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Topic: Rayman Legends

Posts 21 to 40 of 46

Socar

@NightmareEater: Its not even like Rayman 1 or 2 for that matter. This game is simply garbage. I played through the whole thing 100% it and the rewards you get are outright underwhelming.

I can't understand how anyone would love this better than even origins which I still hate but its atleast better than legends in every way possible.

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Socar

@CanisWolfred: But its not even fun....its all just boring with little to no memorable level design. The only fun thing is the music levels but that's just it.

I'd rather play DKCR over this.

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Joeynator3000

I enjoyed it...>.>
Especially the music levels.

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Grumblevolcano

While I like Legends the most, I've seen footage of Rayman 1 and can understand @Artwark's view. In some ways you could consider it "casualization" of originally difficult franchises. I'd bet if Nintendo ever decide to make a new F-Zero game and make it easier then a lot of F-Zero fans will be angry solely because F-Zero has always been a franchise with very difficult games where the final home console entry being by far the hardest.

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CanisWolfred

Grumblevolcano wrote:

While I like Legends the most, I've seen footage of Rayman 1 and can understand @Artwark's view. In some ways you could consider it "casualization" of originally difficult franchises. I'd bet if Nintendo ever decide to make a new F-Zero game and make it easier then a lot of F-Zero fans will be angry solely because F-Zero has always been a franchise with very difficult games where the final home console entry being by far the hardest.

Have you played Rayman 1, though? That game is infuriating. The new games aren't easy by any stretch of the imagination, they're just not immensely frustrating due to a forgiving and fast checkpoint system, which honestly should be the standard for most platformers from now on (and should've been a long time ago, but hidsight is 20/20). I honestly can't believe anybody would rather take Ray-Man 1 over Origins or Legends unless they're hardcore masochists.

Edited on by CanisWolfred

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Xyphon22

I honestly can't believe anybody would 100% a game they despise so much, but to each their own, I guess.

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Socar

@CanisWolfred: Checkpoints were already there even back then. Its these unlimited lives gimmick that barely makes platform games challenging that bothers the heck out of me.

Having unlimited lives removes any source of potential powerups one can have in a game like Legends. I don't want it as hard as Rayman 1 but it should at least be challenging enough to satisfy me and both Origins and Legends barely do that. and when they DO have it, its for wrong reasons that its done so. And quite frankly, when 1 and 2 had great stories and made rayman less goofy, why is it that they make him and globox look more stupid? That honestly hurts a fan like me.

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whodatninja

Rayman Legends is one of the best Wii U games, if only Ubisoft didn't screw up its launch.

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ThePirateCaptain

Artwark wrote:

@CanisWolfred: Checkpoints were already there even back then. Its these unlimited lives gimmick that barely makes platform games challenging that bothers the heck out of me.

Having unlimited lives removes any source of potential powerups one can have in a game like Legends. I don't want it as hard as Rayman 1 but it should at least be challenging enough to satisfy me and both Origins and Legends barely do that. and when they DO have it, its for wrong reasons that its done so. And quite frankly, when 1 and 2 had great stories and made rayman less goofy, why is it that they make him and globox look more stupid? That honestly hurts a fan like me.

Just because the game has infinite lives doesn't mean it can't be hard. Game overs don't make games more challenging, they just make it more tedious. I didn't find Origins of Legends that difficult personally, but they weren't a cakewalk by any means.

Since when has Rayman been anything but a goofy character? Rayman 1 and 2 barely had stories or fleshed out his character so I don't see how you can be offended by the way he's portrayed in Origins and Legends.

ThePirateCaptain

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manire

Technically speaking, the new Rayman Adventures remains based on the famous motor ubiart framework that we have already found on previous Rayman - Origins and Legends - and on Child of Light or Unknown Soldiers: Memories of the Great War. It should allow to display a rendering HD at 60 frames per second ... Maybe with whatcarry the game on other machines?

____________________________________________________________________________

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Edited on by manire

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CanisWolfred

ThePirateCaptain wrote:

Artwark wrote:

@CanisWolfred: Checkpoints were already there even back then. Its these unlimited lives gimmick that barely makes platform games challenging that bothers the heck out of me.

Having unlimited lives removes any source of potential powerups one can have in a game like Legends. I don't want it as hard as Rayman 1 but it should at least be challenging enough to satisfy me and both Origins and Legends barely do that. and when they DO have it, its for wrong reasons that its done so. And quite frankly, when 1 and 2 had great stories and made rayman less goofy, why is it that they make him and globox look more stupid? That honestly hurts a fan like me.

Just because the game has infinite lives doesn't mean it can't be hard. Game overs don't make games more challenging, they just make it more tedious. I didn't find Origins of Legends that difficult personally, but they weren't a cakewalk by any means.

Since when has Rayman been anything but a goofy character? Rayman 1 and 2 barely had stories or fleshed out his character so I don't see how you can be offended by the way he's portrayed in Origins and Legends.

Rayman 1 was pretty silly, actually. I don't know what he's talking about. And yeah, I agree that the new ones aren't cakewalks, and that limited lives just make the game more tedious than it needs to be.

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Socar

@ThePirateCaptain: Its challenging for wrong reasons. The placement of collecting stuff is done poorly. There are cheap deaths that are just as brutal as Super Meat Boy and to top it off, the endings in both games are the WORST I've ever seen in a platform game.

Also when you say Rayman 1 is silly, its nowhere as dumb as Origins and Legends. Both 1 and 2 atleast didn't make the character look incredibly stupid and dumb. I can't bear to look at Globox now unlike in 2 and 3 where his character was beyond bearable.

Restarting the whole level section again with or without lives is plain dumb. If a game doesn't have lives, there aren't any powerups that you can get because then that would make the game easier than challenging. The only thing to do when having unlimited lives is to restart the whole level again which is bad to do. You don't want casual gamers or hardcore gamers to get angry doing the whole level again with little checkpoints but for a game with lives, there's lots of checkpoints to add.

Atleast Azure Striker Gunvolt did the challenge right without lives, except there's one problem.....It had an energy bar instead which itself is challenging.

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kkslider5552000

He's not wrong technically.

I mean he's wrong in suggesting Rayman Legends isn't a highly well made platformer but he does have some points. (though Origins was worse at most of these things imo (especially comedy and music))

Edited on by kkslider5552000

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ThePirateCaptain

@Artwark: I don't recall any times where the placement of items was particularly bad, or there being cheap deaths at any point in either game.

As far as Rayman's character goes, I do agree that he was made sillier in Origins and Legends, but I still think it fits with the rest of the series. He was always kind of goofy to begin with, so making him more humorous just adds to his strengths in my opinion. Yeah, Globox is kind of dumb, but it's funny and lighthearted.

How is replaying one section of a level more tedious than replaying multiple worlds when you get a game over? By not having lives you don't have to worry about going back and beating levels you already beat before just to get back to the point you were stuck on. I really don't get what you were saying about powerups so I can't comment on that. I don't really get your last point about not having checkpoints either. Origins and Legends both had plenty on checkpoints and weren't frustratingly difficult so again, I'm not really sure where you're going with that.

ThePirateCaptain

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Socar

@ThePirateCaptain: The problem is that I grew up with Rayman in my childhood. The story in Rayman 2 really touched me and Rayman 1 is a masterpiece without a doubt!

Rayman Origins is suppose to explain Rayman's origins and the reason why they were dumb in the first place but instead Ubisoft left it out like that for no reason. As a fan, it disappointed me as I was looking forward to Rayman's origin but instead, I got a cheap platforming experience that nowhere to that level of even Rayman 3.

Changing characters attitude and the gameplay to just cater to a new audience is a horrible thing to do. I'll admit it, when I first played Awakening, I played it in casual mode. But now I recommend it to do it in classic mode simply because of how its suppose to be played. And atleast its optional because you still focus on the hardcore fans. But Origins and Legends don't do that. Poorly written stories that don't give any reason why I should care about the characters one bit. I'd rather take the stories in the Mario series over this because there is a reason for it even if its the same thing over and over. I can't bear the lazy ending both these games have.

I hate it when gamers like rant how bad Mario games are but praise the way third party games make platformers because of one thing that Mario doesn't do but these games do. If Legends had something like a live option like in Ducktales, then I'd be fine but even then, the game is still forgettable with only the music levels being the most memorable and that's that.

EDIT: Powerups basically make characters super strong. But the problem here is that there aren't any of them except a heart piece which you can only store one after which, you only get five lums which is a stupid game design mechanic. Why can't I store more hearts? That would be awesome right? That would make the game more forgiving in sections where it NEEDS to be forgiving. I remember how I can easily equip myself in Rayman 1 to complete those tough levels......and now all of those memories are in the past.

Edited on by Socar

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supermario182

ubisoft can frigg off as far as i'm concerned. i would've got this game if it had came out at launch.

regarding the infinite lives thing, i read an article a while back somewhere about how having a set number of lives and continues is basically just an artifact left over from the arcade days were it made sense to have lives, since they were just an abstract way of keeping the quarters flowing. but now that we purchase games fully and can then play them as much as we want, it just doesn't make sense anymore.

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octoman2611

supermario182 wrote:

ubisoft can frigg off as far as i'm concerned. i would've got this game if it had came out at launch.

regarding the infinite lives thing, i read an article a while back somewhere about how having a set number of lives and continues is basically just an artifact left over from the arcade days were it made sense to have lives, since they were just an abstract way of keeping the quarters flowing. but now that we purchase games fully and can then play them as much as we want, it just doesn't make sense anymore.

This, basically. I recently played through Woolly World and even though I didn't ever find it especially challenging, having only two or three checkpoints per level made the game feel ancient.

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