The UI issue that comes to mind most often for me (aside from the woefully underbaked activity tracker) is the lack of the ability to sort lists of software by size. Data management is a frequent issue, and if I need to free up space for a new download, the first thing I want to do is browse a list of games by descending size to help me decide which one/s get the chop. Almost 7 years in and you still can't do it.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
@gcunit I mean... I don't necessarily disagree but 'sort by size' is literally the default in the data management/ manage software (and quick archive) screens... with sizes conveniently listed. So it's not like it doesn't currently exist and it's a pretty convenient place to look at the big games and archive multiple at once. Although it would be nice if you could optionally see already-archived software in the same list to compare sizes. They technically are at the bottom of that same sorted list but they are all marked as 0 mb which is not super useful.
A similar thing which annoys me is not being able to search my games in a normal way — the ability exists because you can do it when adding software to a folder, but it's a little dumb you can't do it without going into a folder operation.
@FishyS You know, you're right, if you go to the Software page, and I never realised that - thanks. My only defence is that usually I'm trying to delete something from the Archive screen that the system throws at me when I don't have enough space to download a game, and that isn't sorted by size and you can't make it. Considering this is the page the system seems to want us to use for making space, it seems a glaring omission.
@gcunit I don't think I've ever seen the archive screen you're talking about. 🤔 For a simple UI, there are surprisingly many different ways to do the same thing. I've just always used the data management area.
@Giancarlothomaz
Not going to sit through an entire GameXplain talk fest so just replying to the title of it there. I mean the thing is we're looking at something that's going to sit somewhere between the PS4 and PS4 Pro in terms of raw compute. In some respects it'll be weaker (CPU, memory bandwidth) but in other respects it'll be more advanced (more RAM, storage speed, newer architecture, various tricks including DLSS). Blow for blow it'll outclass the PS4 in most scenarios
The key difference though is that it'll be portable. Of course when docked it'll basically be Nintendo being 10 years late to the party with the only real reason to buy into it being Nintendo's fantastic IP. Which I'm personally more than happy with. But in portable mode? On a <10" screen? At a scale where 720p is pretty good and anything above 1080p is overkill? PS4 tier performance at that scale is pretty damn good. In terms of price to performance and performance for battery life for a portable device it's going to be without equal. Best in class. I don't see how you could describe that as underpowered within that frame of reference
Doubtless to most people Nintendo’s graphic specs just don’t matter. Much of Nintendo’s output ends up being graphical showpieces for the level of hardware they’re running on, and if that happens at a “generation behind” it’s no less impressive, not at all
I don't necessarily disagree with 'most people', but I think a fairly large minority do care.
You have 2 camps:
1. Third party may not be the main money makers for Nintendo, but plenty of people play them on Switch. There are definitely people who would like to be able to play games like Baldur's Gate or Final Fantasy 7 remake on a portable or without having to buy a PS4/PS5.
2. A lot of Cartoon-y Nintendo games like Animal Crossing or Mario Wonder look and run great so I agree people playing those won't even think about specs. However you also have games like Zelda TotK — it runs well but not perfectly; it looks good but it is very easy to picture it looking better. Although the game is an impressive graphical showpiece for old hardware it is also obviously limited by old hardware.
Was watching some Digital Foundry discussion and I think they said something kinda tangentially related to this. They were dismissing an argument that was brought up that we had reached some kind of limit of fidelity for games. I agree with them, we certainly haven't. If you think we have I'm not sure what to say to that. However they also suggested that we're at the point now where the hardware is increasingly not the limiting factor. The limiting factor is artistry and development budgets
I think there's something to be said for Nintendo's deep pockets and frequently lazer focused art direction. Of course on other hardware we'll see developers push things further. And that happens frequently on Switch because Switch just isn't pushing for a fidelity beyond what mid tier studios can handle. But the number who can push beyond the spec of Nintendo's hardware will be greatly diminished when Switch 2 pushes that spec up once more. Especially if on Switch 2 people are happy with something like 1/4 to 1/8th of the resolution at 1/2 to 1/4 of the framerate
what if Nintendo istead of teasing Switch sucessor in march/may and then a presentation blowout in june, they istead combine all this on a presentation in june, and 2 months later, everyone would be playing Switch sucessor.
i supposedly heard Retro Studios hired a company know as Next Gen Dreams, to work on Metroid Prime 4 reveal trailer, and the game has been debugeded since march of last year(please take this with a huge, but huge grain of salt, here this very oblious fake news/claims
Ordered the new Mobapad M6 HD, the first 3rd party joycon with HD Rumble, NFC, gyro, rear mappable buttons, Hall Effect Analogs, mechanical buttons, swappable analogs, face buttons and dpad, with Turbo, macros, a toggle between 4-way dpad for platformers and 8-way for fighting games... the whole nine.
And they're ergonomic, wireless, and even have the side buttons for single joycon use if you're so inclined.
The white are the HD. The colored are identical except no HD rumble. But I love the colors and may order just to swap shells and dpad since I love the pastel and yellow dpad. Also love how you get a traditional dpad and a rocker. Mine also came with a case to fit Switch with the joycon attached.
Wow. Got the Mobapad M6 HD in the mail today. These are hands down THE best controller I've ever used. The dpad is the best I've used since... possibly ever? Idk, I fired up Ultra Street Fighter II, and was rocking hadokens and shoryukens back to back to back without skipping a beat. Tried Ryu's fireball rotating halfway around (forward, forward-down, down, back-down, back + punch) and even that was so easy I didn't miss a single try.
So I switched to Zangief for the ultimate test. Never have I been able to pull off his pile driver every single try. Usually it's 50/50 if I have a really good d-pad. Well... I nailed it 6 tries in a row. It's INCREDIBLY easy with this rocker d-pad. The normal d-pad is basically just as good for everything else, but when it came to the pile driver, I did notice the rocker made it a bit easier. I love this rocker. I'm never going back to a normal d-pad on Switch again.
The HD rumble is flawless. The anti-friction analog rings make movement so smooth, and I swapped out the left faceplate for the octagonal gate just cause movement seems like something that would benefit from having cardinal direction and 45° angle guides, and ya, it's fantastic. I like the circular gate for the right analog but for the left, octagonal is preferred.
The shoulder bumpers are actually easy to reach, similar to the official Switch Pro Controller. Which is good because both the PS5 and XS controllers (and Steamdeck for that matter) make it hard to reach the shoulder bumper buttons. It's like they expect you to keep 2 fingers on top instead of 1 or something. But anyways ya, shoulder buttons are super easy to hit and ergonomic to reach. ZL/ZR triggers feel fantastic. All the buttons are using mechanical switches like a keyboard/mouse would use, in fact I think they're using Omron switches (Japan Omron too, not the crap ones), unless I'm confusing these with another controller I was researching. But for sure it uses mechanical switches so the buttons feel soooo responsive, like clicking a mouse its just incredibly satisfying. That's what the shoulder buttons feel like- a mouse click. Sounds exactly like a mouse click too.
And did I mention the comfort level? These things are insanely comfortable. The ergonomics feel almost as good as Steamdeck. It's that good. And you can detach these and use them as wireless split joycon too. And they're super comfy that way as well. I even slid them on the middle grip that came with my GameCube joycon, and they make for a nice, compact little controller!
These are, by any reasonable measure, perfect. They're perfect. I don't know how else to say it. They have every single feature from the official joycon, and so much more. The customization and level of control over how you set it up to your liking is staggering. It's gonna be a massive shame if Switch 2 isn't BC with joycon controllers, cause absolutely NOTHING Switch 2 has to offer control-wise will compare to these, guaranteed. I never wanna use another controller for Switch in handheld mode again, and that goes for Switch 2 as well. There's just no way Nintendo gives us new joycon that compare to these. Even IF they adopt Hall Effect Analogs, that's nothing compared to the Mobapad M6 HD
These controllers seem excellent, but I can't seem to find them separately, only bundled with their case from AliExpress, can you tell me where you bought them? Also, I didn't find anywhere in their description the Hall Effect analog sticks, which is a pretty big deal in marketing, so this seems weird...
@alexwolf
I can't get a link because even searching on the website auto opens the app. But I ran a search and took a screenshot of the one I got. It's the bottom left.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Thank a lot! The HD rumble version is 32 € more expensive than the regular one, ouch. All I want is the white version without any HD rumble, but it seems this isn't an option yet.
@alexwolf
Ya, I like the pastel colors myself. But I need that HD rumble. It feels so good. It's quite a bit pricier but I still think it's worth it. Official joycon are $80, and these come with everything those do, and a case, and free official joycon analogs, and swappable dpad and rocker dpad, and swappable faceplates with round gates and octagonal gates... so I just look at it as a deal, and the pastel non-HD version is an orange clearance sticker sale.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Was watching some coverage of the Retrotink 4K and it got me thinking. Nintendo's next hardware almost surely is going to support a 4K output with HDR. Also a non-zero chance that they're going to stick with OLED in portable mode, maybe add HDR, maybe bump the resolution slightly. Also there's going to be a relatively healthy amount of compute just sitting around on tap. Potentially also tensor cores you could run some models on
We could potentially end up with some very, very nice looking CRT/LCD filters for NSO
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An opinion is only respectable if it can be defended. Respect people, not opinions
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