We don't need to explain the bad stink which has surrounded the launches of Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal. The much-hyped cross-platform reboot of Sega's famous franchise doesn't seem to have gone as planned, and it would appear that this negative feeling has impacted the commercial fortunes of both titles in the UK.
According to the UKIE GfK top 40 for week ending November 22nd, neither version of Sonic Boom made an appearance in the multiformat chart. Looking at games sold on individual formats, Rise of Lyric made 3rd place on the Wii U chart and Shattered Crystal ranked 10th.
Elsewhere in the mulitformat top 40, Mario Kart 8 rose a single place to 29th, and increased awareness seems to have helped its prequel Mario Kart 7 re-enter the chart at 40. Super Smash Bros. for Nintendo 3DS dropped down two places to 27th, while Nintendo UK's new TV advertising push for Tomodachi Life appears to be working, as that game has moved up two positions to 17th.
With Christmas on the way there's scope for some unusual events, and in this case it's the robust performance of Frozen: Olaf's Quest, a Nintendo DS and 3DS title which launched alongside the hit Disney movie some time ago. It has actually managed to rise two places this week, moving up to 25th in the chart. Perhaps less surprising — given the quality of the game — is the re-charting of New Super Mario Bros. 2, which leaps back in at 37.
[source chart-track.co.uk]
Comments 52
Maybe if the 3DS version wasn't poop!
I was veryinterested in getting thes...
Thank goddess for the Demo!!!!
Saved me a tonne of money!
I can't even imagine how bad Watch Dogs must have done. Sonic Boom was 3rd on the Wii U chart, and didn't make the all formats top 40 which means it probably sold under 2000 units. Now imagine how bad Watch Dogs must have sold for it to come 14th in the Wii U chart, right below a 2 year old FIFA game.
what a complete fail the sonic boom games have been. Terrible wasn't anyone quality checking these before launch? Something must have gone wrong here.
@Peach64 Watch Dogs actually dropped places in the multiformat top 40, so yeah, it can't have sold terribly well at all. Which is a shame, because what I've seen so far is pretty decent.
I really hope Sega doesn't quickly abandon Nintendo platforms this deal sounded great at first but ended but as a rushed medicre mess. Should have spent more time developing these titles rather than spending a year to release all of them.
@Mega719 They actually spent 5 years creating these games a new concept art has been revealed.
Was the Sonic Boom cartoon made to go with the games, or was it the other way around? It sure seems like the games have all the quality of a typical licensed game.
@MrL1193 The games was suppose to serve as a prequel to the "Sonic Boom" cartoon.
@Peach64 I wonder what was 2nd in the Wii U charts, Hyrule Warriors?
@Tsurii897 Yeah.
@baba_944 i know that but repurposing them should have more time spent especially the Boom games. They could at least focus on a story
The 3DS version is quite solid when stacked side-by-side with the Wii U. But I am glad they are not a commercial success, because if they were, we would be in real trouble. It would mean that we costumers are "OK" with buying unfinished, unpolished products. We must give a clear message to SEGA on this: We will not buy unfinished products..
Sonic Boom is genuinely one of the worst games I've ever played. It's on par with, if not worse than, Sonic 06.
I actually sent my copy back to Amazon for a refund due to quality issues.
It's just shocking how poor that game is.
I guess this doesn't surprise anyone...?
Thing is that the 3DS version could've been really great if they'd put just a little more time and thought into it. The overall idea of the gameplay encouraging both exploring and speeding through levels is exactly what I want from a Sonic game... except that they made exploring mandatory. And boring. And the whole game just feels bland, there are next to no bosses, it's too short etc. I could on.
The Wii U version on the other hand... let's not talk about that.
I thought the 3ds version was actualy fun, the Wii U version not so much
@Shiryu looking at the sales of AC Unity I think most people are ok with buying unfinished games and that's sad
what kind of message is that giving?
@FullbringIchigo Sadly "AC Unity" was a huge brainwash on costumers, with big marketing campaign and big money throw into it (almost reminds of me oof "Aliens: ColonialMarine"). It's budget must haven dozens of time superiors to "Sonic Boom". I believe "Sonic Boom" failed due to developer team mismanagement since we now know most of the team at Big Red Button Entertainment left half way into development, while "AC Unity" simply began falling apart soon before release, with their statement s that 24 fps was better to deliver a cinematic experience, I knew something was up. I still couldn't believe the state the game currently is on the shops, certainly not worth 70€ now if ever. I am sad tough, because I would really want "AC Rogue" on Wii U. That one I would buy in a snap.
I guess the way to commercial success is just making kick-ass games, and Sega does not seem to get it. They should stop trying so hard to reinvent Sonic and just do a super polished 2D platformer that relies on tried ideas. When they nail the "classic" Soinc kind of game, they should start experimenting with it little by little.
What I find hard to understand is how Sega are still in business? They make some awful decisions when it comes to game development and so many games seem to underperform either critically and/or sales wise.
I'm not even a fan of the Sonic character design. Why o why has he changed from the original Japanese 90's version. Who the hell wears a cravat .... Not cool, terrible in fact.
@Grumblevolcano New Super Mario Bros U was 2nd. Hyrule Warriors is 9th. You can see the charts for all consoles on the chart track website:
https://www.chart-track.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&ct=110039
@Mega719 More like Nintendo might complain since they payed for the exclusivity of the games. At the very least Bayonetta paid of greatly.
This serves sega right , I'm completely sick of sega they have nothing good left going for them now they have abandoned the yakuza series in the west for crap like this. Sonic was good at the time back in the 90s and thats where it should stay , sonic boom is a terrible game and yet another reason why sonic should take a long holiday before coming back with an amazing game rather than being used and abused on a regular basis as a greedy money making venture , infact the whole frequency of poor sonic games has ruined sonic to a point of no turning back. The gameplay is awful, graphics awful, characters annoying and whiney like little babies rather than being badass like in the 90s cartoon series. Sega you are already trying your best not to waste money on the west so if this is all you can give us then leave us alone.
I didn't think that the Wii U one was all that bad. Sure it was rough around the edges and needed A LOT more polish, but I still had fun with it. Worst Sonic game? Not in my opinion. Although its nowhere near the top either.
Is there even a review for Sonic Boom from you guys yet? I read they never sent out review copies, and yeah, I've barely seen any reviews for either game.
After the awful 3DS version of Lost World, I decided not to buy the handheld version of this latest pair of games. The Wii U version, of what I've played so far (with gritted teeth might I add) is horrible. There are some cool ideas, like the puzzles catered to specific skills of each character, but overall it's just very poorly executed. I found myself saying the same thing about both versions of Lost World. It feels more like a rushed tie-in for the cartoon, like a cash-in movie game developed by THQ or something.
Speaking of rushed, when was the last time we had to wait more than 12 months for a Sonic game? I swear it's the same every year for the last 5 years. They announce a game in the spring and then chuck us a pair of games in October/November every year. And it always feels like they've released it 6 months too soon to meet this desired 12 monthly deadline of an autumn release.
It's about time they developed a Sonic game specifically for the handheld instead of giving us a "version" of the home console iteration. The last Sonic platform game released solely for a Nintendo handheld was Sonic Rush Adventure in like 2007, which is a shame because before that, the handheld games were where the Sonic series shined most.
Frozen: Olaf's Quest isn't surprising if you'd seen the movie in theatres the second week.
Packed. Every theatre was packed.
Buying advance tickets was almost necessary, even in smaller markets.
Children still ask me if I've seen it (and I have) while the lead single 'Let it Go' has inspired dozens of viral videos (some parodies) and the soundtrack was pressed to 180g vinyl.
Just Dance's inclusion is selling thousands of copies of this year's entry and disc sales have been better than any other Disney release this year. Disney Animation's first in-house 3D animation seems to have been a success and the game is reflecting this.
The last Sonic games I had played were Sonic Rush and Sonic Rush Adventure. I completed Rush but not Rush Adventure. I bought Colors on release day (due to the Sonic hat pre-order bonus) and it's still in its original shrink wrap, and I doubt that I will ever get around to playing it.
Say what you want about Nintendo's "samey" experiences, because after I've played the Sonic Boom 3DS demo, it occurred to me just why Sonic has never captured my imagination the way that Nintendo (particularly Super Mario) games do. Sonic games tend to have monotonous levels where you often feel cheated because you cannot perceive forthcoming obstacles in advance; plus, almost every level feels the same, even though, superficially, each level may only appear to be slightly different from the last. With Mario platformers, at least there is some mechanic or device that differentiates it from other levels. This is seldom the case with Sonic platformers (hence why I couldn't even bring myself to finish Rush Adventure, and I doubt that I ever will).
The demo for Sonic Lost World on Wii U was also garbage. I considered it as my free game download when I purchased Mario Kart 8 (so I could take advantage of the free Yoshi and Zelda DLC), but I settled for Mario and Sonic at the Olympics, which was also really poor. Sega has been awfully complacent with their flagship franchise by consistently releasing substandard games with their iconic mascot. It's no wonder they're in the position that they are in.
Sega can no longer afford to be complacent. They need to be bold and try their hand at fresh experiences/franchises or sequels that support, rather than hinder, their rich legacy.
@FragRed They have stuff that always makes money and don't take too many risks. Total War and Football Manager are very safe bets. (Total War has loads of DLC as well that is hardly ever discounted so it must sell well). Then there is Sammy which also always makes money. Sonic and Aliens are the only even slightly risky things they do. Then there is Atlus as long as that makes a profit it is ok + AM2 making Arcade games (Border Break has made them 100,000,000$).
Problem is them being screwed over by Gearbox and Big Red Button Entertainment.
You want a great Sonic game? Give Nintendo the rights to make it, job done!
@andyg1971 You want a great Mario game? Go back to Mario 3 and 4. Mario U and Luigi U are simply effort to suck gamers' money. They used the same engine as in Mario Wii, which actually had better platforming designs than both Mario U and Luigi U. It seems like this is what Nintendo is thinking:
"Our fans are suckers and they will spend like $60 to buy our games anyway, no matter what we produced. As long as we re-used the same ideas in our old games and re-packaged them as new, they will like it, the reviews will be good, and they will pay us money." That mentality also made them produce games like Game and Wario ($39.99 for that crap?) They are also thinking: "Let's do minimum effort by not even changing the boss fight in Luigi U. Just change a bit and our fans will love it."
GOOD! It deserves it.
After trying the demo for about 10 minutes i realised I've got mixed feeling about this as i've enjoyed previous 3D sonic games like:
Sonic Generations,
Sonic lost world 3ds version,
the potentially good but fatally flawed Sonic Unleashed
(Why the werehog thing, sega?)
and my other fave Sonic Adventure (Dreamcast), as well as other previous 2D sonic games.
I just feel sonic has become a shadow of his former self, ever since he looked more like an anime character, and lost a lot of his attitude, and become more annoying and obnoxious
This is just sad.
It had so much promise. I'd bought the comic for my son, watched for when the TV snowstorms on cartoon network then finally downloaded the wii u game last week and.......... It is utter garbage.
Just sloppy lazy unfinished garbage.
This is a worse turnout even more so than aliens colonial marines. What hell is going on at sega????
If they don't release updates to FIX everything wrong with this game and fast, then sonic Boom will be the LAST sega game I ever buy.
Did Cubic Ninja outsell Sonic Boom on 3DS.
@GreatPlayer I see what you are getting at and agree with most of what you say however I still feel there is another great Sonic game to be made. In the hands of Nintendo I think Sonic would thrive but sadly Sega don't seem interested in delivering great games anymore.
@sillygostly
"Sonic games tend to have monotonous levels where you often feel cheated because you cannot perceive forthcoming obstacles in advance"
And this is what I hate the most in Sonic games. Memorising levels for best performance isn't bad but when the game is all about it, it's annoying. This is why some 3D Sonic games work better when you can actually see what's coming.
@Peach64 It may be outsold by a two year old FIFA, but it is the latest FIFA on Wii U and (the latest) FIFA games always keep selling well. That being said it did sell horribly and that is due to the price and publicity. You can get any of the other versions of the game for half the price of the Wii U version and there has been no publicity for it. They should've promoted it for the holidays(for all platforms) and made a special mention of the Wii U version launch.
Mind you the only place I've seen it is in game, I tried the 3DS demo and I quite enjoyed it, so I may get that when it dead cheap, goes for Wii U version as well.
@baba_944 The funny thing is that it even fails at being a prequel. No worldbuilding that makes the show seem more interesting or deep, and so far, the main antagonist Lyric hasn't been mentioned in the TV show at all.
There are locations in the TV show you never see or hear about in the game and the locations in the game seem completely unrelated to those of the show (so far, at least, they might explore them later though).
The show itself is actually decent, nothing special, but has a couple of good moments (Ep 3 is the best so far). I'm keeping an eye on it because I think it has potential and could get really good later on.
the 3ds game sucks, the Wii U game is horrific, and the cartoon is just ok, so overall I would like Sega to can Sonic Boom as quick as possible in favour of making a decent game Sonic Generations style gameplay on X1/ PS4, come on Sega, do it already!!! ><
This is the first game where I'd say it would have sold better had they NOT released a demo. I played through it as far as I could be bothered... but it was terrible. Say what you will about how Sonic Team handled the blue hedgehog... at least in those days the only thing that really stank were his sneakers.
@DanteSolablood agreed!
...and most of us saw this coming. So, do developers ever have strictly leisure gamers quality check a game? I can see a developer putting out a crap game. Haha, as a kid did you ever spend forever drawing your favorite game character, only to come back later and see it looked like crap (even in kid terms)? If you stare at it too long its eventually not so bad, until you step away.
@Peach64 What did you expect? The game has been out for nearly a year, is at full price, didn't get all the DLC, and most people have agreed that the game is underwhelming. Ubisoft's treatment of the Nintendo community lately hasn't done themselves any favors either
I am not surprised by this news.
@andyg1971 Partly my bad. I cannot easily tolerate people badmouthing sonic, just as nintendo fans cannot tolerate people badmouthing mario (though I truly feel everything I said about Mario and Luigi U, and particularly Wario).
@Damo
I downloaded watchdogs but I haven't had a chance to play it yet. Is it actually a middle ground between PS3 and PS4 or is it just about the same as the PS3 version? If it's a middle ground it'a shame that it will be the last real game Ubi puts out on the Wii U.
Nobody can really complain about this though or use it to say 'the Wii U is doomed!' or 'third party games just don't sell well on Wii U!'....the fact is, Sonic Boom hasn't had a single decent review and as someone who's bought and played it....I agree with the reviews Whilst I'm not hugely sorry I got it, I certainly wouldn't recommend it to anybody else at full price unless they're a hardcore Sonic fan.
The 3DS game does seem better from the demo (haven't picked it up yet) but it's still doesn't feel right as a Sonic game. Fact is, Sega screwed up and tried rushing crap onto the shelf before it was ready in order to get Xmas sales....it's not worked and it's completely their own fault it's not going to sell.
I tried the Demo for the 3DS version. Feelings like there's a good game there, trying desperately to get out, but the biggest obstacle is the horribly over complicated controls that just felt really intuitive. One big problem is the use of L&R for simply panning the screen, something most people probably wouldn't even touch. If you're just messing up because you're getting buttons confused in anything other than a kind of rythem game, then, quite simply, you've done something wrong with the controls.
And oh, whose bright idea was it to put Locked levels in the demo, and hide unlocked levels past those locked levels on the map? I wonder how many have missed noticing those extra demo levels?
@SetupDisk It's better than the PS3 version that's for sure, like most multiplats the PS3 is the worst of the bunch. Bayonetta 2 should be much higher, how has Wii U party outsold Bayonetta?
This whole sonic boom fiasco is baffling. I understand that Sega thought that tying in this sonic reboot in with a new CGi cartoon was a brilliant idea (on paper it was). But why make this new sonic reboot exclusive to Nintendo's consoles? Why not go for broke with a multi-platform approach?
Personally I would have rather seen Sega release an updated port of Sonic Generations on wiiU. A definitive edition with graphics optimised to take advantage of the wiiU's hardware, bonus levels that weren't present in the PS360 versions. And then release sonic boom the next year on multiple platforms.
I get the impression that Sega didn't supervise the development of sonic boom very closely and only cared about having it out in time for the holiday shopping season. All Sega had to do was stick to what works rather than try and reinvent the wheel in the most half assed way.
It's probably just as well as there is more than enough game related stuff that I plan to buy so my wallet didn't need to be stretched by a well made sonic game this holiday season. Just as well that I treated this game with skepticism from the moment it was announced.
I really liked and Enjoyed Sonic Lost World for Wii U ... Good Game ... Sad to hear Sonic Boom is such a Dud
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