We trust that our recent preview of Donkey Kong Country: Tropical Freeze has whet your appetite for some more simian-related fun — if so, then you're going to love the short but sweet highlights reel we've put together for World 2 of the upcoming Wii U platform adventure.
We'll be running more videos in the next few weeks, leading right up to when the game launches on February 21st. Will you be picking it up? Let us know by posting a comment.
Comments 61
Day One for me, but I don't wanna see more videos because it will ruin the surprise. I'm already 100% hyped.
I'm with @adreoni79. I refuse to look at any other videos until the game comes out. It's definitely a first day purchase for me. Crazy that Retro didn't use the gamepad at all for this game.
In the 20 years since I played the first DKC, it never occurred to me how silly it is for a gorilla to be riding a rhino like a horsie.
Can't wait to play this!! Looks outstanding!
Looks awsome, can't wait to get sometime.
@CaviarMeths By "silly", you certainly mean "awesome"?
And even more "awesome" is a Gorilla riding a swordfish or a spider. Take a hint, Retro!
I need to go beat DKCR before this is out
@Frapp I thought they were a bit slow too but then how many games have rare had out since N64? of those which weren't rushed piles of pap? I like retro but not really hyped for this still.
F-zero!
Loving the music so far.
And I will keep watching videos, as for me it has the opposite effect of spoiler. I loved when I unlocked a new level in 3D World, and said "oh yes, THAT level!"
"We'll be running more videos in the next few weeks, leading right up to when the game launches on February 21st." By which point you'll have already seen everything...
I know I said something similar with your Super Mario 3D World treatment of revealing practically the whole game on this site and I realize that harking back to simpler times before the information overload era is like trying to shut pandora's box. This isn't necessarily a criticism, I'm just very curious about it. Obviously I can just ignore it and I will do, but I'm intrigued as to why you provide it and why people wish to consume it. I mean, at what point does a trailer to wet the appetite become a massive spoiler that shows practically everything, kills any sense of surprise and satiates said appetite? 5 -10 minute videos of every world veers more towards the latter I would say. You know those movie trailers where they entice you to go and watch the film by showing you... the entire film? No, because they don't exist, because that would be completely counter-intuitive. The other day I saw a video on YouTube which was titled "A Quick Look at [Game X]" and it was 40 minutes long! I'm not sure on what planet that constitutes a "quick look"... Why is this happening in video games?
I mean, I realize this is how the world is now and no one actually experiences anything anymore as they're too busy reading about it and writing about it and tweeting about it and posting on Miiverse about it and watching videos of it and taking photos of it and maybe, just maybe, in the last few dying seconds of their day, away from the relentless social media distractions, they may actually have time to experience the actual thing, but still, why encourage that?
I really don't want to sound like one of those "things were better in my day" people because usually I'm not like that, but when I was a kid, video game media actually meant something (I'm talking magazines and the pre mid-2000s internet here). Media was genuinely exciting and made you genuinely excited for the game because it wasn't completely exhaustive. A mere screenshot was something amazing to see. I doubt we even look at screenshots anymore (I mean properly look) as they're so plentiful. A video trailer was something incredible. It was truly special. Now you can just go on YouTube (and seemingly NL) and see the whole damn game... As Arcade Fire would say "we used to wait for it."
Anyway, apologies for the rant (it went on far longer than I intended). I'm sure @WaveBoy will back me up! He remembers the simpler times.
No game pad features no purchase thanks.
The music is amazing! I also loved DKCR, so day one for me
@Rafie Same here, already preordered and all.
The levels remind me of DKC3. Very exciting!
Looking forward to this (gotta play something before Mario Kart 8 arrives) and I'm actually trying to beat DKCR 3D in preparation for it.
Wow! OK...I really want a Wii U. now.
This looks fun... but not Rayman Legends fun.
What's with all the butthurt about the gamepad not being used? Get over it people, it looks like a fantastic game nonetheless. The gamepad is a pretty neat gimmick, but its main use is for off-tv gameplay, that's it, everything else is an extra.
@BAGBOY
I know, I can't believe someone isn't going to buy this game just because it doesn't use the Gamepad features (though last time I checked, dpads, analog sticks and buttons are all features of the Gamepad). Some people clearly have very strange priorities when it comes to their enjoyment of video games... "At no point will I be forced to shake the controller or touch the screen. What's the point in even playing it!"
A good platform game requires precision and I'm happy I don't have to move my hands away from the stick and the buttons for some tapping.
Yeah, why all the videos ???? I wanna be surprised !
They don't show you half of the movie before you go to the cinema !
Day Une
Not day one (because I'm poor), but I want to get it as soon as I can. It looks really fun!
@-KwB- Don't watch it, then.
@Interneto I haven't
@Frapp If you don't like Retro and their games that's one thing, but I'm amazed that you're amazed that Nintendo works with them. Let's ignore the Metroid reputation, as you will undoutedly dismiss the series as overrated. But DKCR was a multimillion seller; why wouldn't Nintendo want a studio that can do that?
@Frapp Always good enough when the games are as high profile as retro's. Seriously? Metriod prime 1-3,one of gamings best trilogies and you dont like them because theyve only made 1 game every 2 years? I supose nintendo should drop anouma and his team for taking 3-5 years between zelda instalments?
@Frapp 1 game every 2 years on average, whats the problem with that? most studios their size would have the same output. Every game theyve put out has rated 90% plus on average and i dare say tropical freeze will too. They are nintendo's go to team when they need help with a project, im sure they must be very unhappy with them
Still have to beat Donkey Kong Country Returns 3D. World 5 is a pain!
I am very hyped for this game gameplay, level design and music look and sound incredible!
@Rafie i also agree my friend i do wish they would have thought up some cool use for the gamepad but im sure regardless if they did people would've complained that it was either "gimmicky" or not useful instead of enjoying this great platformer. I played the E3 demo and it felt like the next step in the series so ive been hyped since.
There's no question that Nintendo needs to get themselves together but until then i cant hear all these complaints because honestly i have too many games to play on my Wii U
Really excited for this. DKCR was fantastic and very challenging in terms of the bonus levels and I expect this will be very similar in that regard. These games are designed to be precision platforming action, where the only way you're going to get thru a difficult level is repetition and reflex. I'd personally rather have the pro controller in my hand for that, so no complaints here about limited gamepad functionality.
Looks like they have totally nerfed the difficulty. (Of the one game that the last one was just right).
Nintendo does give people the option for the most part but regardless not everyone will be happy. I used to think the nunchuk was a ridiculous idea until i used it and now im sometimes dissappointed when ur not allowed to use it like in NSMBU but at least that was remedied in 3D World.
I cant imagine ZombiU, Batman AC AE, Pikmin 3, WW HD, Wonderful 101, Deus Ex HR, MH3U, Lego City Undercover, NFS MWU, Rayman Legends, Nintendo Land, or Darksiders 2 without the gamepad…but then again thats jus my personal preference.
Still if at the end of the day Donkey Kong Country Tropical Freeze delivers the platforming brain boosting chemicals, that juice the tentacles in my mental projectable...then who cares if they use the gamepad the game is going to be great and most importantly fun so im okay with that
@Waveboy oops forgot to mention u in my response
@Haywired Well said.
i said this last video but mine cart still looks slow compared to last game. Im persnally happy for that but it does seem slow. Same for the rhino. I thought he was just full steam head last game but his 1 seems to be stopping and changing direction and slowing down and speeding up. Maybe I was just hiitng the wrong buttons last game?
Still not sure if it's day 1 but it does look like fun. Too bad they didn't use the Gamepad for the 2nd player like they do in Lego Marvel, when that vidoe first starts DK and Diddy are on opposite ends of the screen. Would be nice if each player could keep their character centered.
I'm not very impressed by the level design, even if this is only supposed to be World 2. Also, why the heck does this game visually look worse than it's predecessor?
Was mildly interested in this title until I heard how they were not implementing the gamepad in any capacity. It looks great though and I hope the fans of DK have a great time playing it!
@Frapp: Rare sold themselves out, so I don't understand what you're even trying to say. Retro is a different company from Rare, so stop expecting one thing out of something different.
@Frapp "Overly easy"
Oh boy, you're in for a treat when this launches
@Frapp First off monolith is split over two teams so you can't include skyward sword, animal crosing, pikmin 3 or link between worlds as part of your argument because they were from the kyoto studio and it's also difficult to know how much they contributed to those games anyway.
But anyway as far as productivity goes, no maybe they don't output the same volume as Monolith but from what i've seen the Japanese have a very different philosophy to working than most western countries.
Also you don't really know what Retro have been working on that we haven't been privy to yet either, it could be that they have another project well along in it's development, maybe we'll find out soon enough.
Can't wait to play it
This game simply looks incredible. And I'm so happy that the enemies/bosses are actually animals again. The enemy design in the original Donkey Kong Country Returns were just stupid. Jumping on evil bongo drums... awesome.
@-KwB- No need to complain, then.
@Damo If they switch to wasting lots of the game on easy levels then it will be worse than last time. (If it is say double the length that will be less of a problem). The first one didn't have any throw away levels like this video.
It looks decent enough but there's always just been something missing from the DK platform games for me, right back to the SNES era, that I just can't put my finger on. They're somehow sort of "generic" when it comes to the core gameplay or something. Or maybe it's just that slightly plasticky rendered look they've always had that I can never quite get into, which makes me feel like the gameplay is kinda generic. I dunno.
Don't get me wrong though. It looks like a solid game.
I also wish Nintendo would make a proper 2.5 Mario game like this too. They've shown with this game and Kirby: Triple Delux (particularly Triple Delux which imo even looks far more beautiful than this game despite being on 3DS), and probably a couple of other games at this point, that you can make solid old school 2D plaforming games with modern fully 3D levels and visuals and that it can look really good without taking away from what makes the more traditional 2D camera view and gameplay so good in the first place.
I want the next 2D Mario game to actually be fully 2.5D with genuinely fully realized levels live we've seen in KDC:TP and K:TD.
@Frapp
Well I've actually really enjoyed a few of the Mortal Kombat games, MK2 and MK (the 2011 reboot game) are probably my favorites, as well as certainly appreciating most of the DKC games. I mean I actually was one of two main artists on Donkey Kong Country Color for GBC at Rare back in the day. although that was just down-converting the original SNES graphics for the most part, but I've just never been that into the whole shiny/plasticky rendered visual style of the games or felt that they were up there with the best of the Mario platformers in terms of pure gameplay perfection. They are definitely very good games though.
That Donkey Kong game on Gameboy was actually really cool. Starting like the classic arcade game and then expanding into something much bigger and cooler.
The "rendered-ish" look of the Mortal Kombat reboot game actually worked really well for me. I think they got the right balance in this case and managed to bring the visuals into the modern era while still remaining very faithful to the look and feel of the original games, getting basically spot on to how I would imagine and expect it to look in this day and age. This Donkey Kong Country: Tropical Freeze game isn't quite working for me visually however. It doesn't look bad but it's just looks a bit weird a lot of the time, sort of plasticky and rubbery, like half of the world is built from blow up rubber objects or something.
The Metroid Prime games are also really good but yeah, I still prefer the likes of Super Metroid over any of the Prime games.
I couldn't imagine calling myself a Nintendo fan and NOT wanting to pre order Tropical Freeze! If I had to pick one game that embodied everything I love about Nintendo, this would be it. If there was one game that I could show someone to explain my taste in video games and why I game Nintendo, this would be it. This franchise single-handedly made me the Nintendo fan I am today (well, this and Metroid Prime series). Sure, I'd played Mario before, but DKC is when I actually grew fond of Nintendo. This game is a dream come true.
damn cant wait for this the first wiiu game that looks amazing this year.
@JaxonH I am very excited for this game and it's gonna be great but I want to hear an opinion from a massive DKC fan and a hardcore gamer: Don't the minecart and regular levels seem more plain and easy than DKCR? I would like to think that this is just because it's early in the game, but already in world 2 of DKCR you had to avoid plenty of cannon balls and alot of platforming, and the mine cart levels were more intense and interesting.
So Jaxon, please, what's your honest opinion when comparing these early levels to the levels of DKCR?
@Damo lol I can't tell, are you saying that he's in for a treat because the game is overly easy, or are you saying it's hard, meaning he complained it was easy?
Sorry if this is a stupid comment, just wanna make sure I understood correctly.
@Funny_Moblin
I watched every gameplay video posted by GameXplain, which covered the majority of levels through world 4, and in my opinion the difficulty has been retained. It's easy to look at platformers and dismiss the difficulty of actually playing the game yourself. Now, I haven't played the game so I can't say anything with absolute certainty, but generally speaking I'm confident the difficulty has been retained having seen the footage I've seen thus far.
As for the mine cart levels, I'll say this: from what I've seen, there are some very tricky mine cart sections in the first half of the game (which is promising considering worlds 4-6 should only expound upon that). However, even in NORMAL difficulty mode, there are no longer one-hit deaths- it has been changed to take away one of your two hearts. Now, as a gamer who literally spent hours on single levels of Returns do to the excruciating difficulty of some of the later mine cart levels, part of me breaths a sigh of relief. The other part of me wants that hardcore insta-death to return. It is possible that there will be an in-game option to retain one hit kills via mine carts, but I wouldn't hold my breath.
So all in all, yes, this game will certainly score in the ballpark of DKC Return's difficulty, albeit perhaps more forgiving in minecart/rocket barrel stages. On the other hand, I haven't seen much of the second half of the game, and it's very possible they use the life during mine cart sections to increase difficulty even farther. I guess we'll find out February 21st.
@Boxmonkey You're not serious right?
@JaxonH Thanks for for the facts and your opinion! You're possibly right about having two heart to increase the mine cart difficulty more than Returns. I haven't thought of that.
I will be a bit disappointed if the difficulty in the second half doesn't live up to or surpasses Returns, but I've recently been thinking that their focus on speed runs makes it almost a win-win.
I'm not sure who agrees with me, but I see difficult levels, especially mine cart levels, as a fabulous work of art in motion. Such chaos, such movement, wrapped with great graphics and art-style.
@Haywired It's just that I'm not really into touch screen controls, there are some minor exceptions like the zeldas for the ds, where you controlled link with the stylus or kirby canvas curse, which to me is the best touch screen based game ever, but even mentioning that, I'm old-fashioned, I prefer physical controls.The touch screen in the gamepad is pretty nice, but to say the reason people aren´t gonna get some games like this that are masterpieces due to the fact that they don't fully support the gamepad is ridiculous from my perspective. I don't really mind if a game uses it or not, I simply prefer when they delegate simple stuff to the touch screen, an example would be ocarina of time 3d, its use is for maps and items, that's it.
@BAGBOY I completely agree. If a game, doesn't need it, why force something unnecessary? What is so innovative that Xbox One and PS4 have done? None of the games bring any innovation regarding controls (I don't know much about the PS4 touch pad though), and people still buy their games.
People are making a big deal because they just want to touch a screen. Guys, this game will not stop you from rubbing that screen all day all night.
@Funny_Moblin Yeah, like the original donkey kong country returns for wii, you could play it nes style, with the minor gimmick of shaking the remote for specific actions, nothing too shabby and unnecessary, just playing it old school would suffice and that was one of the best games on the wii. Like you say, why force the gamepad for something unnecessary here?
@Funny_Moblin We've actually used footage which shows us not sucking - trust me, there are plenty of difficult moments in this game which we didn't record. It's going to offer a stern challenge.
@meltendo Arggghhh me too man!! I have the money...why don't I have it? Lol
@Damo Ah, got it. Thanks!
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