For those who don't know, the Monster Hunter series of games is rumored among fans to have the unique and utterly frustrating functionality of a 'desire sensor' which allows the game to detect and purposefully withhold the specific loot that a player needs in order to extend replay value. In an interview with Siliconera, series producer Ryozo Tsujimoto finally revealed the secret of how the desire sensor works:
'You should probably wear gloves when you play. Try not to sweat, because it’s sensing your nervousness from the sweat on your hands.'
The in-game items typically said to be affected by the desire sensor usually have drop rates between one and three per cent, and in some cases require specific parts of the monster to be broken during the hunt before even having a chance of appearing as loot. This can of course be attributed to mathematical probability in action and cognitive bias; but this denies the scientific and social value of anecdotal evidence, wild speculation, and hearsay. Tsujimoto elaborates:
'To be honest, that’s something that’s a popular urban legend. We actually hear that a lot, but it’s just a form of confirmation bias. When you’re looking for something specific, it feels like you never come across it. I myself experience that while playing—we’re all on an even playing field.'
All of this will come as cold comfort to those who have felt the searing kiss of the angry goddess (pictured above) while trying to get that final, frustrating Black Blood from the Savage Deviljho for the millionth time.
Do you believe Tsujimoto's denials, or do you just know that the desire sensor is real and currently hiding under your bed? Put on those tinfoil hats and let's share theories in the comments!
[source siliconera.com]
Comments 39
After doing about 550 hours of research between Monster Hunter 3 and MH3U, I can confirm that the desire sensor does indeed exist, and it's as annoying as crap.
But I still love you Monster Hunter, please get MH4U out here in the US ASAP. You can delay all games to push up the release date.
I had never heard of this desire sensor... Now everything makes sense!!
I haven't got a clue what I've just read about.
It's real, it's more real than all of us!
The desire sensor is real imo, it took my friend and I a week to get him a Brachydios Gem to complete his High Rank Armour.
I don't think people understand how probability works, lol...
So should it be called Monster Skinner instead?
You people will believe anything lol. Don't believe it personally. If you have a 3% chance of getting a drop it's 3% chance every time. It's not like those odds are good. It could take 100 tries and you still won't get it but you can also get it on your first try. You would think after 100 tries you would have 3 but it doesn't work that way. Law of averages will work out eventually and if you do it 300 times you might have 9 by then.
What the person above said except with percents and without presents.
Often, if people get a rare item quickly, they won't pay much attention to that. It's much more noticeable when you have bad luck and an item doesn't drop in ages.
Personally, I doubt the desire sensor exists, but I still need to get to the end of MH3U
I'm not buying it. There was a discussion about the Desire Sensor on GBAtemp long ago, and some folks took it upon themselves to search through the code. Three of them have found hidden modifiers for drop and carve rates, and from what little I understood back then, they all were triggered by the player checking certain item ID's - I can only assume it's about players looking at armor and weapons which triggers these modifiers.
I have no idea whether that thread still exists, but it's entirely possible that it doesn't exist in every Monster Hunter.
That said, though, I just find it funny to blame a "desire sensor" in any kind of game with success percentages.
It knows that we desire confirmation of the desire sensor!! 1% chance to confirm it if we cut off Ryozo's tail!
i think everyone knows the desire sensor isn't real. duh, how is it possible for the game to sense what your looking for? obviously, the players made it up so they have something to blame for not getting a weapon, and I'm okay with that.
Not Monster hunter, but I sometimes feel that Xenoblade Chronicles was notorious for the same thing due to the low drop rates and arbitrary situations required of sometimes critical material. That was until I learned to farm more efficiently through save game reloading.
So it isn't just Monster Hunter that can give you that feeling.
@HappyHappyist Yeah, I can't believe some people actually believe it xD though it was more convincing in Tri, seeing as you made a list of the materials you were after (PLEASE BRING IT BACK!! I LOVE THAT LIST!!!!)
You know, I don't want to buy into this, but now that I think about it, when me and my friends play and one of us is searching for a particular item, often is the case where he does not get it and some of us who are not looking for it do get it.
And you can't give the item to your friend. I know the percentages for some items to drop are very low but still I seem to get a lot of very rare items when I am not even looking for them.
@PvtOttobot
I blame the desire sensor all the time, and i know it's fiction. I got a plate the very first time fighting lagiacrus, and i didn't even care about his armor. but when i farm dire miralis because i need his scale, i seem to be getting hellwings, dragon gems, and immortal hearts.
@HappyHappyist well its simple really, when the game reads you have 5/6 of a certain item, something in the code drops the rate of drop, or even predetermines if it will drop during the allotted time. I'm not saying they did it, but this Is a game series which is known for its detail, and monsters programed with personalities that eat, sleep, and run away. It is certainly not impossible, and for talented programmers it's probably very simple
Low drop odds. It's rather frustrating. If all I need is a specific monster's tail, and I cut off that tail during combat, I should get the item I want. That unfortunately is not the case. One of the main problems I have with Monster Hunter is how, for a game that seems to focus on realism in many aspects, a lot of things just aren't realistic at all. If you kill a creature, you have the entire carcass. You should be able to carve any parts you want from it — not just a random handful. It's like saying you shot a 12-point buck deer, but unfortunately due to drop rate limits you couldn't claim the antlers.
A friend of mine was trying to get a Brach pallium and was having no luck. Finally after countless hunts one appeared for him while he was carving a Brach tail, but he forgot that he was out of room in his pouch. As he was deciding what to discard another Brach appeared, screamed, he flinched and he lost the chance to claim the item. The pallium was within his grasp and then gone forever! He cursed the game and has hardly touched it since. hahaha! I myself got several Brach palliums seemingly without much difficulty.
It's just a running joke is all...
@edcomics To your point, relating to my anecdote about the pallium, why would it appear in the tail? It makes no sense.
I agree you should be able to get any parts when you kill a monster. Maybe some rare gems should only be found in some monsters on the argument that they don't form the same way in all monsters, but aside from that, why can't you claim any part of the carcass? Maybe you could make the argument that some parts are not of a high enough quality in most monsters to make the equipment you want. Am I analyzing this too much? hahaha. I'm still looking forward to MH4U
Desire sensor is a thing, I don't care what they say.
Well over 1000 hours in 3 Ultimate and you see it again and again... If someone wants something (it can even be pretty common), they won't be able to get it easily. And to rub it in their faces more, everyone else in the party will start getting that item more than usual.
@edcomics at that point, it's more about game design than realism for monster hunter. it would be a lot easier to craft weapons and armors if you had the whole carcass, which would dull the gameplay. So as a result, you're restricted to how many times you can carve.
@Iggly In my case I didn't want or need any Brachydios gems, but got 5 gems and 3 Palliums while helping a friend in a hour. Then it took me a month and a half to get 2 Nightmarish Maws from Gigginox hunts.
I find it funny. the people saying "I don't believe it, I can't believe people think it's real" are kinda silly. It's a running joke, I mean Desire Sensor goes by other more common names. Random Number God/dess, Lady luck and sometimes RNGesus.
It is simply personifying probability. So it does exist as a concept to make light of bad luck.
I remember there was this one time that I really wanted a Brachydios gem and me and my brother grinded for hours and hours each day for a week in an attempt to get one. I did eventually get it but only after many moments of me simply wanting to give up, though ultimately I feel the armor was worth it. Though there may not be a desire sensor it certainly felt like there was at times.
It's not a desire sensor, it's a very low drop rate whether you want it or not, but still for the same purposes, to keep those addicted still something to do if they can put up with the never ending grind quest.
As long as the never ending grind isn't needed to complete a game, then it isn't that bad a problem, but when a 2 hour game is stretched to a 20 hour game through never ending grind quests, then it's a bad game.
@argol228 It would be silly if everyone joked about it.. that however is not the case. People do think that such thing exists.
@argol228 It would be silly if everyone joked about it.. that however is not the case. People do think that such thing exists.
I'm sure it does exist to an extent, however I have found that any luck-altering ability, armor, or skill effectively nullifies the so called desire sensor so getting a form of the Lucky Cat food skill during earlier quests and getting the good/great luck armor ability late-game are key to obtaining the items you desire.
@MadAdam81 The thing is that this isn't just an issue for rare items...sometimes you can go 2-3 quests without obtaining a common item that you need that has an 80% plus drop-rate.
I kinda wish there was some sort of harvesting mechanic where you could at least buff getting certain things from creatures. Occasionally I feel like I'm exterminating a species because I'm apparently too crap at breaking them down to get something they should all biologically have.
My problem right now is that stupid Abyssal Lagiacrus Dynamo. Five hunts in a row, and nothing.
@Oaf7724 It's the same for me. I got about 5 S.Zin Skymeralds over the course of a few Stygian hunts and I didn't even want to make his weapons. I just happened to fashion his weapons later and I didn't need to farm for those Skymeralds.
This reminds me of Phantasy Star Zero and the ragged loot percentages! You could hunt the same area the item drops 100 times and never get it. Good thing in multiplayer there was a trade system. When you had 4 in your group it was likely after 10 or so runthroughs the item would drop for someone. Then again sometimes not I bet its a low percentage on Monster Hunter for rates also. Call me crazy but I liked low drop rate % it kept coming back for more.
@ted-k well, with all the smacking and slicing that you do to monsters in a hunt, it's a miracle that you can get any good parts.
Good point. hahaha! I'm sure there's a way to reconcile gameplay mechanics with a sense of "realism" and retain plausibility in the fantastical world of Monster Hunter.
@Captain_Gonru Everything in a videogame is code, but that's neither here nor there. But I agree with you the game is designed around impossible tasks, so not being able to find a specific item shouldn't be considered unreasonable.
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