The speedrunning community is an endlessly competitive scene. Hardcore speedrunners may spend hours practising for a pixel-perfect performance or combing through endless lines of code to find obscure glitches. Anything that'll help shave off a few precious seconds from the final time.
Just recently a speedrunner named SethBling exploited such a glitch and claimed the title of fastest run for Super Mario World, clocking in at a blistering time of four minutes, forty nine seconds. Way back in July, a user named Jeffw356 - the discoverer of the particular glitch used here - set the previous record on an emulator at four minutes, fifty-nine seconds. The glitch centers around an absurd chain of events that roughly involves simultaneously dismounting yoshi while he's eating a coin that was created from a fireball colliding with a green shell. We don't understand how they find these things, either.
The world record was broken on a live twitch feed and the recording of the run is below, with the glitch taking effect around 4:54 into the video. Hours prior to this, he made a practice run that broke the world record on console, but failed to break the overall record; coming in at just below six minutes.
What do you think? Have you ever attempted a speedrun of this game? How long do you think this one will stand?
Thanks to Jesse for the heads up.
Comments 21
Not really a traditional speed run but still interesting, in a really geeky nerdy way.
Without resorting to glitches I can beat the game in 16 minutes. That's getting to the Star Road as quickly as possible so that I can reach the front door of Bowser's Castle, all with no deaths. I'm proud of this speedrun because it's honest and doesn't involve cheating. 16 minutes is good enough for me.
I can't even finish it nornally
That's so cool!!! Can't wait to see it improved even further. Congratulations to the runner!
Records are made to be broken, and this one is no exception!
I find this utterly fascinating and keep wondering how they come up with these hacks and memory modulation and stuff. They'll probably dig into the roms till they see single bits or something. Amazing.
Should be seperated into two categories.
Speed running through a game in the traditional sense.
....and glitching a game for the shortest time to the credits.
I really don't like these types of speedruns... Glitches are interesting and all, but I'd rather see someone blast their way through a game with skill, rather than using glitches. It totally defeats the purpose in my opinion.
How did I know I would come in here and see a bunch of people complaining because they know nothing about the speedrunning scene?
@KeyMastar Hand me a PBR while you're over there.
Jesus Christ, this is what speedrunning is. Sorry if it isn't the "intended way" to play (which would be the most arbitrary ridiculous rule for a speedrun anyway). And I can tell you that this speedrun takes ten times more skill than any of you beating the game "the right way". So if you could all get off of your high horses for a minute, that would be great.
@Trippinator i think you need to relax. People are allowed their opinion without you taking it personal.
Wow, people still can't draw the line between speedrunning and casual gaming. Here's a spoon-feed, go to the Leaderboards and search for "no cloud" or "glitchless", the Any% records are still ~11 minutes.
@Trippinator That'll keep happening as long Kotaku/etc posts about speedrunning, especially ones like this. Remember Cosmo's one, or the TASBot plaing SMB2?
wow sethbling I haven't heard him in a year or so.
@Keymastar Actually it seems everyone but you and Trippinator are the only ones who didn't just voice their opinions in a civil manner.
I don't think it's considered 'beating' the game but I also think that like he said it should just be in a different category. Same with sequence-breaking.
They shouldn't have one's glitched time record trump someone who takes the dev's designed route to complete the game . I also think that console records should be considered the true records.
It's still very cool and it blows my mind how they come up with this junk, though.
@BLPs
I agree. Though it is cool to see some of these glitches they figure out, I am more impressed by a faster time beating the game the way it was intended.
I don't consider someone using glitches within a game to beat it as cheating. It's merely taking advantage of something within the game. Using Game Genie and codes, stuff like that? That's cheating. This is just as skillful as someone doing a fast regular run, just using their skills in a different way. I can appreciate both, though watching people break games over their knee is always hilarious.
Holly Molly that has to be the most complex extreme glitch ive seen staggering how you could figure that out.
@Diddy_kong "and doesn't involve cheating"
Oh boy, here we go.
I think this stuff is very cool. I do wish there was more speedruns with no glitches though.
Anybody remember the "arbitrary code" glitch which loaded some homebrew pong games into the console? That one was funny.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...