Gradius III was one of Konami's first releases for the SNES and took the popular shooter franchise into the 16-bit realm for the first time. As is the case with many Konami games, it featured an excellent soundtrack by Konami Kukeiha Club, the company's in-house music team.
In its pure, untouched form it's a lovely selection of music that fits perfectly with the on-screen action. However, when retrograded to sound like it was made for the NES, the soundtrack moves onto an entirely new level of awesome.
Chiptune artist Wally Chantek has used FamiTracker to create something remarkable - and you can check out the entire album in the video below. If you want this on your iPod - or an alternative music-playback device - then you can download the entire album here.
[source gonintendo.com]
Comments 4
Found his by accident yesterday, it's really neat!
I loved this game, but the slowdown drove me nuts. A remastered release would be awesome.
@Stargazer Why not just play the Arcade version? It's on PS2 and it's pretty cheap.
Yawn... If you are gonna post as news every time one of those fan arrangers makes another chiptune rendition of music, the news section is gonna be flooded. If it would have been official, it would have been interesting, but there are so many of these today, this is nothing special.
By the way, the Wii U VC version might not be yet, but there's the Wii VC version which I've heard has a workaround for the slowdown. It's cute, but I recommend the PSP version instead, if you get it digital, you can play it on the PSV or PSTV.
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