I'm pretty intrigued with it. I've heard good things about it, so I'll be interested to see how its western release turns out. I really like the art style at the very least.
I'm about fifteen hours in, which feels to be about a third through the game. It's an above-average jrpg, on par with I Am Setsuna and Lost Sphear, and better than The Longest Five Minutes. The story is about highschool students trying to escape a virtual reality world (I can't elaborate because the story hasn't interested me honestly). The combat is what's pushing me through the game.
Its design is weird though. Attacks assigned to a defeated enemy don't rotate to the next available target. A design flaw genre-staple Final Fantasy corrected decades ago. And skill progression is tied heavily to npc interaction, in that you're rewarded for leveling unimportant npcs in combat for skill points better used on main story characters. It's goofy.
The music, a mixed bag. While it's cool that the music transitions from instrumental to vocal when entering or exiting combat, the length of the track loop is too short. So the soundtrack can quickly become harsh and grating as you'll be in one area with one song for over an hour.
System optimization and performance are poor. As I play mostly in handheld mode backgrounds and character models are fuzzy. And running around in areas with more than half a dozen npcs causes severe frame dips. Thankfully combat is reasonable smooth.
Overall I like what I've played. I intend to finish it. But there's a lack of polish here that's undeniable. That 10/10 metacritic score from reviewer Digitally Downloaded is wayyyyy out of line.
Switch Physical Collection - 1,247 games (as of April 15th, 2024)
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Topic: The Caligula Effect: Overdose
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