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Topic: What were Skyward Swords biggest flaws? How should Nintendo address them in the next game?

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SCRAPPER392

kkslider5552000 wrote:

Sony_70 wrote:

Honestly the only way to fix is to Skyrim/Xenoblade the world up

amusingly, that's apparently exactly what they're doing.

I agree. They just need to not make it as complicated.
I understand Skyrim/Xenoblade type overworlds just fine, but it's just more appealing to both returning and new players alike to make things simpler.

Qwest

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shingi_70

SCAR392 wrote:

kkslider5552000 wrote:

Sony_70 wrote:

Honestly the only way to fix is to Skyrim/Xenoblade the world up

amusingly, that's apparently exactly what they're doing.

I agree. They just need to not make it as complicated.
I understand Skyrim/Xenoblade type overworlds just fine, but it's just more appealing to both returning and new players alike to make things simpler.

Skyrim being the most popular scrolls game and launching the series into the GTA/COD/Mario sales charts says different. i know a ton of people who's first eler scrolls game or wrpg was skyrim and they loved it.

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SCRAPPER392

@Sony_70
I'm not saying it's bad the way it is. First of all, it won't be identical. That's just not the way Nintendo goes about adding features to their games that are similar.
Like I said, I'm fine with the way it is now, but I think they can improve it anyway. If it's not broke, don't fix it. Refine/optimize/simplify it(more), and that's only in comparison.

Edited on by SCRAPPER392

Qwest

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kkslider5552000

Sony_70 wrote:

SCAR392 wrote:

kkslider5552000 wrote:

Sony_70 wrote:

Honestly the only way to fix is to Skyrim/Xenoblade the world up

amusingly, that's apparently exactly what they're doing.

I agree. They just need to not make it as complicated.
I understand Skyrim/Xenoblade type overworlds just fine, but it's just more appealing to both returning and new players alike to make things simpler.

Skyrim being the most popular scrolls game and launching the series into the GTA/COD/Mario sales charts says different. i know a ton of people who's first eler scrolls game or wrpg was skyrim and they loved it.

because they made it simpler

of course Zelda should be simpler because one is a nerd-tastic RPG and the other is Zelda

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Kewlan

MrWalkieTalkie wrote:

Kewlan wrote:

None.
It was perfect in my eyes. I loved EVERY SINGLE PIXEL (everything) of it.

I've heard A LOT of people complain about the controls working. I guess you and I are two of the few who actually got it to work. (And liked it...)

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Banker-Style

.There's a certain already annoying boss who you have to fight so many times,it just got boring.

.The Sky was empty and in all honesty really to boring explore.

.Having to recalibrate the Wii Mote.

.Fi,who not points out the blantantly obvious all the time,also moans about the massive issue of your batteries nearly dying.

I did enjoy Skyward Sword,but I just found it quite a slog to go through,Twiligh Princess on the other hand was brilliant.

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Chandlero

I played the whole game Skyward Sword while being upright in front of the TV. It was an amazing experience, because it wasn't just a video game but a game with real motions. I didn't have any problems with the controlling. Everything worked fine for me, even the Nunchuck-blow worked for 100%. I was concentrated and really into the game.
Okay, my wife were entertained by me and my strokes, but I really enjoined swinging the sword in real-time.

Maybe, because I was standing the whole time, I don't have any controll problems.

I think the motion controll was THE amazing feature in the game and one has to get into this new control to enjoy the game experience. If you are bugged by the control working, the game won't work for you.

Edited on by Chandlero

RedYoshi999

I'm just going to come out and say it, but I didn't really enjoy Skyward Sword at all. I have no motivation to try and finish it, and it doesn't really feel like a Zelda game. Although, my history with Zelda games is odd. It often takes me over a year to finish one, because I get stuck at a certain point and never feel like going back for months (I'm weird like that.) Ocarina, Wind Waker, Twilight Princess and now Skyward Sword have all done that so it shouldn't be too surprising. But, SS hasn't captivated me at all from what I've already played. While I love WW and TP's art style separately, the blend in SS doesn't appeal to me. Progressing is slow, overworld is barren, not a fan of upgrading items and the 1:1 controls annoyed me. But the thing it lacks the most is atmosphere. I don't have the sense of being on an epic quest, and I kept slugging through it to hopefully get it to pick up, but it didn't. And where is the epic music?

While I'd love to get back into it and enjoy it as many others do, I don't really feel like it's worth it from what I've seen. That is what I want to avoid in the next Zelda. (at least Wind Waker HD is coming to satisfy my Zelda needs)

RedYoshi999

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Olaf-symbiote

I loved Skyward Sword and thought it was a big step up from TP (which was still awesome too), but even so, SS had a few design flaws:

  • Fi's frequent hints about everything, especially the batteries/hearts low thing
  • That fact that every single time you return to the game, they repeat the treasure/bug descriptions. This aspect actually became WORSE in SS compared to TP; in TP, they only did this for rupees
  • The countless textboxes they just have to repeat every single time you buy items/potions and participate in mini games. This is just plain annoying. It's like the designers wanted to make these features as cumbersome as possible.
  • The tiny text font. Even on mah big TV it's still far too small. I'm dreading the day they release Zelda Wii U with even tinier text. The worst thing is, the textboxes ARE big enough to contain a bigger font. C'mon, Nintendo, don't be like the other developers and make the text almost unreadable.

I enjoyed everything else like the story, characters, areas, etc.

Edited on by Olaf-symbiote

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JimLad

Mytoemytoe wrote:

Want to hear what you guys think but I thought it was just too simple. The world was barren, and once you got over how relaxing it is to fly around with the bird, you realized that there wasn't much of anything to see in the sky. Worse, the best part of Zelda games, the discovery of new weapons, was made almost an after-thought. You actually fill up your weapon wheel far before the end of the game. That was just a huge disappointment to me.

Pretty much everything you said. The world was barren with very few memorable NPCs (plus the fact they made you repeat so much of it). Tragic really because I loved the motion controls. Definitely my least favourite in the series.

JimLad

Electricmastro

Banker-Style wrote:

.There's a certain already annoying boss who you have to fight so many times,it just got boring.

.The Sky was empty and in all honesty really to boring explore.

.Having to recalibrate the Wii Mote.

.Fi,who not points out the blantantly obvious all the time,also moans about the massive issue of your batteries nearly dying.

I did enjoy Skyward Sword,but I just found it quite a slog to go through,Twiligh Princess on the other hand was brilliant.

Dat awkward moment when Fi says your batteries are almost drained even though they've only been used halfway...

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DELETE_ACCOUNT

I found it was less interesting, had no replay-ability interest and was too simple compare to the other recent Zelda's. Still a great game, but I traded it in fairly quickly after one play through, whereas I kept Twilight Princess to play again one day.

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Orngeblu

I don't really remember my experience that well, but I do recall being bored around the time of the first dungeon, and before it I believe. I liked the...ugh, whatever it's called, it's like a water temple, and it's gold... >_> I forgot what it's called. That was my favorite dungeon. I found the final boss to be pretty tough, actually. I think I found a pattern before I beat him, but I wasn't gonna go back and see if I could beat him more easily. (If I remember correctly, sometimes the lightning would not come fast enough, or when it did, I had no time to attack him before he came at me.) Upgrading equipment wasn't very rewarding, either.

Edited on by Orngeblu

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Snagrio

SS is my first Zelda, and I've just started playing it today, so obviously I'm not in a position to properly judge. But nonetheless, I'll throw in my thoughts so far.

First off, the fact that you have to almost constantly reposition the control is highly annoying. Already I've had several incidents where I hit the wrong button and had a tutorial repeated because the mouse was completely off from the remote.

On the upside, I really loved Zelda's character (so freaking cute!), if only I got to spend more then ten minutes with her before she disappeared...

And that's pretty much it. I've only just left Skyloft so again, I've only started the game and can't give a genuine view on things as of yet.

Snagrio

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Orngeblu

WingedFish wrote:

SS is my first Zelda

Excuse me? >:/ You should play more.

Edited on by Orngeblu

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luisesteban

Warruz wrote:

MY final gripe was the running around as a spirit collecting those little orbs was OBNOXIOUS!

WHAT????

That part of the game is amazing and challenging.

Also, in Twilight is a very similar part.

Edited on by luisesteban

luisesteban

irken004

I just didn't think the flying with a skyloft was very zelda-esque. That's my biggest complaint. Also having to fight the giant sealed monster a few times got very annoying.

Snagrio

Orngeblu wrote:

WingedFish wrote:

SS is my first Zelda

Excuse me? >:/ You should play more.

Okay, okay I guess I should explain in more detail. Technically, SS isn't my first Zelda game. I've dabbled with OoT on my brother-in-law's Wii (but never got past the forest), and went through the anniversary edition of Four Swords with a friend (and if it wasn't for said friend I never would have completed it), but other then that SS will be the first game I actually play and finish myself. I haven't gotten into the series thus far simply because I'm not good at Zelda games and others like them, so there's that too.

But I do plan on picking up Wind Waker HD at some point since you guys praise it so much.

Snagrio

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DefHalan

I haven't beaten Skyward Sword but it is one of my favorites, up there with A Link to the Past and Wind Waker. I hope they don't change too much. I really like the sword controls!

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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Mahe
  • Filo or whatever the annoying sidekick was called. Her comments were not "funny" or "cute" at all, just incessant babbling and mind-numbing hand-holding.
  • Boring characters. The side characters have pretty much no personality, they're not interesting like they were in Twilight Princess or Link to the Past.
  • Fetch quests and repetition of old areas. You really couldn't be bothered to make more actual locations, Nintendo?
  • Boring gameplay. There's too little action and actual exploration. There are too few enemies and they aren't threatening in the sense of "wow, this is a big battle!"

Skyward Sword's development was stopped midway through and then they made this thing. But the game became so rushed that it's probably the lowest point of canon Zelda games (not counting things like the CD-i games).

Mahe

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