Honestly, unless the devs have some weird grudge against Nintendo, the Hotline Miami games seem like an inevitability at this point. Pretty much every indie that's not platform-exclusive seems to be coming to the Switch.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
@Ralizah Hotline Miami is in my top ten games of all time. The combination of the soundtrack and the incredibly challenging but additive gameplay keeps me coming back for more, time and time again.
I put over 80 hours into the game across both the PS Vita and PlayStation 4, and it slightly scares me just how much time I would put into the game if a Switch version was announced...
@Peek-a-boo They're OK. The games are at their best when they're letting you tackle big, baddie filled levels in whatever manner you see fit. They're less fun when you're stealthing around (the hospital level in the first one especially sucks) or the game is throwing frustrating and borderline unfair boss fights at you.
I didn't feel like the second one was a very compelling evolution on the first game. If anything, it was a downgrade, considering they made it harder to maintain combo chains, removed the ability to instantly kill enemies when unnoticed AND the ability to use an enemy as a human shield. In exchange, they added in a borderline useless gimmick where you could dual wield weapons and shoot in opposing directions.
Also, I found the games uncomfortable to play on PS4 and PC, for some reason. The Vita versions, crucially, made the lock-on mechanic much less finicky, so they're my go-to versions of those games.
With that said, I do think they'd make a good addition to the Switch's library.
As someone who has never been able to enjoy or get into Tetris at all, can anyone convince me I'd like Lumines, cos it looks pretty similar.
@Lroy
I'll try my best.
I obviously can't guarantee that you'll love the game as much as I do, or even that you'll like it, since I have no idea about the kind of games that speak to you.
But let me begin by saying the Lumines is very far removed from anything Tetris has to offer.
Besides both of the having falling blocks in them that stack at the bottom of the playing field, pretty much everything is completely different.
One of the hardest things to explain with only words is how seamlessly the gameplay and music is intertwined in Lumines, and also how they compliment each other perfectly.
The only way to really understand what I mean by that is to play the game yourself, I'm afraid.
You start the game with a cube of 4 blocks dropping down, each of these 4 blocks can be one of two colours. By creating a square of at least 4 blocks of the same colour at the bottom of the play field, or on top of other blocks for that matter, you can make these disappear when the line that moves from left to right across the screen goes over the edge of the most outward blocks.
It's important to mote that this line moves, eum, in line with the music. So this will be a big factor in how a particular stage plays. Bit later on that in a moment.
I mentioned creating a cube of 4 blocks of the same colour. Now this isn't all. That's just the minimum amount necessary to get blocked removed. The size of the cube can be as big as you can make it. 6x6 for instance. Or it can even be a cube 2x8, 4x6, it doesn't really matter.
It can also be a combination of overlapping cubes or squares as long as there's at least a shape of a 4x4 cube in each piece that you want removed.
It sounds way more complicated than it really is when you play the game yourself.
Now back to the line that removes these shapes.
Each level plays a certain song, and each song is linked with a certain skin. So levels and blocks don't only change their appearance, the soundtrack Aldo changes along.
So if you play a stage with a high tempo, the line will move really fast, making it hard to create big shapes of blocks, but also very fast to clear any shape you create.
A song with a slower tempo will make the line move really slow as well.
Good, you'll say as it will allow you to create huge shapes, which will reward you with big points.
The catch here is that you'll need to be careful to not end up filling the screen to the top, because if there isn't any more room for new blocks, it's game over. So each stage creates its own challenge in that way.
But that's all just the technical parts of the game.
The best thing about Lumines, besides being a simplistic, yet brilliant puzzle game in its own right, is how Tetsuya Mizuguchi was able to create something in which it's easy to lose yourself into. Not very surprising for the man that created Rez and Space Channel 5.
Again, this is really hard to explain this to someone who hasn't played the game.
It's a similar feeling to playing your favourite racing game which you know inside out, to the point where you can just put it on and slip right into the flow state where the game seems to be playing itself and you're almost just a spectator, even though it's you that's performing every single move.
It's the only puzzle game that I've ever played that is able to do this very thing.
(PS for me that racing game is Sega Rally 1995, which also happens to be created by the same man. I doubt that's coincidence)
Once you get the hang of it, the gameplay, triply visuals and music start the melt into one another and seemingly become one in the same.
No wonder the man puts a lot of emphasis on synaesthesia.
meppi64
Switch Friend Code: SW-8347-9726-5976 | My Nintendo: meppi64
Nintendo have said that Eshop navigation will be improved for “better discoverability”.
They also said that in the US 3rd party games are selling better digitally than physically. Are they implying that Doom, FIFA, Skyrim etc have done better digitally than at retail or are they including indie games that have had physical releases as well and that's just an overall picture?Who knows but it'd be interesting if it's the former. We already know for every 5 1st party games sold, 4 are at retail.
@OorWullie I think they just mean third party titles in general. Might be wrong though.
It's not surprising though. There's limited options for retail titles (Doom, Skyrim, Dragon Ball, Mario + Rabbids, Super Bomberman R, etc) and some of the games had limited physical runs (Puyo Puyo Tetris, Disgaea 5, etc).
@Spoony_Tech Yeah I'd say they're not counting Rocket League as an indie
PS4 took the #1 spot in hardware for the month. Switch continues it's record breaking pace however. Switch is the highest selling console platform in history during the first 12 months!
Bayonetta 2 charted at 14, which is an excellent result. Did better than it's Wii U debut! It was also #4 on the individual Switch chart.
Monster Hunter World was the #1 selling title overall again, which is fantastic. Dragon Ball FighterZ was #4, which is a very strong hold!
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