Even ignoring the fact that Rayman Legends co-op is a genuine new type of platforming experience that sold the Wii U for me better than almost anything, no online. That's ok-ish on a console but on a handheld, and one as relatively unpopular as Vita? Really?
I want the deluxe edition of this, so it's a shame I won't be able to support the Wii U. Unless there's some significant GamePad feature.
I'm taking a different route. I'm getting the digital edition on the Wii U...and then if I enjoy the game as much as I expect to, Imma try to import a PS3 deluxe edition and give the extra game code to my sister.
After playing for an hour, I can tell you this - expect reviews from 5 to 10/10. 5s for fighting system, weird sentences (I want to be wake? shouldn't it be awake?), rhymes (all the time), confusing level design, which will make you wonder where you can jump and where can't and also falling through platforms. (From GS you can expect something around 7, like for South Park game, or lower for clickbait) and that it is simplistic.
As for 10s, wonderful music, not that bad and mature plot and it's easy enough to play. And overall atmosphere.
I honestly for now can give this game an 8 - I have no problem with the same ol' fighting system, but I really like the music and art design. This game is dark and grim, with some glimses of hope, which is a good contrast. Although shadow on Aurora is sometimes weird - way too heavy, which to me looks little messy.
I didn't expect game this good, though - I didn't care about it at all, but now I don't regret.
As for 3DS, the answer is no, although kinda 3D cutscenes and forground shows that there is a potential for portable version.
After playing for an hour, I can tell you this - expect reviews from 5 to 10/10. 5s for fighting system, weird sentences (I want to be wake? shouldn't it be awake?), rhymes (all the time), confusing level design, which will make you wonder where you can jump and where can't and also falling through platforms. (From GS you can expect something around 7, like for South Park game, or lower for clickbait) and that it is simplistic.
As for 10s, wonderful music, not that bad and mature plot and it's easy enough to play. And overall atmosphere.
I honestly for now can give this game an 8 - I have no problem with the same ol' fighting system, but I really like the music and art design. This game is dark and grim, with some glimses of hope, which is a good contrast. Although shadow on Aurora is sometimes weird - way too heavy, which to me looks little messy.
I didn't expect game this good, though - I didn't care about it at all, but now I don't regret.
As for 3DS, the answer is no, although kinda 3D cutscenes and forground shows that there is a potential for portable version.
Thanks for your input!
Still going to get it when I get home. Hurry up time!
I won't even be bothering with this one. This is another prime example of style over substance. whocares about the gameplay when you have beautiful arsty visual eye candy to dazzle the player. Kind of reminds me of a little something called Rayman origins. tisk tisk.
Shovel Knight will be the next indie eShop game to get, it will live up the hype, and burry(hehe) the competition.
You do realize that you just compared Child of Light to a game that was universally praised across the board?
Origins was one of the worst platformers i've played in years, I know i'm in the minority, but it's game play was downright sloppy, tedious, annoying, and it didn't offer precise platforming in comparison to something like NSMB.Wii. Didn't have that much fun with it at all, the focus seemed more on the visuals and delivering an experimental artsy music number.
I can agree with you on that - to me both Raymans were safest games and not that well made.
With Child of Light you have solid gameplay (except for falling through platforms) and trusty kinda turn-based/real time combat system. Kinda like Final Fintasy 13, but in some aspects better. The game at least doesn't play for you and you actually can stop and think about using potions, defending etc. instead of, you know, getting own'd by boss because you were thinking too long about taking that potion
It looks like this - there is a gauge, on which there are portrets of your enemies and you. You can slow down your enemies to be faster to attack or they can slow your progress towards your turn. Then when you make it to cast the turn stops and you can choose your action. After that there is a "cast time" which can go from instant to very long.
Yeah, it is simple, but there is something about it.
On the surface it can look like some artsy piece of garbage like Closure or Journey, where there is barely any gameplay, but thankfully at least here is engaging plot and interesting world to learn about and not just "walk right for 3 hours and get on with it to end credits".
Origins was one of the worst platformers i've played in years, I know i'm in the minority, but it's game play was downright sloppy, tedious, annoying, and it didn't offer that classic pixel perfect precise platforming in comparison to something like NSMB.Wii. Didn't have that much fun with it at all, the focus seemed more on the visuals and delivering an experimental artsy fartsy music number. I forced myself to finish it.....And it absolutely pales in comparison to the original 2D Rayman back on the PS1. that game deserves every single trinket of praise that it got. a couple of other members on this site share the same feelings and then some based on origins, but everybody else seems to be swooning over it. I'd rather swoon over wario land shake it, that game was just amazing.
I guess we just have massively different tastes in games, then. I thought Origins and Legends were both fantastic (though admittedly I haven't finished the latter yet). While I enjoyed NSMB and Super Mario 3D world (especially multiplayer), I've been less and less happy with the series with each new release. I also feel that systems don't need to be complex in order to be fun and engaging - I'm the type of person who prefers the skill selections of Guild Wars 2 and the Secret World over something like World of Warcraft, which covers half your screen in abilities.
I'm looking forward to the game, but buying it before its release? ...ok.
I mean it isn't like I'm expecting this to be the next Aliens Colonial Marines or anything but putting that much faith in a new IP before its even released is a bit...eh...(though certainly better than ignoring any new IP for no reason, BUY WONDERFUL 101 YOU FOOLS )
But I'll probably get this within a day or 2 of release if enough people say its good.
I'm looking forward to the game, but buying it before its release? ...ok.
I mean it isn't like I'm expecting this to be the next Aliens Colonial Marines or anything but putting that much faith in a new IP before its even released is a bit...eh...(though certainly better than ignoring any new IP for no reason, BUY WONDERFUL 101 YOU FOOLS )
But I'll probably get this within a day or 2 of release if enough people say its good.
I've watch pretty much every video they're released about the game and have enjoyed everything I've seen. That's all the information I need. I quit paying attention to game reviews years ago - how I perceive a game is always completely hit or miss when compared to the general perception, and thus they're pretty useless for me except for the entertainment factor.
I'm looking forward to the game, but buying it before its release? ...ok.
I mean it isn't like I'm expecting this to be the next Aliens Colonial Marines or anything but putting that much faith in a new IP before its even released is a bit...eh...(though certainly better than ignoring any new IP for no reason, BUY WONDERFUL 101 YOU FOOLS )
But I'll probably get this within a day or 2 of release if enough people say its good.
Ubi has released several trailers, extended gameplay footage, and there's even several interviews with devs who worked on the game giving background info on the concept and story. Its not like someone who pre-orders this is going in blind or something.
Four more months until Bayonetta 2.
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Topic: Child of Light -- Ubisoft Platform RPG
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