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Topic: Pinball FX 3

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Lroy

@monkeyspasm Yeah, Iโ€™m hoping to travel up to Arcade Club later this year (delayed trip from last year, so who knows) as I believe they have some pinball tables as well as a mother-load of arcade cabs to play. Iโ€™ll be heaven.

Iโ€™ve only started playing TPA recently. Got one of the Gottlieb Packs and I also own STERN PINBALL arcade physically. Iโ€™m enjoying both but agree Zen really have raised the bar with these Williams/Bally tables. Phenomenal.

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masterLEON

@Lroy Exactly what @monkeyspasm mentioned, shooting the center loop from the left of the trunk is supposed to feed the right flipper, not the left. In PFX3 it magically (pun intended) feeds the left flipper. I can deal with that, but it's very jarring. It's when the ball goes through the loop slowly, or if a right staircase ramp shot is too weak and the ball drops through the exit hole above the Spirit Card spinner, that it'll have a high chance of going straight down the middle when it comes down. One workaround is to nudge left early enough so it can reach the left flipper, but it's very annoying.

Also, some of 'my shots' are gone. My left flipper catch and release shot into the trunk is off timing and also near impossible, and my right flipper shot to the trunk is much earlier and is also unreliable, and a lot of bounces and ball reactions I expect from the game in motion just doesn't play out as they should. And yeah, the ball moves way too fast. Faster than when the game was brand new, even. It makes me wonder if someone over at PFX is play testing these games or just letting the game engine do the all work. The handling does get better when you turn on the enhanced play field. The only thing is if you switch back to the non-enhanced mode mid-game, the enhanced physics actually sticks. I'll see if I can turn off that button completely or map it to a button I can't accidentally press.

From what I recall, at least the tables for The Pinball Arcade were tested extensively and tweaked (in the first few seasons, I reckon) until they got something that behaved comparably like the real thing (minus table 'geography' that launches balls into the glass or up and over the play field or following cutout grooves to change the direction of the ball, i.e. Creature From the Black Lagoon).

I mean, I'm still going to try for it. It's just going to be a constant uphill battle. I just hope I don't pick up too many 'bad habits' when I go back to the real thing.

@Yorumi Adding to what the others contributed, if you're going for score, many tables have multipliers that help your score after your ball drains (most common), some even have full play field multipliers (less common). Increasing the multiplier is usually done by getting the ball through the lanes at the top of the field. Games like Theatre of Magic, Medieval Madness, and Attack from Mars have only two lanes to complete, while games like Creature From the Black Lagoon have four. Theatre of Magic caps the multiplier at x10 (complete the upper lanes 5 times), on Medieval Madness and Attack From Mars the multiplier is unlimited. Usually, just making shots like ramps, targets, loops/orbits around the play field, etc. will increase the end of ball bonus. If you stay alive long enough, that end of ball bonus can carry you to an extra ball if you come close to that threshold (the game usually shows what that score is on your third ball).

Aside from going for multipliers, which is kind of a universal pinball goal (my observation, the older the game is, the more important the end of ball bonus is), activating and completing modes/events is the way to reach a pinball game's "Wizard Mode", which can give you big points while your in it, and a big bonus if you complete it. In Theatre of Magic, the 4 main modes that are needed to activate the Grand Finale (Theatre's Wizard Mode), are spelling Theatre (shoot the outer loop from the left 7 times), activating Multiball (shoot the center and right ramps 5 times total, or through other methods, to spell MAGIC; then shoot the center loop around the Trunk twice to lock 2 balls, or through other methods; and shoot the Trunk to activate Multiball), advance the clock to Midnight (shoot the outer loop from the right 12 times to advance one hour per shot, or through other methods), and activating all 8 Illlusions (shoot the trunk 3 times, then shoot it one more time in the hole to activate an Illusion). Well, you technically don't need to finish any Illusion, just let them time out if you want. Once all that's done, activate Grand Finale with a center loop shot behind the Trunk. Then shoot any loop, ramp, or Trunk shot 12 times for 50 Million per shot, and an extra 500 Million upon completion, and...you start over to try to do it again (in which the end of ball bonus potential will be serious!). BTW, this dastardly game doesn't give you multiball for the Grand Finale, it has to be completed with a single ball!

It sounds like a lot, it is a lot, but it can be done relatively quickly if you're lucky. My fastest run to Grand Finale is was just over 13 minutes (which I didn't realize was fast until I saw the time).

But, if you don't want to think about stuff like multipliers, nudging, cradling, guarding, post transfers dead flipper passes, rules, etc. when you're just starting out, that's totally fine! (see I threw in some other stuff there) The simplest advice practically every seasoned pinball player can give out, and color me stupid if they don't do this whenever a new table comes out, is "Shoot the flashing lights". Then, when you're more comfortable, you can start digging in further.

Edited on by masterLEON

"You cannot stop me with paramecium alone!"

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Yorumi

@masterLEON thanks. Iโ€™ve been working on activating the various things on tables. Itโ€™s really nice they include a table guide with each one. The biggest challenge is being able to practice the same things over and over. Since itโ€™s difficult, at least when not a pro, to get the ball on the same spot over and over itโ€™s hard to learn shots. I know that randomness is part of the game, it just makes it that much more difficult to learn the shot. I just wish there was a better way to practice shots without the randomness so I could be better prepared to make them in a random environment.

Yorumi

Nintendo Network ID: yorumi

Lroy

@masterLEON Very interesting to hear your perspective on this, what with your knowledge of real pinball tables. I know exactly what ball drain down the middle you describe on ToM regarding shots falling down the spinner lane. I am slowly learning to bump the table to rescue the doomed ball but itโ€™s certainly something I need to work on.

Edited on by Lroy

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Lroy

Untitled

Our tournament on THEATRE OF MAGIC has now closed. Will update this post with pics when I can.

Untitled

Untitled

For some reason @Cw13 score at the end under @Zkibu has disappeared. But @cw13 takes the honour of choosing our next table and creating the tournament.

Thanks to all who took part and congratulations to our winner @Meppi64

Edited on by Lroy

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CW13

New tournament is set up. Password will be "pikmin" like before. Black Rose, classic, 7 days. Good luck to all! Some amazing scores on last tourney.

CW13

Switch Friend Code: SW-3787-0663-7007 | 3DS Friend Code: 0104-0625-3826 | Twitter:

rockodoodle

How are the new tables? Worth getting?

rockodoodle

Lroy

@rockodoodle If you mean the Williams/Bally tables. Absolutely. They are phenomenal and have the most realistic physics yet seen in a digital pinball game.

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Lroy

For those interested: weโ€™ve moved details and discussion about the regular table tournaments over to this new thread where weโ€™ll also be running high-score competitions on tables from other digital pinball games available on Switch: https://www.nintendolife.com/forums/nintendo-switch/digital_pi...

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rockodoodle

@Lroy yeah, I have the 1st two packs.... I guess I will check out the third.

rockodoodle

Lroy

@rockodoodle Oh in that case, for sure. THEATRE OF MAGIC is right up there with MEDIEVAL MADNESS and ATTACK FROM MARS as some of the best tables Zen have recreated since obtaining the Williams/Bally licence.

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CW13

New tournament is up. Going with The Champion Pub.(Sticking with Williams) It's under CW13 password is "ranger". 10 days this time. Goodluck to all!

CW13

Switch Friend Code: SW-3787-0663-7007 | 3DS Friend Code: 0104-0625-3826 | Twitter:

Lroy

CW13 wrote:

New tournament is up. Going with The Champion Pub.(Sticking with Williams) It's under CW13 password is "ranger". 10 days this time. Goodluck to all!

For those interested to join in, head over to this Digital Pinball Competitons thread: details of regular tourneys in PINBALL FX3, THE PINBALL ARCADE, STERN PINBALL and ZACCARIA PINBALL.

https://www.nintendolife.com/forums/nintendo-switch/digital_pi...

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Lroy

PNKGaming wrote:

I have playing Pinball FX 3 a lot, will the tables be cheaper to buy in Eshop? its a very nice and awsome game!

Occasionally the table packs are discounted. Recall The Bethesda Pack was half-price a few months or more back?

Sadly, on Switch at least, Zen donโ€™t seem to have many discounts and it certainly doesnโ€™t seem to be well advertised when they do. So you could very likely miss any sale in any case.

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CW13

New pinball tournament is up. Hurricane is the table. 10 days. Under my user name "CW13" password is "pikmin". Goodluck all and enjoy!

CW13

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jdrocks89

Williams Volume 1 and 2 on sale for Switch 50% off until July 18th!

jdrocks89

rockodoodle

Apparently Star Wars is coming out this week...

rockodoodle

Spoony_Tech

Just picked it up!

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

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