Ittle Dew Screenshot

Earlier in the Summer Ludosity confirmed that it's bringing its title Ittle Dew to the Wii U eShop. It's often been described as a "Zelda-inspired" game, and not in the usual practice of listing popular franchises that have had some minor influence on a game. This really is a game with a strong resemblance to Nintendo's popular series, so much so that before it was confirmed some questioned whether Nintendo would approve of the similarities.

Ludosity's Joel Nyström, speaking to Nintendo World Report, has revealed that he originally pitched the game to Nintendo as a Zelda title; he was politely rebuffed, but told his team could nevertheless work on and release the product with its own branding.

They [Nintendo] certainly don't have any problems with this game... I don't know if it's a secret, but I'm going to say it anyway, I actually pitched this game, as a Zelda game, to Nintendo at one point and they said "well we like to make Zelda games internally but thank you very much. You're welcome to release it as is, for yourself.

In an interesting segment Nyström also reflects on the ease of publishing on the Wii U eShop in comparison to Steam, the PC platform that arguably did the most to fuel the boom in Indie games in past years. Its Greenlight process has had it controversies since — Renegade Kid's Mutant Mudds is one title to struggle in that area — and it apparently makes publishing on the eShop a fairly simple option in comparison.

It's actually easier to publish on Wii U, than on Steam... The thing about Greenlight it that you just don't know, there aren't any clear answers and they seem to be changing their policy, and their CEO is saying one thing and they are acting in another way. I think a lot of developers are anxious about Greenlight, right now.

Ittle Dew certainly has its own style — in humour at least — now, and is still being targeted to hit the eShop before the end of 2013, while their are plans to continue with the franchise in future. Will you be keeping a lookout for it?

Special thanks to Daan Koopman for his assistance.