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Topic: Super Mario Maker - OT

Posts 2,221 to 2,240 of 4,786

callumHart

This may seem like (and probably is) a silly question, but I just got the game yesterday and I'm wondering if you're supposed to be able to hold jump when on a spring to jump higher? I can only seem to get the high jump when timing pressing jump while on the spring.

callumHart

luigio17

@Blue_Blur

Thanks for playing! You aren't the first one to tell me that the P-Switch room in One Level at a Time was tough. You have to have pretty good timing. I expected Spiny Ride would give people a tough time. I'm not sure anyone has beaten it yet.

luigio17

SuperWiiU

callumHart wrote:

This may seem like (and probably is) a silly question, but I just got the game yesterday and I'm wondering if you're supposed to be able to hold jump when on a spring to jump higher? I can only seem to get the high jump when timing pressing jump while on the spring.

Timing is required on springs, but you can hold jump when you're jumping from cannonballs.

skywake

SuperWiiU wrote:

I've seen a few levels like that too and I would make one myself, but I've reached my upload limit and I doubt I'll get enough stars in the next few days to upload more.

Don't stop making levels just because you've hit your upload limit. Keep making new ones and so that when the limit is lifted higher you have something to upload. I've also personally made a habit of going through some of my worst performing levels and deleting them. You don't lose those stars when you delete a level so there's no penalty for doing that. Why waste one of your upload slots for something that's not a good level?

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

SuperWiiU

skywake wrote:

SuperWiiU wrote:

I've seen a few levels like that too and I would make one myself, but I've reached my upload limit and I doubt I'll get enough stars in the next few days to upload more.

Don't stop making levels just because you've hit your upload limit. Keep making new ones and so that when the limit is lifted higher you have something to upload. I've also personally made a habit of going through some of my worst performing levels and deleting them. You don't lose those stars when you delete a level so there's no penalty for doing that. Why waste one of your upload slots for something that's not a good level?

I have made more levels and deleted my worst performing level, but there are still some left with no stars that have hardly any plays. And even though they might not ever get a star, I'd still like more people to play them before I remove or improve them. I didn't know you kept stars after you've deleted a level, so that's great news and it explains why my star count was slightly higher than expected.

[Edited by SuperWiiU]

Captain05crunch

@Kinan: I'd love for you to try out one of my levels. If you're feeling adventurous, I'd say go for Secret Valley, but if you want a nice visual spectacle, try Mushroom Jungle.

Captain05crunch

Nin10dad

@Captain05crunch:
Checking your levels out now

Feel free to have a look at some of mine

I am a turtle - 53A1-0000-0032-D1BA
How many exits 2.0 - 65C3-0000-0061-F630
Fearless Peach - 3782-0000-0059-1A30
Amiibo Bonanza - 8EC3-0000-0037-B9BF

nintendad.co.uk

Twitter @nintendad

Switch - SW-5274-3655-0708

skywake

SuperWiiU wrote:

I have made more levels and deleted my worst performing level, but there are still some left with no stars that have hardly any plays. And even though they might not ever get a star, I'd still like more people to play them before I remove or improve them. I didn't know you kept stars after you've deleted a level, so that's great news and it explains why my star count was slightly higher than expected.

I guess it depends on what the reaction to the level is. So far all of the levels I've deleted had been played by 20+ people. But even though they'd been played that many times they'd got only one star. The one I deleted today had been played by almost 50 people and only had 2 stars. So that's generally been the reason behind me deleting levels.

Though if I had a level that had been played by 10 people with no stars and nobody had beaten it? I'd consider taking it down just to fix it. One of my first levels I put a reasonably amount of effort into wasn't anywhere near that bad but it was being skipped by a lot of people. So I made it a bit easier in some sections. It's now one of my more popular levels.

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

sjmartin

I was speaking with someone yesterday, and he was saying that he was having trouble designing good levels. He said he was trying to build things people wanted to see. I told him he was going about it the wrong way.

I think the secret for designing with this game is to design for yourself. Design what you'd like, design what you'd play, design what makes you happy. It will come through to others when they play your level.

It's like cooking. When you cook with love and passion, people can taste it in the food.
I believe the same is true here.

(And that is SJ's Words of Wisdom for the day)

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

X:

ChelsAngel

@sjmartin: I agree with that 100% also it's good to play a lot of levels, get ideas for your own! Just don't copy them because I have seen a lot of people recreating popular stages to try to get stars off them :l make what's creative to you , what you personally love. Sometimes ideas come to me randomly. If you play a variety of other games not just Mario you have a lot more to work with. You can also do soooo much with the costumes in original Mario.

that being said, I really hope they come out with DLC for this game, we are lacking a lot of stuff even though we have so much, sooooo much more could be added to it.

Friend ID = 3738-0049-9885
Name - Chels
My Super Mario Maker Levels ♥
My user on Wii u is same as here, feel free to add me :)

sjmartin

ChelsAngel wrote:

@sjmartin: I agree with that 100% also it's good to play a lot of levels, get ideas for your own! Just don't copy them because I have seen a lot of people recreating popular stages to try to get stars off them :l make what's creative to you , what you personally love. Sometimes ideas come to me randomly. If you play a variety of other games not just Mario you have a lot more to work with. You can also do soooo much with the costumes in original Mario.

that being said, I really hope they come out with DLC for this game, we are lacking a lot of stuff even though we have so much, sooooo much more could be added to it.

Couldn't agree more! Well said!

Keep playing, keep creating. You never know when inspiration will strike.

And yes, DLC would be amazing. Would love to be able to create slopes, desert levels (with all the fixins), full-on snow levels.

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

X:

Rafx

I just uploaded my 1st level and was wondering if you guys and gals would play it. Let me know what you think and give me one of your levels and I'll play it. I don't want to just take lol.

Star Generator Showdown
7C1E-0000-0066-4E76

3DS FC: 3755-0786-2046

Captain05crunch

@G0dlike: I will check out your levels later on, as I'm at work. Thanks for checking mine out!

Captain05crunch

DanoLefourbe

@Kinan: Oh I would like one of my levels showcased.

Thanks a lot if you want to play one of these three. I think they are pretty fun and fair. The first is more linear and more focused on skill. The second much more open with multiple paths. The third is pure platforming

[Edited by DanoLefourbe]

Boo-Thang

Kinan wrote:

sjmartin wrote:

I was speaking with someone yesterday, and he was saying that he was having trouble designing good levels. He said he was trying to build things people wanted to see. I told him he was going about it the wrong way.

I think the secret for designing with this game is to design for yourself. Design what you'd like, design what you'd play, design what makes you happy. It will come through to others when they play your level.

It's like cooking. When you cook with love and passion, people can taste it in the food.
I believe the same is true here.

(And that is SJ's Words of Wisdom for the day)

This is true, but only partially. While, yes, you are the person designing the level, and you are the judge of what's fun or not, you have to keep in mind that you are making this level for other people. The joy of gaming isn't being stuck on a puzzle because you can't follow the particular train of thought that comes easy to the person who develped said puzzle. The Joy of gaming comes from figuring something out and besting it. To feel accomplished. This is not to say you should dumb things down. But you should keep in mind that while you are creating fun designs, that this is something you want other people to be able to solve and then to feel good about.

This is what makes the difference between a bad level; one designed only with the designer's own malevolent entertainment in mind, a good level; where the designer designed something fun (s)he can solve, and a great level; where the designer has created a fun challenge for others to overcome.

Sorry for the slight tl;dr rant.

While I agree with sjmartin, I even more agree with Kinan. While I do make courses that are fun for me, I never want put in stupid challenges like death doors or leap of faiths. I try to imagine how each part of a course will feel to players that don't know what to do.

Boo-Thang

carnage2211

@Blue-Blur hey thanks!

I made a new course just in case anyone wants to try it out. I am really proud of this one!

Airship Raid (8EA1-0000-0063-F315)

Poop

SuperWiiU

Two levels in my super short(one screen) series, both take about 30-40 seconds and are a little challenging. Check them out whenever you've got two minutes to spare. No death doors and no leaps of faith required here. Though you do need to take care of your turtle in the airship.

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