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Topic: Majorly minor problems with WWHD

Posts 1 to 16 of 16

Big_L91

a few things have really annoyed me with wind waker and the fact there such minor problems just aggravates me more.

1) no on screen mini map.

i mean fair enough we have the map displayed on the gamepad now but what about off tv mode? it makes it more of a chore than the original to constantly have to pause the game just to check your whereabouts in a dungeon

2) can only use your aimable items with R if you dont want to use the gyroscope aiming. using X or Y means your thumb is in use and you cant use the left stick to aim.

3) item screen freezes when walking though doors or talking to people. you have to stop looking at the tv screen anyway when changing items so theres no real advantage over pausing. it would make sence if we could quickly change while going though doors or while talking to someone. as it is i dont see it as any improvement from the original.

do any of you guys feel the same? i find it disappointing that such minor issues went unaddressed especially points 1 & 2. i mean did no one at nintendo actually test the game?

[Edited by Big_L91]

put it on.

MAB

No complaints here small fry... You just need to get better at quickly selecting items in the heat of battle like the MABster

Untitled
AHHHH! now let me just lay back and enjoy my island hideaway while I soak up the stupidity of this thread

[Edited by MAB]

MAB

CaviarMeths

2 is the only one that bugs me. Would have made more sense for a trigger/bumper to activate whatever item you were using.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

JoyBoy

MadAussieBloke wrote:

No complaints here small fry... You just need to get better at quickly selecting items in the heat of battle like the MABster

Untitled
AHHHH! now let me just lay back and enjoy my island hideaway while I soak up the stupidity of this thread

Haha nice picture!

On topic: those complaints don't sound like they would annoy me and yes I'm pretty sure they have tested the game...

SW-7849-9887-2074

MAB

@Longforgotten Yeah that is my first transition pic from my Miiverse account to NL... Expect to see alot more of these pics with silly captions in the future

MAB

element187

CaviarMeths wrote:

2 is the only one that bugs me. Would have made more sense for a trigger/bumper to activate whatever item you were using.

Just bump the "-" button... I have no problems playing on the gamepad, hit the minus button, see the map, hit the minus button, back to the game.

element187

JoyBoy

MadAussieBloke wrote:

@Longforgotten Yeah that is my first transition pic from my Miiverse account to NL... Expect to see alot more of these pics with silly captions in the future

Looking forward to it!

SW-7849-9887-2074

Budda

1) If I remember correctly, you have the on screen minimap when using the ProController.
2) Why not using the gyroscope aiming? Is way easier some times.
And you only have to tap the button one time to aim. I think you make the mistake holding it instead. ^^
3) My guess is that it is an technical issue. I think Nintendo couldn't do much about it. :3

Laugh Hard, Run Fast, Be Kind

Ideal_Hero

I would love the gyro aiming. The gyro aiming in Ocarina of Time made using the the bow and hookshot a good deal more accurate and enjoyable to use. The aiming in the original Wind Waker could be rather tricky sometimes due to to Link's jerky arm movements. I would consider the the gyro aiming a welcome feature, but that's just me.

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KolbStomp

2 does bother me, I've never been a big fan of gyro controls. If Link is turned around when you pull out your bow or boomerang you have to turn your body almost 90 degrees to get him to face the direction you wanted him to. This a big issue in fights for me.

Bloom... Deal with it.
(•_•)
( •_•)>⌐■-■
(⌐■_■)

Eel

KolbStomp wrote:

2 does bother me, I've never been a big fan of gyro controls. If Link is turned around when you pull out your bow or boomerang you have to turn your body almost 90 degrees to get him to face the direction you wanted him to. This a big issue in fights for me.

Why don't you put the bow away and turn link with the analog stick?

Bloop.

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KolbStomp

Morphtorok wrote:

KolbStomp wrote:

2 does bother me, I've never been a big fan of gyro controls. If Link is turned around when you pull out your bow or boomerang you have to turn your body almost 90 degrees to get him to face the direction you wanted him to. This a big issue in fights for me.

Why don't you put the bow away and turn link with the analog stick?

I do, but you should be able to turn in first person just as fast.

Bloom... Deal with it.
(•_•)
( •_•)>⌐■-■
(⌐■_■)

Zach777

It's fine the way it is quit bellyaching.

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KolbStomp

Zach777 wrote:

It's fine the way it is quit bellyaching.

They could just add an option for left stick first person aiming and I'd be happier though

Bloom... Deal with it.
(•_•)
( •_•)>⌐■-■
(⌐■_■)

Eel

KolbStomp wrote:

Morphtorok wrote:

KolbStomp wrote:

2 does bother me, I've never been a big fan of gyro controls. If Link is turned around when you pull out your bow or boomerang you have to turn your body almost 90 degrees to get him to face the direction you wanted him to. This a big issue in fights for me.

Why don't you put the bow away and turn link with the analog stick?

I do, but you should be able to turn in first person just as fast.

Well, you can. You just need to turn yourself .

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

SCRAPPER392

I use a combination of gyro and duals sticks. I use stick controls to get to the general area, then aim using gyro for speed and accuracy. I always map certain items to to certain buttons.

I've played that way since Ocarina of Time(mapping certain items to the buttons I prefer them on).

Qwest

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