Originally announced for the DS last summer at E3, Gabrielle's Ghostly Groove ― Natsume's rhythm adventure game ― will now instead launch on the 3DS, utilising the stereoscopic effects to make the ghostly apparitions really jump out at you.
Known for its Lufia series and more recently, for bringing Rune Factory 3 to the DS, Natsume has announced that Gabrielle's Ghostly Groove will now be released on the 3DS this summer. Hiro Maekawa, President and CEO of Natsume explains the change of plan:
As soon as we saw what the 3DS could do, we knew it was the best platform for this game... The way the dancers and effects pop right off the screen is simply amazing. You have to see it to believe it!
The game centres around Gabrielle, who sneezes so hard that her soul shoots straight out of her body. Tasked with going to Monster Town to seek help, players will have to bust out dance moves as well as scaring people if they are to reunite her spirit with her body. We're not sure how much physical moving about players will actually have to do, but if it's just the stereoscopic visuals that Natsume thinks will make it a better game than if it had stayed on the DS, there probably won't be that much.
Comments 10
This was a really cool game at E3. As good as it looked on DS, I can't wait to see it on 3DS. And there's not really any moving involved, as you just trace and tap areas on the screen in rhythm somewhat like Elite Beat Agents.
I've sneezed so hard that my soul shot outta my nose before. Good times.
I dunno. I'd say that this game is nothing to sneeze at.
And it looks... exactly the same! Whatever, I totally understand developers porting their stuff over from DS to 3DS now for higher sales.
"Rhythm adventure", eh? Sounds interesting.
Makes sense since on 3DS it would be one of a handful of games launched in the next couple of months while on the DS it would come during the last avalanche of "we had almost finished it on DS so we might as well launch it and start working on something else for 3DS".
On the original DS, I take it the characters were on the bottom screen where all the touch action takes place. Now it's a generic ghost. From the screenshot it looks like there will be an annoying degree of seperation between what action your told to do on the top screen vs. copying the action on the bottom. I hope that's not the case but I can't see it any other way. Makes it look like a less accessible Elite Beat Agents.
The gameplay is shown on the 3-D screen/ top screen, so I dont know how the gameplay will work. Maybe you use the D-pad to move a cursor around.
@8
Check out Corbs first post. That's what leads me to understand a bit how the game might play on a 3DS. It can't be too easy or comfortable tracing what's going on on the top screen to a beat.
Never heard of this game until this article came out.
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