I rarely watch footage of the 3DS version. Mainly because I'm more interested in it's console counterpart, and the fact that I'm getting the 3DS version day one, I don't want too many spoilers for it. However, I recently watch footage of the 3DS version, and I'm going to be completely honest here; it looks very boring. And what I mean by boring, is the gameplay and artstyle. It just all looks bland and not very fun. I wanted to fall asleep while watching the footage, to be honest.
Don't get me wrong, I'm still buying it, it's just that it seems bland and boring. But I really need to play the game for myself to see.
I am with you, the 3DS one is bland. I found it hard to keep and eye on my character when I played it at E3, felt like Greninja kept blending in with the background. I am still getting it day one. Hoping the optional character boarders make it easier to see (going to turn those on MAX)
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
I rarely watch footage of the 3DS version. Mainly because I'm more interested in it's console counterpart, and the fact that I'm getting the 3DS version day one, I don't want too many spoilers for it. However, I recently watch footage of the 3DS version, and I'm going to be completely honest here; it looks very boring. And what I mean by boring, is the gameplay and artstyle. It just all looks bland and not very fun. I wanted to fall asleep while watching the footage, to be honest.
Don't get me wrong, I'm still buying it, it's just that it seems bland and boring. But I really need to play the game for myself to see.
I am with you, the 3DS one is bland. I found it hard to keep and eye on my character when I played it at E3, felt like Greninja kept blending in with the background. I am still getting it day one. Hoping the optional character boarders make it easier to see (going to turn those on MAX)
I was always under the assumption that on the 3ds version it zooms in on the players character on their individual screen
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They better fix the yellow devil issue. It's such a nice stage,but the fact that there's no way to avoid him is a pain. it was the only stage I played on that was bad.
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I'm always watching footage of it and love the artstyle and it seems so awesome. I don't get how you fall asleep while watching it. It looks better than Brawl and Melee IMO.
Does this look bland to you? Also, The Song of Time plays to fix the bridge.
I rarely watch footage of the 3DS version. Mainly because I'm more interested in it's console counterpart, and the fact that I'm getting the 3DS version day one, I don't want too many spoilers for it. However, I recently watch footage of the 3DS version, and I'm going to be completely honest here; it looks very boring. And what I mean by boring, is the gameplay and artstyle. It just all looks bland and not very fun. I wanted to fall asleep while watching the footage, to be honest.
Don't get me wrong, I'm still buying it, it's just that it seems bland and boring. But I really need to play the game for myself to see.
I am with you, the 3DS one is bland. I found it hard to keep and eye on my character when I played it at E3, felt like Greninja kept blending in with the background. I am still getting it day one. Hoping the optional character boarders make it easier to see (going to turn those on MAX)
I was always under the assumption that on the 3ds version it zooms in on the players character on their individual screen
That wasn't happening at E3, maybe there is an option for it which wasn't available. Not sure if I would use the option even if it was there
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
They better fix the yellow devil issue. It's such a nice stage,but the fact that there's no way to avoid him is a pain. it was the only stage I played on that was bad.
I'm pretty sure the reason why the yellow devil appeared so frequently is because Sakurai wanted people to experience the boss. I bet in the final version of the game the yellow devil will act similar to the dragoon item. Meaning he may or may not appear every time you play at the stage.
I do hope there is an option to turn bosses off. I'm OK with the Gerudo Valley hazard though. The stage looks awesome on both versions, and sure the Yellow Devil is fun at some timss, but when he appears too much, it's just annoying.
Back when Sakurai was explaining the differences between Marth & Lucina, he said:
"With the Wii Fit Trainers, the male and female Robins, the Villagers, and Little Mac, varying their appearances and voices works just like selecting alternate color variations. However, whenever there is even a small difference in abilities, that character gets an actual roster slot. That is why you can select Lucina individually."
And with that, he pretty much says that 2 completely different looking characters could be paired under the same slot if their moves are both exactly the same.
So that got me thinking, what if Sin & Punishment could have 2 reps that would count as 1: Isa Jo & Kachi from Sin & Punishment Star Successor.
They play exactly the same back in their game, so why not include both of them under the same slot that would read as "Isa Jo & Kachi" and you pick either one as you would a normal color swap.
What always annoyed me with the Yellow Devil was that no one ever seemed to even try killing it. So it becomes no different from a stage hazard.
I remember 1 match I tried to focus on the Yellow Devil but it ended up wasting two of my lives and he left before I could kill it. That eye was way too hard to hit ib my opinion
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
What always annoyed me with the Yellow Devil was that no one ever seemed to even try killing it. So it becomes no different from a stage hazard.
I remember 1 match I tried to focus on the Yellow Devil but it ended up wasting two of my lives and he left before I could kill it. That eye was way too hard to hit ib my opinion
It should be larger.
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Sin and Punishment doesn't deserve 2 reps. It deserves 1 at most.
That's what I'm saying. They're 2 characters who would technically count 1 because they'll both share the same slot on the roster because they would play exactly the same.
You guys took the words out my mouth. I'm so hyped for the SDCC tournament, even though I won't attend. I'm just happy I got more Smash footage to hold me over until October. Hope there'll be a sort of mini tournament online hosted by NL. Wonder if we'll get something similar to community codes in MK7.
I too am excited for Smash Run (I didn't get to playit but my wife did and said it was fun) in the 3DS version. I was just ccommenting on how hard it was to see my character at E3. I am hopeful bigger outlines on the characters will help
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
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