@Ralizah i suppose. Though I'm not sure if be as fond of nia without the monotone sarcastic ambivalence. That's what made her great. . Without it she's just another tsundere.
Regarding good and/or bad VA dubs in Switch games, I think Ys VIII and the new Valkyria Chronicles 4 both have pretty good English VA, while the one in Octopath Traveler is pretty hit and miss IMO.
I really like the character of Lora and I’m glad we get to see more of her in Torna and learn more of her story.
@Trajan In the main game (haven’t played the Bringer of Chaos mode, I’m talking about normal difficulty now), I switched a lot, but always had Rex and almost always Nia, then switched between Morag, Zeke and Tora.
I’m not that great on strategy, but found it was good in some battles to have one attacker, one tank and one healer. Morag with heightened speed really helped me in the final battle.
Anyone play through the main game in BoC? What teams were you using? I don't want to just spam crit heal Mythra.
Currently filling affinity charts. My favorite blades are Pyra/Mythra, Telos, Elma, KOSMOS, Shulk, Fioria, Catalyst, and Corvin.
Thinking Zeke, Rex, Morag combo. Never really used Morag tbh. Usually stuck with the main crew in the main game and NG+ except for post game.
I wish PoppiQTPi was moveable.
Crit heal Mythra was outclassed a long time ago. She's not bad and with the right build she has one of the highest damage output in the game but... if you want crit heal you put Fiora on Rex.
Tora is always OP with QTpi and alpha. Nearly unkillable if played right.
For BoC Nim is surprisingly the best healer, since fusion combos is essentially the only thing not nerfed. I didn't stick to a single team during my BoC run, but I did put Nim on Nia and left her there, and she did a far better job at keeping me healthy than I had expected.
I suppose it depends on how you want to play it. I did BoC before Corvin was released and haven't played it since so I'm not sure, but considering how ridiculously OP he is in normal mode I expect him to be at least all right in BoC. Dodge tanks tend to be more reliable anyways, and on Mórag it just isn't a contest (in normal, at least). If I remember correctly Crossette works well with fusion combos as well. I would've put her on Nia or Zeke.
Really, it mostly comes down to just using the characters you like and put suitable accessories and pouch items for them.
@Trajan
Fiora on Rex has an art called Screw Edge (iirc) that is crit recharge. And it hits 8 times. You are guaranteed non-stop attacks with her. Sneaky Fiora pretends to be a healer but she's really not. On Rex she's one of the best attackers in the game.
Mythra has one art that hits twice. Spinning Edge I think it's called (I feel like I'm going senile already). That means she's not 100% guaranteed to recharge her art every time. Her other arts only hit once, so they're even worse. I think she can get a 45% crit rate with the 20% aux core and a moon matter chip, so she has 2 x 45% chance of recharging her one two-hit art.
Fiora has over 50% crit rate (again, iirc). And an art hitting 8 times. For crit heal Mythra cannot hope to compete with Fiora because of this. Fiora can solo anything on Normal mode (so can Mythra, but it takes longer = not as fun (according to me)).
Beat the game a few hours ago.......bloody hell, I've never cried so much at an ending to a game before and the last time a game's ending made me cry was waaaaay back with Skies of Arcadia (Just because it was over.) but damn, that was a huge roller coaster of emotions. ;___;
Without a doubt, this is my favorite game ever. Does it have flaws? Yes, but it shines so brightly in other places. And just like my former fav game, again Arcadia, I'm gonna 100% the New Game +. <3
I have to wonder, why the frell does Xenoblade Chronicles 2 have level 79-90 unique bosses that wander randomly in the low level opening area, and pass through the areas you'll have to go when you're party is around level 16-18?! Especially since those unique bosses will jump into a fight as they're passing by and one shot everyone.
@FaeKnight It was the same in the first game. It gives you incentive to go back to certain areas when your level is higher and beat those monsters. Often they are unique ones. But in the beginning you have to sneak by.
Yeah, 'sneak by'... when it can fly, and just randomly decides to fly past while you are engaged in a side mission battle that ALSO attracted a level appropriate unique monster... and decides "LUNCH TIME" before joining the fight.
Or you watched carefully for ten minutes and there was no sign of the level 80 unique monster, then when you engage in a battle which ends up attracting more enemies then you expected the unique monster decides to wander by and join the fight too.
All in all, it's rather rage inducing when it keeps happening over and over.
@FaeKnight Heh, never play XCX, then. While I had the occasional problem with a high level monsters in XC and XC2, the density of higher-level mobs seemed a lot higher in the Wii U game, and it became a constant issue.
But yeah, it's one of the persistent design choices in the series that irritates me.
The only issue I ever had with the high leveled UMs/tyrants was that one quest (think it even was a main story quest) in Oblivia that had you fight some trash ganglion skells in the middle of the desert. Smack in the middle of the area where a lvl 40 tyrant spawns. I feel like that one in particular has to have been an oversight, because you literally had to walk away from where the cutscene put you or else the thing would just walk over and smack you back to NLA otherwise.
Outside of that it never bothered me. Yeah, they try to catch you off guard with a few UMs that spawn in in specific locations, usually something off to the side like that one shrine in XC1 that had one of those huge spiders crawl up on you. But stuff like Rotbart? Pfft, easy enough to see from afar and just walk around. They're just there to make you look for a different route, if you want to brute force your way past a lvl90 enemy that's on you, not the game design.
That's only true until the high level UM wanders randomly through such a wide area that it can engage you unexpectedly while you're in a mandatory fight for a side mission or main story mission. The level 80 gorilla/elephant looking one in the first main area of the game does just that. It wanders randomly across pretty much the entire area, and looks almost identical to the normal enemies of the same general type, just a bit bigger.
The level 78 bird monster one in the same area again wanders randomly, and since it flies it can potentially ambush you anywhere. The level 90 T-Rex looking one on the other hand tends to stay in one small area. It's the other two that keep attacking me because they were no where in sight, then wandered over and aggroed during a battle. It makes leveling rather difficult since I have to be fighting in the rather large area they wander around in if I want to get decent xp. And that 'wander around' area is incredibly large. I've seen them both wandering past no matter where I went.
I've been jumped by that bird during the fight at the start of the Star Crossed lovers side mission. And the gorilla thing I've seen on the far eastern side of the map, far western side, and anywhere else there's a path large enough for it to walk along. Been attacked by it in in a wide range of areas too.
@FaeKnight
Sneaking past that orangutan/gorilla mixup is easy, it's pattern is so easy to see and predictable, as for those funk-beak birds, if you try to sneak up to the closest one, then star a fight and run away and fight them one on one, you should be able to get past the ones that are your problem, but if more than one get on you, just run
"If failure is the greatest teacher, how come we are not the most superior beings in the universe ???"
The normal ones aren't the problem, I can fight 6-10 of them at once. But the really high level UM that appeared after you get Nia back, those are the issue.
@Hallonblad Ive been playing with Fiora lately. Hard decision between Moon Matter and Tach, I went with Tach. With all of her multipliers and a crit up V, and a optical headband on rex, she seems to be the strongest blade in the game.
Sakurai: Which is why I think we should forget about console wars and focus on what’s really important: enjoying the games themselves.
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@FaeKnight Personally this only happened to me once or twice during my playthrough. One thing you could do is trying to lure your target away from it’s spot, thus avoiding the larger enemy’s territory.
I think it’s cool to have these higher level monsters around early, it’s giving me motivation to level up and upgrade my weapons, items, etc, so that I later can go back and defeat those enemies.
@Trajan I'm glad she works out for you. I think I put the Moon Matter on her for the higher crit rate, but the Tachyon gives additional crit dmg, so it's also a good choice. ^-^ Have fun annihilating everything in the game.
Having finished Torna the Golden County, I just want to say that that is DLC done right. What an awesome finale to an awesome expansion! I love this game to no end! Before Torna I already loved it enough to call it my favorite game on the Switch and my second favorite JRPG of all time. Torna changed the way I love, but only positively. The expansion does such a great job of building existing characters, expanding the lore and telling Jin's story. I absolutely loved it. And as a DLC, it is the single greatest experience I have had with expansion content to an existing game. Overall, my opinion of Xenoblade Chronicles 2 still stands at an absolute solid 10/10, with Torna being an effectively an extra slice of your favorite pizza.
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