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Topic: Question About Zelda II: The Adventure of Link for Game Boy Advance

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C1124
KingMike

I find that a little hard to believe.
The GBA versions were probably essentially a ROM running within Nintendo's custom emulator (under some security, probably to keep third parties from using it without a license, unlike a certain free fan emulator which seemed to have been utilized by some Japanese publishers to produce a few compilations).
Can't imagine Nintendo going to that much trouble rewriting the game to support an unfamiliar game mechanic.
I've heard of the two NES games being changed on GBA, but only to silently make some text corrections. (an old article by Clyde Mandelin, would suggest they've been slowly making text changes to correct bad old translations, but perhaps not too many to avoid breaking people's nostalgic feelings)
I'd think it more believable, if that is in the manual, that perhaps it was translated from the Japanese instructions by someone not familiar with actually playing the game, to notice.

KingMike

Eel

Well they did adapt Zelda 1 in special ways, like the improved translation, how the background is squashed down but the characters are still full size, and the fact they added an easier way to save the game.

I would find it odd if they randomly decided to make an infamously hard game harder just for the sake of it, but maybe!

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KingMike

Eel wrote:

Well they did adapt Zelda 1 in special ways, like the improved translation, how the background is squashed down but the characters are still full size, and the fact they added an easier way to save the game.

Yeah, they optimized the sprites for the squish routine.
But they had to change the save function, since that originally required the second controller, which the GBA lacks.
(reportedly its Japanese counterpart had to additionally map the infamous "microphone" input to, it was like, pushing Select four times, I think)

KingMike

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