Resident Evil 4 is often spoken of as the best entry in Capcom's iconic franchise, blending an over-the-shoulder camera, action and horror in one varied, entertaining experience. Often declared a classic, it's also the reference point when fans bemoan the conceivable falling-away of standards in the series, particularly with the move towards outright action and away from fear.
There have been chinks of light since Resi 4, arguably with Resident Evil Revelations getting some key areas right, but the series is still - in the opinion of vocal fans - short of returning to its best. Yet that reference point of Resident Evil 4 could have been very different, as that project almost adopted a "pure horror" approach, which would have no doubt changed the evolution of the series.
Former Capcom scenario writer, Yasuhisa Kawamura, has spoken to Eurogamer about his role in the project; he'd previously worked on some design and concept for Resident Evil 3: Nemesis, and had been brought in to work on the fourth main game when Hideki Kamiya's initial concept - an action experience that would evolve into Devil May Cry - was rejected. Below he explains how his contributions for Nemesis were driven by the desire to create genuine horror, and how he pushed ideas to the director of Resident Evil 4.
For Biohazard 3, I wanted to explore new ways to bring horror by creating the Nemesis and using randomised, spawning zombies. This was originally supposed to be a spin-off, so I was thinking differently. I felt the 'horror' portion of the Biohazard series was stuck in a rut. Biohazard's mystery is dependent upon science and forensic fiction, and that challenges humans to understand the concept fully.
...I told him [Resi 4 director Shibata] if we want to pursue pure horror, we need to find an unexplainable concept. Let's create a setting that doesn't revolve around science or reason.
...I gathered the staff in the conference room and showed one scene from the movie Lost Souls. It's where the protagonist - played by Winona Ryder - gets dragged into another world from a restroom. This movie is not acclaimed by critics, but I found their bleach bypass skills and special effects rather striking. So I came up with the idea of Leon getting infected by a mysterious virus, and suffering from his own hallucination. There wasn't any solid story behind it - we just made something up to test the horror aspect.
The game that began to take form still used the fixed camera perspectives of previous entries and became know as the "Hook Man" version - image at the top of the article. It was shown at E3 2003, and footage is below.
The project did hit technical problems - partly due to the deal to release exclusively to GameCube initially - as explained below.
You were not supposed to know when Leon's hallucination would happen. Various hidden checkpoints would trigger Leon's fear into hallucination. Depending on player's behaviour, the structure of stage changed, so we had to create two types of 3D models. That doubles the amount of cost when it comes to design and rendering. Even if we did have the budget, it was almost impossible to cram all of that into the GameCube's memory. We couldn't even add any monsters.
Another problem was all my fault; I didn't know how to stage a balanced yet varied horror performance. Even if it were possible for a game to create a hallucinogenic atmosphere, if the horror trigger isn't scary for the player, it's over. I felt ashamed for putting the other staff through this. It was disappointing and discouraging. I still think that the idea was brilliant, but I didn't have enough skill or guts to put the plan into action. I don't know if I could done anything to prevent that occurrence. I just wanted to make a scary Biohazard game.
Ultimately Shinji Mikami stepped in due to the project's issues, and the final result became a classic. This Hook Man concept was certainly intriguing, however, and the franchise could have been an entirely different entity today if it had made the cut.
We'll never know how that attempt at "pure horror" would have changed Resident Evil, but in light of recent efforts it's interesting to consider.
[source eurogamer.net]
Comments 29
When I saw these RE4 beta videos, I really wondered why Capcom would throw away that amazing project. I love the final version of RE4, but I also would have loved the original project (in fact, it seems overall better than the final version, and closer to the essence of the RE series).
Don't if this is newsworthy, but the guys who made Maze and The Letter announced a new game with an Indiegogo campaign. Here is the link for that:
https://www.indiegogo.com/projects/pitterpot-wii-u
Also, interesting article.
@shinycube
https://www.nintendolife.com/contact
I knew this but for me this would'ave changed Resident Evil 4 and that could'ave been a bad thing.But i wish they used these elements for the new Resident Evil not Revelations though,that game has it's own problems.
I'm happy they scrapped this idea and made the RE4 we know today. Although this version looks scary, RE 4 is just perfect and I doubt this could've been better. Well, at least they ended up using some of these ideas, like when you play as Ashley.
That prototype video makes it look like it had some potential to be a really scary and unnerving, something akin to Eternal Darkness. I can imagine that later in the game, the line between reality and Leon's visions would blur and he'd start seeing possessed dolls and that hook man without the screen going blue. Among other things to catch the player unprepared. I love RE4, but this sounds like a great concept as well. They should've used it on a spin-off or something.
Idk how this is news. I have known this for years.
Why is this posted in the "News" section
There was some sort of leak a few days before the last direct on Wednesday outlining what was coming up and a meantion of a port of re4 exclusively for the n3ds was there. Can't find the article now but, I REALLY want a port of re4, since the 3ds launched. One of my favourite games ever!
Wonder if it would actually happen now.
@HawkeyeWii yeah, it's not news, those videos of early re4 which turned into DMC came out years ago, I thinks it's just because he is talking about it now that it makes the news again, and some people wouldn't know about the original re4 tbh.
Interesting concept that with nowaday consoles would be totally possible. We can have hundreads of characters on screen, some double maps and monsters ready to pop out are normal routine XD
Then again... with all horror games that came out in the last years, I'm pretty sure this idea so new back then now has been already abused (or maybe not? ^_^; ).
I think RE4 as it is is a true masterpiece, but man, what I wouldn't give to play this awesome looking version.
Oven Man>Hook Man.
They could still make this one and have the same concept and call it something else. Creat a whole new game just after or before the events of RE 4. This looked much more promising than RE4 (even though i loved RE4) I feel like this still kept to its roots. Capcom should consider looking into restarting this project.
I just can't look at anything Resident Evil right now without being sad that Revelations 2 is skipping the Wii U, after having a great deal of fun with the first. On both 3DS and Wii U. I've seen this stuff years ago anyway.
@Yosher Especially that it skips 3ds, with the n3ds, I'm replaying Revelations, with gyro aiming and 3d at maximum. Love the Wii U version too.
And the hd remaster of the remake of the original RE, also skipping Nintendo not that I haven't played it like 10 times through, but I'd have liked seeing it in 3d, portable...
As I would have liked to at least get this build somewhere on a bonus disc... When I saw this years ago, I really wanted to try it. The final version (especially the Wii edition) turned out one of my favourite games ever, but still... Curiosity...
This is old news to me but still an interesting read. I hope the Wii U can get a J-Horror game some day! (Are you listening Fatal Frame...)
RE4 - probably the best game I have played, and more than once. Enough said.
RE4. Pre-ordered it at Gamestop. Still have the demo disc and making-of DVD that you got a month before. My friends and I played that demo every day, endlessly until January 11th, 2005. The demo was just the intro in the village, but the enemy a.i. and combat system, and environment interaction made every run through a different experience. Then came MERCENARIES mode and it changed everything, again. Undisputedly GAME OF THE YEAR 2005 on every platform. And easily in the top 5 of that generation.
While this isn't news, it gives hope that they might be considering a purer horror experience for the games in the future (fingers crossed). But at the same time it really makes me want to support a hypothetical kickstarter for a HD remaster of the original un-released R4. It would save them money with a fair portion of the game already been made, and I think it would sell better than at least some recent installments. Make it happen Nintendo!:>
RESIDENT EVIL... 4!
"This... Isn't... Really... Happening!.."
The GameCube remark pisses me off!
The GCN was the most powerful system that Generation!
They'd have run into those same problems regardless of the platform it would be on!
@Shinycube Don't care. Sorry. Eli's games are garbage.
@No-longer-postin
It was more like Xbox>Gamecube>PS2 in matters of raw power.
Having said that, the three consoles were very evenly matched, and it would be the same story in all of them. He just named the gamecube because the game was developed from the ground up with that specific system limitations in mind, anything the GCN couldn't do, was not going to be on RE4.
@No-longer-postin the only negative he referred to in regards to GameCube was disc size, a real issue that effected that console alone with its smaller discs. Don't worry dude, he's not dissing the 'cube unfairly
Too bad it didn't work. Sounds a lot more exciting than RE4 and especially better than it's sequels.
Playing through evil within and if you are a fan of RE 4 it's almost like a spiritual sequel with a pretty interesting storyline. Much better than letdown of 5 (which could still be kinda fun multi) and the raging feces that is 6.
RE Revelations was pretty sweet but I am kind of getting worried about how the sequel is getting released, nevermind that it's not coming to Wii U.
RE4 is one of favorite games. I liked it more then the games before it because of the controls and graphics and more then the games after it because of story and style.
"What are you buying?"
You don't say?
https://www.youtube.com/watch?v=YClN3fKz56U
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