Explore the Abyss and its ever-changing dungeons as seven unique heroes, each with their own abilities and fighting styles. Return home with your treasures and create new and better equipment to dive deeper on your next run, and level up your heroes to earn new abilities and unlock new classes to tackle the challenging bosses lurking in the depths.
Anyone notice the fat Story of Seasons cow and the Wooly's from rune factory on their website?
Same universe somehow or just same dev with some little easter eggs?
Looking forward to this one but curious as to why its original name is Frederica. Especially when the princess has been tagged as Princess/Hime in the trailer. Unless I missed something.
Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
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I'm a Dream Fighter. Perfume is Love, Perfume is Life.
Should have this in my hands this evening. Doubtful I'll get around to it until the weekend, I'm knee deep into Cyberpunk 2077 at the moment. Reviews have been positive. In the wide swath of the action/rpg genre, this is a good (AA-quality) one.
I was only recently made aware of this. But I've read that Made in Abyss is the inspiration for this game. Well, considering that I felt that the Made in Abyss game was one of (if not) the worst game I played last year, that gives me even more incentive to play some of this over the weekend. Silent Hope's writing and story probably won't pull heartstrings like Made in Abyss can, but hey...gameplay and audio design are king in my book.
Switch Physical Collection - 1,529 games (as of November 20th, 2025)
Switch 2 Physical Collection - 3 games (as of November 23rd, 2025)
Yeah I have to say I'm kinda disappointed in the game. I think a lot of the reviews have been overly generous. It's extremely basic on all fronts. I picked it up because I thought it would scratch the itch that Dragalia Lost left when it closed down, but it's sad to say a mobile game beats out this console release by a longshot. There are just so many other games in this genre that do the same thing but better, I don't see any reason to pick this up.
Maybe I just need to spend a bit more time with it to get hooked into the progression system, but I have a hard time seeing it hold my interest for much longer. One positive I'll say is if you just want to jump into a classic no-fluff dungeon crawler with a very minor emphasis on the story, you might have a good time with it.
The grind is individually leveling up each player to high enough level to survive the dark realm challenge. Does anyone know what level to kill the Hermit crab boat? I did find leveling to level 12 was a grind as well but if you don't it's hard to get lower levels. Still on Level area until all my players are level 12 starting. So far I got 4 at 12 and got the rest to finish. But also doing this gets alot of stuff and equipment to level up as well.
It's interesting that the review average is around 70 but spread from 50 to 90.
story: Given the premise of no dialogue, I was expecting effectively no story so that didn't bother me, but the short storybook plot they do give is super cute.
controls and voices: I like the customization settings. In particular the default controls seemed awful so I changed almost all of them and it let me switch them to perfect controls. And I changed the voice settings (Japanese was much better than English and I removed the extra unnecessary dialogue).
art and sound: The art has a few beautiful parts, but most of it is fairly nice but not amazing. The music is basic but nice enough for background. Half the time while playing games I listen to live music instead of game music anyways.
combat: The combat doesn't feel as smooth as I would expect for a game like this, in particular the dodge. Though I do enjoy stabbing all the plants and such to forage. The player attacks are also a bit slow but that adds a little to the strategy so it slowly grew on me.
town: Petting the cow is nice. The crafting system is ok but feels a bit too mobile-game-esque.
skills: I like that you can easily change skill points, it really lets you play around and figure out what you like best. The character swap partway through a run is fun too.
enemies: I realize the demo was only the first 10 levels, but they make it really hard to die. Normally in a rogue-lite ish game you wouldn't just beat everything first try without any of the crafting stuff. The main thing is all the monsters attack slowly and shoot where you are rather than where you will be. Still, kind of fun to dodge a big trail of dumb enemies 😝
Overall, enjoyed the demo but not quite enough to buy the game at full price, especially given the mixed reviews. I may pick it up in the future at 50% off.
@Nintendencies I just read your review... that is quite negative. 😆 Does the game get worse after the first 10 dungeon levels deep or did you just dislike it from the start? Also I just realized I didn't realize there were health potions... I wouldn't have swapped characters as much if I had known that. Although if you switch to a level 1 character in the 8th level of the dungeon they gain levels super quickly!
Edit: It amused me far too much that one of the main monsters you slaughter in the demo is, effectively, pikachu.
I've played about two hours. Made it down to the second, Fall-theme biome. This game is very much a gamer's-first-dungeon crawler. It's basic in its combat, basic in its progression. My only gripe is, unlike Diablo, the dodge doesn't allow you to pass through enemies. Environments are small, so if enough enemies spawn they can box you in.
But I am having fun.
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