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Topic: Legend of Zelda: Skyward Sword

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LzWinky

Tasuki wrote:

Ok thanks Zezzy didnt know if you had to buy the stuff or find it guess I am still early on in the game where I cant find the stuff.

The fortune teller tells you what drops certain items if you select "Treasure"

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kkslider5552000

lz20XX wrote:

Tasuki wrote:

Ok thanks Zezzy didnt know if you had to buy the stuff or find it guess I am still early on in the game where I cant find the stuff.

The fortune teller tells you what drops certain items if you select "Treasure"

that isn't unlocked until later IIRC

[Edited by kkslider5552000]

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Blaze

Can anyone help me out? Fighting Ghirahim for the 3rd (and what I presume the last) time. It's easy to knock him off the platforms at the start, but when I try to hit his gemstone to do damage I can never get the jab to work. It keeps instead doing an upward spin attack instead which is really frustrating! I've done what the controls say, just to thrust the Wii Remote forward but I just can't get it to work, it's really fiddly! Please help, I don't want to end up stuck right at the end of the game!

[Edited by Blaze]

kkslider5552000

yeah, the stab can be like that at times.

There's a specific way you're supposed to do it. Unfortunately, I can't really describe it.

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Chris720

Yeah, stabs really don't work in this game... I always find myself doing a horizontal or vertical attack instead. :/

Also, is it me or are the dungeons/temples in Skyward Sword kinda... short? I easily finished Ancient Cistern in under an hour. And the three other dungeons before hand took me around 1hr 30mins to 2hrs each approximately. This is also my first playthrough and I'm not using any walkthroughs, tips or cheats.

Absolutely amazing dungeons and temples, but they just don't seem to last long at all... which is kinda sad really.

[Edited by Chris720]

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Woots

Anybody know how to make it look not horrible on a 4:3 non- HDTV?

I've made a huge mistake.

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Blaze

xDemon720x wrote:

Yeah, stabs really don't work in this game... I always find myself doing a horizontal or vertical attack instead. :/

Also, is it me or are the dungeons/temples in Skyward Sword kinda... short? I easily finished Ancient Cistern in under an hour. And the three other dungeons before hand took me around 1hr 30mins to 2hrs each approximately. This is also my first playthrough and I'm not using any walkthroughs, tips or cheats.

Absolutely amazing dungeons and temples, but they just don't seem to last long at all... which is kinda sad really.

Hmmmm, well the Sky Temple (The final one) took me about 2 hours, and I think that was the longest dungeon. I could see many people taking longer though, because there are some really tricky puzzles in there. I just seem to be able to do the hard puzzles easily, and get stuck on some really minor thing like shooting a switch that's above my head. Although, for me it was the Ancient Cistern that took the longest. I think it took me just over 2 and a half because I got stuck and just stupidly wandered around for about an hour searching for nothing in particular. Still, I think SS is my favourite Zelda. My only complaint about the game is the difficult jabs. Something others seem to hate is the art style, but I actually like it. I think it's because I'm playing it on such a tiny screen though. On my 22" HD TV it looks really nice, but I tried it once downstairs on my 42" TV and.... well, yuck. The backgrounds completely blurred out of existence and the textures were so mushy. But honestly, if you people have access to a smaller TV, use it. Skyward Sword looks all the better for it.

Chris720

@MiracleBlaze I hated the art style when it was first revealed at E3, but playing it in person, the art style is really amazing!

My only complaint is the temple length and the controls, they work perfectly, but having to re-center your cursor when it goes tipsy is just annoying, especially during boss fights... why they couldn't have just used the IR sensor I do not know.

And for you guys who haven't figured it out yet, you have to use the remote to aim, not the sensor bar... and to be honest, it works... until it thinks the far left is the centre of the screen. e.e

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Blaze

xDemon720x wrote:

And for you guys who haven't figured it out yet, you have to use the remote to aim, not the sensor bar... and to be honest, it works... until it thinks the far left is the centre of the screen. e.e

Lol. Thought I was the only one with the sensor bar flying left.

Nintendo6400

xDemon720x wrote:

@MiracleBlaze I hated the art style when it was first revealed at E3, but playing it in person, the art style is really amazing!

My only complaint is the temple length and the controls, they work perfectly, but having to re-center your cursor when it goes tipsy is just annoying, especially during boss fights... why they couldn't have just used the IR sensor I do not know.

And for you guys who haven't figured it out yet, you have to use the remote to aim, not the sensor bar... and to be honest, it works... until it thinks the far left is the centre of the screen. e.e

Honestly that never bothered me.

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LordTendoboy

xDemon720x wrote:

@MiracleBlaze I hated the art style when it was first revealed at E3, but playing it in person, the art style is really amazing!

My only complaint is the temple length and the controls, they work perfectly, but having to re-center your cursor when it goes tipsy is just annoying, especially during boss fights... why they couldn't have just used the IR sensor I do not know.

And for you guys who haven't figured it out yet, you have to use the remote to aim, not the sensor bar... and to be honest, it works... until it thinks the far left is the centre of the screen. e.e

That's weird, I always aim by pointing the controller at the sensor bar, and it still works just fine.

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zezhyrule

tendoboy1984 wrote:

That's weird, I always aim by pointing the controller at the sensor bar, and it still works just fine.

Well when using the IR, you should be pointing at your TV anyway, not at the sensor bar :3

Try it out, center it pointing completely away from the TV or below it or whatever. It'll work fine. It doesn't matter where you point it, it's not like it wouldn't work when you point it at the sensor bar thing.

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Chris720

The only time it uses the sensor bar is when you have to put the cursor into the middle of the screen after calibrating the Wii Motion+

I always wondered why it went over to the far left even though I was pointing directly at the screen, then I figured it out, I centred it when I was pointing it behind me and it worked fine as if it was pointing at the screen anyway... it's pretty nifty, but you have IR tracking, why not use it? :/

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LordTendoboy

zezzy wrote:

tendoboy1984 wrote:

That's weird, I always aim by pointing the controller at the sensor bar, and it still works just fine.

Well when using the IR, you should be pointing at your TV anyway, not at the sensor bar :3

Try it out, center it pointing completely away from the TV or below it or whatever. It'll work fine. It doesn't matter where you point it, it's not like it wouldn't work when you point it at the sensor bar thing.

When playing a normal Wii game (that only uses the IR sensor) I always point in the general direction of the sensor bar, since the sensor bar is what reads the Wii Remote's pointer icon thing.

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LordTendoboy

xDemon720x wrote:

but you have IR tracking, why not use it? :/

Exactly. I mean, holding the controller vertically while doing the archery game is fun, but for general-purpose aiming (like in shooters), I'd prefer using the IR sensor.

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Henmii

Yesterday I finished Skyward sword, so here is a little opinion of mine. If you haven't finished it yet: There are a few spoilers ahead!!

Overall I think it's a fun Zelda, but definitely not among the best! The graphics are a mixed bag. Sometimes beautiful, some times bad. Nintendo tried a cross between Windwaker style and Twilight princess style, but in my opinion both are better then Skyward sword style. The music is also mixed. Some tracks are awesome and some are a bit less. As for swordplay: It is fun and it works. But it didn't blew me away as much as the touchscreen controls in Phantom hourglass and Spirit tracks. Though in both instances I would not cry if they went back to button controls. I don't have trouble with the schemes Nintendo came up with so far. The first bunch of bokoblins and the first Ghirahim battle gave me lots of trouble though.

As for the structure of the game: There are only 3 different areas and sadly they aren't linked. However, they are pretty big. Especially Lanayru desert was big and probably the best part of the game, with the cool robots, prehistoric snails/prawns and all the timeshift stone stuff. However, there is not really a single dungeon that really stands out. Lanayru mining facility is probably the best, though it has not the magnitude of lets say City in the sky from Twilight princess. The most dissapointing dungeon probably is Ancient cistern. It looks awesome and you hope for a very big and complex dungeon. But when you have discovered you have to flip certain lily leafs to get further, the whole level is pretty short and easy. And the whip isn't that great either since you can't hit enemies with it like in Spirit tracks. The boss was pretty fun though. Overall the game's puzzles are very easy. Only in the pirate hideout and in the last level there was a instance where I had to think for a few minutes to find the solution. But for the rest it was smooth sailing. Spirit tracks had much harder puzzles.

The best item probably was the gust bellows. And the beetle was pretty fun too. The silent realms where a lot better then the boring Wolf-parts from Twilight princess, because they where shorter and I think also in a smaller space. It wasn't that bad. I also loved the Kikwi's and the Mogma's. And the flying was fun too. The biggest dissapointment though was The sky. This could easily have been the sea from Windwaker in scope. But sadly it's just a very small hub with almost nothing to do. And it's only around the 50 hour mark that you learn your true objective.

It isn't a small game though! It took me 75 hours and I have still not found everything. While I am not a big fan of Ghirahim (though I loved the scary ritual he pulled on Zelda), his fights where probably the hardest and most fun. The first battle looked boring to me on the internet, but when I finally played it I had to admit it was great! Never before did a first boss give me so much trouble! And he did look during the last battle! As for Fi: Awesome design but bad voice. I hate autotune!

So what should Nintendo do next? Going back to the Windwaker style (I guess they can improve it a lot on the Wii u), or using the awesome realistic style they showed in the Wii u demo, or coming up with a totally new style. As for Skyward sword style: I only want to see it again if they can REALLY improve it! And I also want Young Link back. What's wrong with young Link in a homeconsole Zelda nowadays? I would love to see Retro studios or Nintendo's Tokyo studio on the game. But if they decide not to, then at least get the puzzle-makers from Spirit tracks to come up with awesome puzzles again but this time in a 3D eviroment! But the next homeconsole Zelda is far of. First we get a 3DS Zelda. I am sure about that. It will have 3D. The rest is a guess. But the last 2 handheld Zelda's where great (especially Spirit tracks), so I look forward to it!

So overall it was a mixed Zelda, but I had certainly fun. Let's see what they do with the next Zelda!

[Edited by theblackdragon]

Henmii

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