Something about X is putting me off.
I can't figure it out.
I played the original (and still own it), but it seems different somehow.
I will say, I remember the original criticism of the game having negatives against the build a character for/as the main player in that it hindered the story. While I agree somewhat, I don't see why Monolith couldn't have done something like what Mass Effect had, a fully customized character but locked to a name to make the story the way they still wanted.
This "silent" protag around everyone else speaking is annoying. We get the barest of choices to make, so why not just do it the other way?
I kinda hope if they make an X-2 and we get a custom protagonist, they'll give them voiced dialogue options along with a better character creator. Monster Hunter Wilds showcases how you can have a custom character that's fully voiced.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I actually think they managed to give your protagonist a surprising amount of personality through the limited dialogue choices. Some of them are really funny like using Lin as a human shield.
What I actually find more immersion breaking is how every cutscene replaces your party with Lin and Elma, plus one other person in your party who just stands there statically the whole time. Maybe it was too complicated to programme to have these cutscenes include your actual party members but Mass Effect was able to do this in 2007 lol
Given that I'm also a fan of Fire Emblem and Zelda, I'm not going to complain about silent protagonists.
The justification Monolith gave in interviews though, is that they wanted players to coexist for the online aspects of the game and you can't really do that while having them play a role that's central to the story. That's not much of a consolation if you're playing it solo offline, but it make some sense if you're leaning into the teamwork.
For what it's worth, I'd think of Elma as being the main character. She's always there for the story missions and most of the important side quests, after all.
@Matt_Barber
I get that, but online in this game is barely a thing.
Sure, you can have someone join you but there isn't really any interaction. The Other Plyer Character is nothing more than a glorified NPC
@Spider-Kev Yeah, I don't fully buy it as necessary, given how many other games have far more interactive multiplayer yet let you play as a set protagonist. Still, that's what they said:
"But along the way, we adopted the notion of having the game loosely connected online, and that became our mantra. We changed the main protagonist to an avatar, and had to abandon many of the things we had built up to that point." - Tetsuya Takahashi
Maybe they had grander ambitions for online play at some point but they had to be scaled back for what was already a very ambitious game to make? Or perhaps Takahashi just really likes taking design cues from MMOs? There are certainly a lot of those in the game's combat and background systems.
Whatever the reason, I'd be surprised if it's something that they repeat in future given how resolutely single-player XC2 and 3 are.
OMG these damn camouflaging enemies still drive me insane...and of course I haven't played this since Wii U and can't remember what an enemy and what is just a stick in a tree or something!
(at least those Mortifole things are still easy to spot. lol)
Also posting this screenshot for those that want to change the enemy targeting setting and couldn't find it, that was driving me insane before. No idea why "All Enemies" was the default. lol
I'm like 35ish hours in. Want to stress im really enjoying this overall. Probably my favourite Xenoblade game so far. But man, I feel like in every game in this series I experience the same brutal difficulty spikes. The same tear your hair out in frustration moments. Bump against the same baffling design decisions. It's like Mono can only allow you to enjoy their games for so long before they have to drop some BS into the mix which does nothing but spoils a good thing.
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Topic: Xenoblade Chronicles X: Definitive Edition
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