Topic: What calculations does the Wii's processor make and how does it work?

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I need that information for a college project.

How is the information processing flow carried out? Where does it send information when the Wii is turned on, and where does it receive it from? Which path is taken by the motherboard when using it?

If possible, I would like to know what exact calculations need to be done by the processor.

I need very detailed information. I couldn't find it anywhere. At least not in as much detail and as specific as that. Sorry if my question is confusing, I don't understand Hardware very well yet.



Sorry, but this website isn’t the best place for that kind of information. I’d suggest asking your question on either a Wii subreddit or on the website GBATemp.

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@StarPoint Thank you! I posted on the Wii subreddit, and I'm waiting for the mods to approve the post. I didn't know about GBATemp, I'll try making a post there as well!



@Rambler Thank you! I think I needed information more specific than that, but it is already a great help!



Curious what the degree is for a question where it's hard to tell if it's incredibly vague or oddly specific. Especially given it's about the Wii which is literally discontinued hardware. I am assuming like, 1st year for maybe something like a game design degree or something? If so, I don't think you need to go that deep

I mean, what calculations does the Wii processor make? Well.... any calculations? If you were to develop for it you'd be developing in C++ and C++ is Turing complete so RAM and time permitting? You can run any calculation. And the same would be true of pretty much anything with a bit of silicon in it. The only thing a bit unusual about the Wii, by today's standards at least, is that it had a PPC RISC CPU and it was only a single core processor. Which doesn't impact "what calculations" it can do but would impact how they could run

In terms of how it executes them. I think you're probably misunderstanding the assignment if you're thinking about where it goes on the motherboard. I suspect you need to take a few steps back. What actually happens is you put the disc in. The optical drive first looks at the disk and checks a section in the middle of the disc, if this is missing it'll refuse to go any further. If its there? The OS is written in such a way that it'll look for specific files on the disc. Some are for the game name/logo and things like any software updates the game requires. Also there is the game's main executable file. When you start the game? It'll run that executable

What exact calculations it'll run? ..... depends on what's in the code you're running?

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