow Curse several months after US, Nitneod is just a mess.
"Kirby's Epic Yarn" turned out to be a rather boring snooze-fest aside from the boss fights. Yes, there are the collectables and ranks, but there was never any real point in getting them except for the rare times you needed to unlock a level. I sold it as soon as I completed the game. This doesn't appear to be much better, and I've never cared much for the "Yoshi's Island" gameplay mechanics, anyway.
@Bolt_Strike "Super Mario 3D Land/World" added new mechanics in how they combined the natures of Mario's 2D and 3D platformers.
@ThomasBW84 My apologies for the rude comment on your article. I appreciate the content you deliver to this website everyday.
@BulbasaurusRex And yet it doesn't create a unique gameplay style. What we get out of the 3D series basically amounts to NSMB in 3D, all of what distinguished the collectathons from the 2D series went out the window with 3D Land, so now we have two series of Mario games that feel very similar to each other.
That accent from the video - "Ye-oshi" lol
@Bolt_Strike Um, yes it is a unique gameplay style. As you said, it's basically NSMB in 3D, which had never been done before. It basically combines the mechanics of the 2D NSMB games with those of the 3D Super Mario games like 64 and Sunshine into a combination of the two styles.
Anyway, eventually developers will run out of decent new mechanics to add to platformers without making the genre unrecognizable. Isn't it better to get excellent new platformers that reuse some older ideas rather than shoehorning in gimmicks that aren't very fun like the Sonic storybook duology? I'll grant you that the NSMB games have become pretty derivative, but there are still plenty of other current generation platformers that are still pretty fresh.
@Hero-of-WiiU I'm just a grumpy old man, think nothing of it
Can you run/jump while shooting eggs?
@BulbasaurusRex The defining mechanics of the collectathons don't factor into the gameplay though. You're not exploring open ended levels, they're mainly linear. You're not going through the levels to collect items, you're looking for the goal. It doesn't feel at all like the collectathon games, it feels much more like NSMB. And mechanic wise, there really isn't much to distinguish 3D from NSMB, it basically amounts to how many dimensions each one has.
@Bolt_Strike Well most people would agree that a 3D version of a previously 2D game sub-series does makes a significant difference in the mechanics. They basically marry the linearity of the 2D games with the gameplay of the 3D games to create something quite unique. Just because they're not collectathons like you'd prefer doesn't make them any less unique or quality platformers.
@BulbasaurusRex Not really, what direction you can move in usually doesn't affect game mechanics. And in Mario's case, it doesn't. You're still running and jumping the same way between both, you just have more room to move around in in 3D. That's not all that significant.
@Bolt_Strike It's not just more room. It's a whole additional dimension! That itself is a very significant new mechanic, not to mention the new mechanics added by needing to aim your jumps, fireballs, and other power-ups across three dimensions instead of two. They basically play like "Super Mario 64" in levels designed like "Super Mario World" or the "New Super Mario Bros." games. You can't tell me that the 3D graphics and exploration-based levels were the only notable new features of "Super Mario 64," can you?
@BulbasaurusRex In the case of linear 3D levels, that's all the extra dimension amounts to, room to run left and right. That's not all that significant. And it's definitely not a new mechanic, a new mechanic would be something along the lines of a different move, a new item, a game rule, etc. And none of that is really all that different between the 2D games and 3D Land/3D World, the only differences between any of those 6 games for the most part amount to adding gimmicky powerups that only come into play every once in a while, which isn't really a satisfying enough difference to justify playing so many of them.
The collectathons are an entirely different animal, not because they were in 3D, but because the level structure and progression were different. Instead of proceeding through a series of linear levels to reach the goal and going from one level to the next, you're exploring open ended levels looking for collectibles and opening up new levels as you collect more.
And not only did they play completely different from the linear platformers, they are also slightly different from each other in gameplay mechanics and serve as a much better example of how a sequel should build on the gameplay. Sunshine added FLUDD, which enhances the platforming in a new way, gives Mario a new type of attack, and in general opens up the game to not just new powerups, but new types of powerups. Galaxy meanwhile, has the gravity mechanics which open up a completely new style of level design and completely changes the way you think about platforming. Additionally, these things are utilized much more than the powerup of the day that NSMB and the 3D games do, which goes a long way in making them feel distinct.
It's sad to see this design approach being thrown to the wayside nowadays, you could really buy that Nintendo was trying to innovate with the collectathons. NSMB and 3D, not so much, they feel way too safe and generic.
@Bolt_Strike I guess we'll have to agree to disagree on the mechanic issue, as I consider 3D movement to be a new game rule, as are aiming jumps and attacks in three dimensions instead of two. It's like comparing a classic 2D shooter with a modern 3D 3rd person shooter but in the platforming genre. It's quite a different playstyle than simply adding bigger levels in purely 2D space.
The fact that it plays differently from 64, Sunshine, and Galaxy is exactly why its unique. As I've said repeatedly, it's a fusion of 3D gameplay with the level design of the 2D games. This has never been done before (well, at least not in a series that focuses on the platforming over other aspects like shooting or puzzle solving), therefore it's a unique take on the platforming genre in the current generation, which was the original point I was trying to make, since you claimed there were no more unique platformers this generation.
Also, you seem to be implying that the collectathon style is inherently superior for 3D platformers, but that's just your opinion. I personally prefer the more linear style of "3D Land" and "3D World," and not just because I had so much trouble with the stupid nearly completely manual camera in "Galaxy" before I sold it. Hey Nintendo, if you're going to make a platformer revolve around gravity mechanics on planetoids, it's especially important to make sure the camera stays automatically locked over the character's shoulder (with the exception of auto movement areas like the launch stars) with manual controls only for slight adjustments when you've got a reprieve from the action.
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