It has been confirmed that Form Up Studios and Sc0tt Games (yes, that zero is intentional) are bringing Tri-Strip to the Wii U eShop, a puzzle game that comes with a unique visual style which brings to mind the classic Game Boy screen.
The aim of the game is to create squares out of triangles to clear room on the screen. You'll be able to play either on your TV or using the Wii U GamePad. No release date has been revealed as yet.
You can view footage of the game below -- let us know if its faux-retro charms will convince you to lay down some cash when it eventually arrives.
Comments 25
What the
That matches the classic look well. Hope they think to include a virtual contrast dial somewhere though. Perhaps controlled with the right stick.
Yeah. This thing needs the contrast dialed up a tonne. Some of it almost melts in together for me. and I can hardly make out some of the text on the logos. Unless it's supposed to look like somebody scrubbed off bits of it.
hmm... I dunno, this would be a great feature on a 3DS game. You know, portables and stuff.
Just when you think the bottom of the barrel has been thoroughly scraped along comes another indie to show there's still some scraping to be done. They have only applied the green filter to make an otherwise poor excuse for a game stand out and maybe gain some sales from the nostalgia factor.Can you imagine looking at this for more than 5 minutes on yer 50 inch TV?
Big Nope
Oh, me ayes.
Does it run 1080p / 60 fps?
The look is spot on, but to the fault that the contrast is poor making it hard to look at. Some things are not worth achieving, unless there's a contrast option to include.
I mean the Gameboy Pocket with its sharper grey display, that's retro too you know. There's nothing wrong with color either.
In any case the puzzle game itself looks solid too.
Looks fun, but looks way too bright. Hope they have an option to adjust the brightness/contrast and change the "monochrome" color to other hues of color.
Terrifying music.
@Cosats
No, that much green only runs at 30 fps, tops.
No thanks
Can you turn off the backlight and increase the pixel response time?
yaay more puzzle games from the indies.....
seriously? is the only thing they can do? puzzle-platfformers, puzzle-adventure games, puzzle first person games...
Puzzles-based games are lazy. they only have one solution. No real skill, nor excitement like a good real arcade game. That's why aounuma zeldas are a joke. Only puzzles in an anime setting and these lazy "indie" kids are copying that instead of looking back at the great classic arcade games of before.
When I saw the picture I thought some company was making a screen protector that makes everything look green like how it looked on the original Gameboy but it's just in the colour style of the Gameboy.
About the contrast. In the full game, you can change the colour/brightness of the screen. But for the trailer, I picked the brightness that was closest to a Gameboy backlight for authenticity
@Spectra_Twilight 100% correct. Despite having no affiliations, Mr Cawthon and I had the rotten luck of starting similarly-named studios at the same time. He's just been a lot more successful!
@minotaurgamer You're not wrong. In my defence, I also do arcade games too! (www.sc0ttgames.com)
The Wii U goes retro? Heh, like that's something new. Thank you @sc0ttgames for showing something the Wii U doesn't have plenty of.
Joking aside the puzzle aspect looks to be quite satisfying. Being able to adjust the color/brightness is nice but will I be able to play it in GB Pocket monchrome or just Game Boy green?
We just had a lecture on prototyping game ideas.
This looks like a cool PROTOTYPE. It seems like a nice concept, but good Lord does the execution need more work.
The song is awful.
@minotaurgamer
My God, I hope you're kidding.
Puzzles aren't as lazy as coming up with routine AI for action games.
@brandonbwii You will be able to play in monochrome.
@Moshugan The game will ship with three tunes in total, which can be selected from the options menu. Hopefully, there should be at least one in there that appeals!
I like how I looked at this, thought it looked too confusing for me, then figured out how the mechanic worked by the half-way point, then wondered why it looked like the game boy game where the contrast knob was broken.
@AshFoxX I've investigated this. It looks like the contrast did get blown out by the video compression. Here's a comparison image to show what it's meant to look like:
http://www.sc0ttgames.com/wp-content/uploads/2015/01/TSBright.jpg
@sc0ttgames I'm sorry for being so hard on the game. First impressions just matter that much, and maybe my limit of sub-par eShop games is close to being reached, so I'm judging a bit more harshly.
Anyway, I think this would work well on mobile and 3DS. Better suited for handheld than console.
Good luck anyway!
Mwha. I rather play Warioland 1 on my original Gameboy.
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