Every one of Koji Igarashi's Castlevania efforts has its fair share of secrets, and Bloodstained: Ritual of the Night is no exception. The game is packed with hidden rooms and special items, and the coolest of them all is the 8-Bit Nightmare – an entire level which pays tribute to the classic Castlevania games of old.
The level is fairly linear and uses a cool NES-themed art style (complete with fitting music to match), but finding it is pretty tricky unless you know exactly where to look. That's where we come in.
To find the 8-Bit Nightmare stage, you first need to have access to the Hall of Termination section of the castle. You hit this point around half-way through the game, so you won't be able to find the hidden level right from the beginning.
Once you've explored the Hall of Termination, head to the section's teleportation room – we've highlighted it on the map below.
Exit the teleportation room and attack the ceiling of the room you enter. You can use any weapon for this, even a sword which has no 'arcing' attack. You'll see the ceiling crack and then eventually break completely, granting you access via your double-jump move.
The room you enter initially is packed with treasure, and if you somehow broke in by accident and weren't aware of it, you might assume that's all there is to find – but this is classic Igarashi level design.
He's hidden a room within a hidden room, you see. Head to the left of the room and attack the wall, and you'll gain access to a second secret location.
Inside, there's a painting of Igarashi himself (what a card he is!) as well as a bookcase. Push up next to this and you'll enter the 8-Bit Nightmare. A word of warning – this level is insanely hard, even when you're 50 percent of the way through the game. It's perhaps wise to wait until you've got better gear and have levelled up a little more before tackling it for real.
As for the level itself, it's quite short and there are no items (outside of three shards) to collect. However, the end-of-level boss gives you the 8-Bit Nightmare material once defeated, which can be used to upgrade your weapons, so it's worth returning to this area if you want to max your equipment out.
Comments 27
It crushes me that this thing was ported so badly on switch. I’ve been waiting on just 2 major games for several years now this game, and final fantasy 7 remaster, anything else I play is classic games. I want to play this so bad but...Input lag? And lower than 15fps?
My only other option is steam my pc has a 1080Ti in it, and I have a laptop with a 1060 in it, still I wanted this on switch.
Absolutely loving this game on Switch. I'm at 75% map completion and aside from 2 areas of slow down I've had no issues at all.
This game isn't as bad on the Switch as people have been saying. I've already beaten it with 100% in every category, and am in the middle of a 2nd playthrough. All on the Switch. Considering how much less time that they had to work on the Switch version, I'm actually impressed it was able to release (albeit incomplete) when it did. It was originally a Wii U title, but then they cancelled the Wii U version, and started on the Switch instead. However, the other versions (PS4, XB1, PC, etc), all started when the Wii U started. So the Switch version was already behind when it got started. Still, the coming updates will, of course, be a welcome addition. But as it stands, it's still worth getting on the Switch.
@Dilated I agree, me too, I want to play this game.. but i think I agree with some reviewers, if I said IF, you don't see or play the PS4,PC versions, it's fine.. and we saw, they are working on improvements.. let's wait and see.. i will try to play on switch at very worse, perhaps, stadia on november.. since I have a huge backlog on switch (just started on multiplayer in mario maker, fire emblem will be here soon and i still have wargroove and hollow knight) so, plenty of reasons to wait a little bit.. let's hope!
@RiggsHB Exactly. I've had no crashes or anything major happen in my 1.5 playthroughs. Only 2 slowdown areas worth noting. But all in all, a good game. Again, updates will be welcomed, but the game isn't nearly as "unplayable" as some people have liked to claim it is, on the Switch.
I really wanted that game to prove me wrong about Kickstarter funded games. I am very sad to see the current state but hopefully I'll be proven wrong in the near future and have a reason to pick it up
@rex_rex I have a lot of Switch games too, that I'm trying to get through. I now have 55 physical titles, and 73 digital titles, and I'm picking up more for each soon too. Like SolSeraph (digital) and Marvel Ultimate Alliance 3: The Black Order (physical), and more. That said, I destroyed WarGroove already (on both the Switch, first, and then later on PC). Beat every level, beat the game with the best rating on each stage, and everything. I also did the same for the other Advance Wars like game, Tiny Metal, too. Another game I fully beat on the Switch first, and then PC later. Still waiting on a new official Advance Wars game as well. Hopefully one day.
I have finished the game and so far I have had major slowdowns in 4 areas of the game (depends on how long the game was active as well). I have seen around 10 crashes, 4 falling through the level (twice on twin towers) and a variety of small bugs. I would still say that I loved the game, but it was rough. Wait for a month or two, and you will get a definite gem.
Bloodstained: Curse of the Moon II when?
@Lawnachaun cool, yes, I might pick ultimate alliance as well! just waiting the reviews before, hehe! yes, i was enjoying wargroove, but it was VERY hard! hahaha! I gave a pause to focus on the "competitive" online of smash! I had/have a goal to arrive at the elite! but it's so freaking hard also!
@CoastersPaul Replayed that recently. What a fantastic experience! I'd love to see Inti-Creates create a whole line of Bloodstained-branded Classicvania titles.
@Dirty0814 200% agreed!! man, we play switch! we are aware that we can find better graphics elsewhere! but the fun side here, is more than amazing! hehe! but for now, coz the backlog is huge and my wallet small, it will wait a little bit longer! hehe, perhaps a sale?? hope so!
He doesn't drop the 8 Bit Coin and there are shards to collect if you count that as items. Nice "guide".
@Dilated I think PC is the way to go with this one. The Switch cartridge is the early build of the game which will be less than ideal when the servers go down eventually. The digital version will also only be around as long as the servers for distribution are available, unless Nintendo maintains compatibility going forward. Getting it on PC has better long-term prospects if you ever want to go back to it. For me, GOG is the best option as you'll get the updates and can keep the installer files and know that you fully own the game. But I understand wanting it for Switch. It's a shame the state it's in and that it's their best seller.
I don't have the game, so it doesn't really mind, but speaking about spoilers and then writing "8-Bit nightmare" right in the headline doesn't really compute. 😑
I can't stop playing this game. It's so much fun. I've been playing on PC but would love to pick this up on Switch and it looks like some people have issues with the port and other don't. I might just take the plunge and pick it up. I'd love to be able to play this on the go.
I have some gripes with the game on Switch but I in no way regret the purchase and will keep on playing through. It’s a prime example of a game being so well done and so much fun that it’s not even a huge deal running into some small issues. Patches are welcome but it’s totally worth your time.
@RiggsHB
I mirror that experience myself. the two areas i have encountered of slowdown are annoying, granted but not game breaking and the graphical downgrade is understandable but still looks good, The input lag was the only annoyance but i have gotten used to it now and don't even notice it anymore. My missus actually said how pretty it looked, i then told her this was the "ugliest" version and she was very impressed.
Judged on its own merits its a great game with a few performance issues (which will hopefully be ironed out soon) i think its blown way out of proportion
@HIGHscores85 it does drop I did this boss today. Did read somewhere that patch 1.02 added items across all versions though.
@Shufty
For me a couple days ago he dropped the 8bit Nightmare Book and the list of demons shows he has no other drops for the coin.
@HIGHscores85 weird, still a bloody good game
Hi @Lawnachaun, given your comments on Wargroove and Tiny Metal, I wonder if I can ask you which of the two you’d recommend more to a newbie? Despite gaming for several decades, I’ve never really gotten into the strategy genre, but I’d really like to give one of the best (on Switch at least) a try. Or perhaps something like Into the Breach would be a better shout? I’m definitely a fan of pixel art.. but of course, gameplay always takes priority.
@The_Pixel_King I haven't played Into the Breach yet, but a friend of mine, who also loves Advance Wars, WarGroove, and Tiny Metal, says that it's good, and that if you like those 3 games (as I do), then you'd like Into the Breach (which he thinks I will). He likes it. I just can't personally say, first hand, if I do, as I haven't tried it yet. So I'm afraid I can't speak for Into the Breach, tho I've heard good things about it. I might try it soon, but I haven't yet. So I'll leave that game out of this for now.
That said, have you played Advanced Wars. I'm a huge fan of Advance Wars, myself. And, since both WarGroove and Tiny Metal have both been called the "Successor to Advance Wars" when they were both released (Tiny Metal released first). Of the two, WarGroove, or Tiny Metal, I would say that Tiny Metal is a lot more like a direct successor to Advance Wars, while WarGroove is more like a cross between Advance Wars and Fire Emblem.
Tiny Metal, like Advance Wars, has a modern-like army, on a grid based map, in a turn-based style. There are similar types of maps, and buildings to capture, and units to build and use, that basically work in the same way. Be it land, air, or sea vehicles. Story is similar, tho shorter. It also has a lot of Skirmish maps to play as well, tho not as many as Advance Wars has. The strategies used are largely the same. The maps looks similar, tho are presented in a more 3D way, as opposed to Advanced Wars 2D style. This game is basically a modern Advance Wars under a different name. Tho one new feature is that you can attack the same enemy with multiple units at the same time. In Advance Wars, you can't stack your attacks, tho you can surround your opponent, and attack one at a time, with each unit taking counter-attack damage in return. In Tiny Metal, you can surround your opponent, and choose the option that allows for group attacks, and it won't fire yet. Instead, it'll let you get another unit and you can choose to attack, or set up to wait and attack too. You can set up from all 4 sides directly (except the 4 diagonal directions), and including all long range attacks from any unit in range, and when you set the last unit, you tell the last unit to actually fire, and boom, it will have ALL of the units that you set to attack at the same time, to, well, all attack at the same time. The unit being attacked can not counter-attack until all of the offensive units make their attack first, which will most likely kill it. However, if it does survive, then it will ONLY counter-attack the last unit that you had initiate the attack (unless it's a ranged attack that can't be counter-attacked). It's a good way to take out tough enemy units without taking much damage yourself, but, it does take all of the turns for the units that were used, which will, of course, leave them vulnerable to be attacked on the opponents next turn. Like Advance Wars, attacking from behind will cause more damage than attacking from the front. Also, if you play the Story Mode, and find hidden spots on certain maps, then you can unlock different Commanders. Each commander controls a different specific unit type. And, once you unlock them, then you can 'buy' them from specific spots on maps. Kind of like it's own specific Barracks, that houses all of the Commanders that you unlocked. Only, these are 1 time use only spots. So pick the Until that you feel is best suited for that map. Some maps have 3 or 4 of those buildings, so you can get multiple Commanders on different maps. Basically, if you pick the Heavy Tank Commander, you get a regular Heavy Tank unit, but, it's more powerful than the regular Heavy Tanks you buy/build from the barracks. They do more damage, and have more health, but they can be destroyed. And if destroyed, you can't get them again on the same map. So be careful with them. They are not overpowered. Just slightly more powerful than whatever vehicle they represent. There's one commander for each unit type, so be sure to find them all. They have no superpower. They are basically just upgraded units of whatever unit-type they are based on. But otherwise, yeah, this game is exactly like Advance Wars. So if you've played Advance Wars, then you know exactly what kind of game this is. It's the exact same thing, but in a more 3D setting, with the new features I've already described.
WarGroove, on the other hand, also has a grid based map, in a turn-based style, but it has more of a fantasy style to it. Not so much like Fire Emblem, but nothing like Advance Wars, other than the cartoony nature of the art-stryle/graphics. There are different actual Commanders in the game. Multiple Commanders for each Faction. Each has their own special moves. Like, one can heal units, and another has an AoE attack, etc, etc. Each are different. Some missions require that you keep these units alive, as your match will end the moment they die, regardless if you are dominating the game or not. Unlike Tiny Metal, where if your Commander dies, you just lost a powerful unit, but the match continues. The Commanders are much much more important in WarGroove. Gameplay wise, it's also like Advance Wars, in that you capture buildings, build units, and attack your opponent, etc.., but it also feels more like a Fire Emblem game, in story, and in gameplay. The fantasy setting, and characters, makes for a much more interesting story. It definitely has the better story of the two. Also, you can actually create your own levels in WarGroove too, and upload them to let others online play them, Super Mario Maker 1&2 style. That's a big thing. I've made my fair share of levels in that game too. There are all kinds of different designs in each of the different factions, for the same units. In Tiny Metal, all of the units in each faction are basically the same, just a different color. In WarGroove, each faction has their own civilization style/race, and thus, each has their own unique look to each unit type. So it looks, and feels, much more varied. It also uses a brighter color palette, so it looks more colorful too. Definitely has a much less militaristic look/feel to it than Tiny Metal has. However, you can't always go by the predicted damage that the game shows you in the pre-attack. Whatever % it tells you, it will always randomly pick a % that is +/- 5% from it. So, if it says 35%, it will cause anywhere from 30% to 40% of damage. So, even when it says 100%, it still could only cause 95% damage, which means that 100% damage is not always a guarantee kill. So keep that in mind, and plan your strategy accordingly, just in case, as I have had a lot of 100% damage attacks not actually kill off that unit. Also, WarGroove has a singleplayer "puzzle" mode, which gives you pre-setup maps, with a specific goal (usually in a turn limit), and you have to figure out how to complete the map objective in the allotted turn amount.
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So, just to keep this from becoming too too long. Both Tiny Metal and WarGroove are like Advance Wars, in gameplay. You capture buildings, which creates income, which allows you to build bigger/better units, to attack your opponent with. But TinyMetal is a much more serious, and direct take on Advance Wars, while WarGroove is a more fun, fantasy style game, with a better story, and you can create your own levels, as well as play pre-made Skirmish levels. So, personally, I'd have to give the edge to WarGroove. But I like both, but being able to create your own levels, and upload them, and play other peoples levels, is definitely a plus that Tiny Metal doesn't have.
However, I must also point out that "Tiny Metal 2: Full Metal Rumble" comes out next Thursday, the 11th. Which I will definitely pick up. So, if you ask me right now, I'd probably lean towards WarGroove over Tiny Metal 1, tho I really, really liked both. But, since I'm not sure what Tiny Metal 2 will bring to the table, it's possible I may pick Tiny Metal 2 over WarGroove. So, if you want to wait a little longer, I can get Tiny Metal 2 (since I'm going to get it anyways), and you can wait for my review on that first, if you'd like. Up to you. Either way, whatever you choose to get, I'm sure you'll have fun with it.
@The_Pixel_King I love the genre, so it comes as no surprise that I would highly recommend both Wargroove and Into the Breach. I liked Into the Breach a bit better, which isn't a knock on Wargroove, I just thought Into the Breach is an absolutely amazing game. One thing I would say though, it that I feel it plays almost more like a puzzle game than a strategy game, due to the limited number of units on the map at a time, perfect knowledge of the enemies' next moves, and short battles. I absolutely love the way it plays, just wanted to let you know it plays differently from most turn based strategy games.
@Lawnachaun maybe I'm just unlucky, but even after the update I had 5 crashes, 3 trying to read a certain book, then after I had given up on the one book I had 2 more, one with a chest, one after a boss. I ended up grabbing on Xbox, and it's a fantastic game. I'm sure after patches it'll be up to snuff, and I'm holding onto it as I'd love this adventure on the go, but out of the gate it's a frustrating romp.
@XBontendo Sorry to hear it. I'm halfway through a 2nd 100% run, and I still haven't had a single crash with the Switch version. Some slow downs in certain spots. But nothing game breaking. Not sure what's causing yours to crash, but I haven't experienced it yet, myself. Knock on wood.
@The_Pixel_King So, I officially bought Tiny Metal 2: Full Metal Rumble, but I haven't had a chance to play it today. I've been busy getting ready all day. Heading down to San Diego tonight for Comic-Con next week. Will have plenty of time to play it there, before the event. So I'll let you know how it goes.
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