Got all the initial buildings for my first permadeath Korvax settlement to b-rank. Looking to start a Gek settle next. Unfortunately, GekNip has been hard to come by. Spent a couple hours rummaging damaged crates in a Gek system. Nothing. Spend a half an hour on a Gek space station looking for traders selling GekNip. Nothing.
Spent a couple hours surveying this one Vy'keen planet for a sulphurine mining location that's within range of an electromagnetic location. Found one GekNip that planet.
sigh Naturally.
Damn RNG + procedural generation.
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Spent the weekend, roughly 15 hours, focusing on my settlements. Finally interacted with a Gek trader while planet-hopping for nanites who had Geknip to trade, as I wasn't having any luck with damaged container searches. However, I feel as though I'm on a long grind of nothingness. I assumed that settlements would eventually become a nice, small passive credit source.
But it feels like I'm throwing lots of mats at something and getting nothing in return.
Anywho, I figure I'll continue to pour into happiness. And once that's maxed, pivot to productivity.
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It only took 40 hours, but my permadeath main base is finally underway. Going with a 6x3x3 plot, which seems to work fine as an indoor size. Foundations larger than 5x5x5 tend to have seal issues and qualify as outdoor areas. Also got biodomes up, just need power and wiring.
Time to do more surveying. I remember having paraffinium within reach of my base, but I can't remember if copper was as well? I need to refine copper into chromatic metal to progress the base building. Overall, feeling better about my base than my settlements at the moment.
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Did a survey of my settlement. Went out to 700u from my base marker. Did a complete circuit around the circumference. Not a single copper source to mine from.
So I retired as that settlement's overseer and I'm now looking for greener pastures. Which sucks, because it was a great spot. But I know there's better out there. Hmm, perhaps it's time to focus on upgrading my ship instead.
55 hours on the permadeath account. Finally my first settlement's production is in the positive. Base mining for uranium, dioxite, and oxygen have been established. I obtained a sentinel ship, unfortunately it's c-class, so...not that great. The glowing overlay in the cockpit is extra annoying while flying through a storm. We're talking zero visibility.
So now my to-do list includes sourcing an s-class exotic ship (I rather like the guppy style with no wings) and hoping around the system I discovered. Collecting nanites and laying down quick-bases for resources I don't have easy access to yet. I'm looking at you, copper.
Got 6 portal glyphs. I need 9 more before I can run down that silver/blue guppy.
My settlement is now productive. Two resources are developed daily. I'm mildly disappointed by that, I had assumed they was be a more potent source of credits. So now I'm moving on to freighters and the mobile, always-available, storage space they provide.
Time to ramp up stasis device farm, I suppose. This is not going to be cheap.
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While on the task of hunting down travelers and glyphs as I work towards a guppy exotic ship, I ran into...a white/gold guppy exotic ship, lol. It only set me back a cool 33 million units. Oh she's beautiful. Twice as much maneuverability compared to my sentinel ship and the view from the cockpit is unobstructed and glorious.
Unfortunately, giving up the warp efficiency of the sentinel ship hurts (radiant shards > warp cells for fuel), but it's a small price to pay.
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@Magician I have No Mans Sky but have barely played it, it's a bit daunting with so much to understand, how many hours do you think it took you to feel comfortable with the game mechanics?
I became comfortable with the game in less than ten hours. Probably the best bit of NMS is the option to turn off the survival mechanics. Taking in the various environments without the worry of dying from extreme weather is half of the fun of the game. Although, every time I traverse an invested planet, I'm never comfortable.
Worms are very unnerving, even with zero danger setting.
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