@ButchManly: yeah the mole path is where I died the most, because the enemies are so fast and it's hard to time your jumps in such a small environment. But the fact that the paths felt so different from one another was excellent - you should take this as a basis and expand it. As for the block limit, I THINK you can get around it by creating a sub-section that you can access to through pipes or doors. In theory, the block count should reset in that section, so you can make the level twice as big - but don't take my word for it, I'm not sure.
Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...
I've gone through the 10 upload slots now, if I don't get enough stars before tonight I'll probably delete one of my less popular levels. I know some don't like it but I actually think it's pretty fantastic the way this happens. If I was making better levels I wouldn't be deleting any. If someone else is making garbage then they'll be forced to delete their levels constantly.
And I've already noticed that the levels in the 100 Mario Challenge are slowly improving
@VanillaLake: Unfortunately I'm least familiar with the SMW physics of all the SMB, but it seems to be the same except tighter (e.g. you stop sliding faster). Also there's the whole you jump one block higher when running and idk if that was in SMW. Also spin jumps seem different, but I can't put my finger on how exactly. I wish I could help you out more but it's been too long since I've played SMW.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
@skywake: I'll have a play of all your levels in a little while.I've just finished up my 10th level and was planning on deleting my first one,it's crap anyway but is still my most played for some odd reason,funnily enough though I was just awarded my 50th star while I was making and can now upload another ten.
My new level which I can thank @spizzamarozzi for inspiration keeps the Pink Floyd thing going.It should be live in the next ten minutes.
'The Dark Side of the Shroom'
I've tried to make it so mushrooms are dangerous to collect but you will also need one to finish the level.There are several separate challenges to overcome and being big will help you get through them but at the same time will also make the journey more dangerous,hence the name I've tried my best to make it so you'll never be forced to restart if you lose your shroom,hopefully I've got it right.It's quite a challenge but lots of fun.
Ohhhh!! That's the sound effect you used in that level! See, custom sound effects only work locally, so I was curious what you did there.
Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)
I built a couple of levels. Tried to create more normal levels, to see how I'd fair. I've yet to unlock most items
cloudy with a chance of bullets (EBC0-0000-0038-3DDB)
piranha overlord (DBAB-0000-0031-9711)
keeping track (F389-0000-0030-8B71)
sanity is fun, you know. (5739-0000-002D-B09C)
walled sky run (5B98-0000-001D-9329)
@MasterWario Yeah, Mario jumps very high in Super Mario World if you are running fast enough, you have a lot of possibilites there specially with the cape. It all seems to tell Super Mario Maker-World physics are different, I wish we could download a demo of the game. Thanks.
I really don't like the navigation bar of Nintendo Life continuously reappearing while browsing!!
Still sitting on 24 Star split over 9 levels, at this rate I'll never upload more than 10 levels. hoping the 10th one will get some appreciation when it'll be ready.
3DS Friend Code: 0662 - 2569 - 8444 Nintendo Network ID: Dedalion
Pocket football club: Hebel 05 FC ID: 6788BCBD4
Forums
Topic: Super Mario Maker - OT
Posts 1,781 to 1,800 of 4,786
This topic has been archived, no further posts can be added.