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Topic: Next Nintendo Direct?

Posts 18,561 to 18,580 of 20,026

link3710

@Bolt_Strike Not that I disagree with your point, but a few of the sub-1 million games are highly likely remake targets IMO. I wouldn't be surprised to see Four Swords Adventure remade with support for local 4 player play. Fire Emblem Path of Radiance will absolutely get remade sooner or later, being mainly a victim of releasing a decent ways into the Wii's lifespan and before FE took off. And the Donkey Konga games will probably never release on NSO, so a remaster collection with a perephrial seems more likely if anything. And frankly, a F-Zero GX remake is still quite possible IMO, it's one of those games that's gathered a growing following for decades now.

P much anything else that interests me isn't happening though, Geist, Odama, Chibi-Robo, Eternal Darkness, Doshin the Giant, Captain Rainbow, Custom Robo, there's a ton of deep cuts that they can use for NSO.

link3710

Bolt_Strike

link3710 wrote:

I wouldn't be surprised to see Four Swords Adventure remade with support for local 4 player play.

Ehhh maybe, 4 player multiplayer might be more popular now and Zelda is a popular enough IP to gamble on that.

link3710 wrote:

Fire Emblem Path of Radiance will absolutely get remade sooner or later, being mainly a victim of releasing a decent ways into the Wii's lifespan and before FE took off.

If you call 1-3 million "taking off". But IS seems to love pumping out FE games regardless so maybe.

link3710 wrote:

And the Donkey Konga games will probably never release on NSO, so a remaster collection with a perephrial seems more likely if anything.

They're definitely not going to release a peripheral, and they don't really need to. They can easily use motion controls like they did with Returns (I wouldn't be surprised if Returns took influence from Konga/Jungle Beat, you can kind of feel it with the segments where you have to repeatedly slam the ground to open up the path forward).

link3710 wrote:

And frankly, a F-Zero GX remake is still quite possible IMO, it's one of those games that's gathered a growing following for decades now.

That depends, how many people have been playing 99? If anything, it feels like the fanbase has fallen off with each entry up until its hiatus seeing declining sales. Nintendo's not going to pull the trigger on a full game unless 99 shows a turnaround in those numbers. For the most part the calls for more F-Zero have felt like they've come from a vocal minority so far, they'll only increase that investment if the fanbase puts their money where their mouth is and proves that sentiment wrong.

Bolt_Strike

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link3710

@Bolt_Strike Yes, FE is a consistent seller now, and IS knows how to make a game on a budget where 1-4 million is profitable. Given the series is by far the most consistent source of income for IS, I don't see it slowing down anytime soon.

F-Zero 99 still has a decent size playerbase (at least from my experience), and Nintendo is still pushing new events and updates a year and a half after launch. Given it hasn't been abandoned after a year, it would seem it at least met whatever their expectations were for it. Given a new game is unlikely, and GX is the only game not on NSO, it's the most likely remake target.

I don't think Konga will return at all tbh, but I don't think motion controls will work for a rhythm game. The timing is too precise. If anything, button presses are more likely than motion controls.

link3710

Alucard1337

I have it on good authority the next Nintendo Direct will be on the 2nd of April.

Alucard1337

SplatRay001

@Alucard1337 my uncle who works at Nintendo actually told me it would be on April 1st, but he also muttered something under his breath afterwards. Something along the lines of “April Fulls”. Not really sure what he meant by that. Maybe the schedule for April is very full for Nintendo

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Bolt_Strike

link3710 wrote:

I don't think Konga will return at all tbh, but I don't think motion controls will work for a rhythm game. The timing is too precise. If anything, button presses are more likely than motion controls.

Oh right, I forgot to mention regular buttons as a possibility, that could work too. But they're not going to do a peripheral. Peripherals cost extra money to make, decreasing profits. And since the game wasn't a huge seller, they're not going to want to take the risk making unneeded plastic junk to do what the Joy Con could already do.

Bolt_Strike

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IceClimbers

I really hope Nintendo making us wait so long for the Direct doesn't end up backfiring by making people's expectations astronomically high.

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Nintoz

@IceClimbers I think a lot of people's expectations have been astronomical for the last 2 months!
Though I struggle to believe Nintendo would give this thing a lead up of 11 weeks and be disappointing.

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BenAV

@IceClimbers My expectations for this one are reasonably high but would have been regardless of when they announced the Direct TBH. The release schedule has been pretty lackluster the just couple of years but I didn't mind that under the assumption that there were busy focusing development for the new console. Interested to find out what some of those games that they've been working on are.

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FishyS

IceClimbers wrote:

I really hope Nintendo making us wait so long for the Direct doesn't end up backfiring by making people's expectations astronomically high.

All I really want is a release date, to see the new UI, and confirmation of a few details such as internal storage. Anything else is icing on the cake.

FishyS

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Bolt_Strike

IceClimbers wrote:

I really hope Nintendo making us wait so long for the Direct doesn't end up backfiring by making people's expectations astronomically high.

I don't really see how expectations WOULDN'T be astronomically high given the circumstances. We've had very few games in the last ~18 months. There's several IPs that have had long droughts that feel due for new entries. And this is a new console generation that's supposed to show an improvement over a phenomenal previous generation. Hard to keep expectations in check given those circumstances, we feel due for something big right now. If all of this waiting doesn't pay off in a big way, I will be very concerned about the Switch 2's fortunes.

Now I don't think it's reasonable to expect heaven and earth from this presentation, but there are some megaton announcements that should be here if they want to get off to a good start. Showing off interesting uses for the mouse functionality, more details on Mario Kart and Metroid Prime 4, and revealing the rumored open world 3D Mario are on my wishlist. Anything more than that is just gravy to me. If they fall short of this? Well maybe it depends on what else is shown off, but not having at least 1 or 2 more AAA games besides MK and MP4 feels like too little to start off with. This Direct needs to be comparable to the January 2017 Switch presentation. Maybe not quite that much, but close enough.

Bolt_Strike

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OorWullie

@IceClimbers Unless they do something stupid like focus too much on party games and have their 'One more thing' be something like New Super Mario Bros U2, I can't see where they can go wrong. Perhaps if the graphics aren't much of an upgrade over Switch, there could be a negative reaction but surely that won't be the case. As long as they bring the games, and the console has some decent power, I think it'll go well.

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NintendoByNature

Bring the game. That's all I'm wanting out of this. And some cool system features of course.

NintendoByNature

Grumblevolcano

XCX release timing fits very well.

  • The game is long enough that it'll make the wait for the April 2nd Switch 2 Direct pretty much nonexistent
  • If the Direct is exciting, the game will help make the wait for Switch 2 launch pretty much nonexistent
  • If the Direct is disappointing, the game blocks out the Direct disappointment

Grumblevolcano

dmcc0

@Grumblevolcano Except for those that have no interest in Xenoblade I guess... also, people are going to be finishing this in 2 weeks?!? HLTB has the main campaign at >60hrs (for the original XCX), even that would take me at least a couple of months.

dmcc0

NintendoByNature

dmcc0 wrote:

@Grumblevolcano Except for those that have no interest in Xenoblade I guess... also, people are going to be finishing this in 2 weeks?!? HLTB has the main campaign at >60hrs (for the original XCX), even that would take me at least a couple of months.

people are wild. This'll take me at least a month if I'm playing 2 hrs every day which I know i won't be able to.

NintendoByNature

dmcc0

@NintendoByNature I had around 60 hours on the first game and I think that took me months to finish. I did like it, but for some reason I've no real desire to play any of the other games so I'll be skipping XCX. Maybe it's just the thought of multiple 50+ hour games in a series that's putting me off. At the rate I get through them, it would likely take me the best part of a year to get caught up.

dmcc0

IceClimbers

@Bolt_Strike That's my point, that people's expectations could be so astronomically high that the presentation will be viewed as disappointing regardless of what they show.

One thing I've seen some people comment is an expectation of new games from 3rd parties. I think this isn't something we'll see a lot of; it'll be mostly ports like Switch 1's 3rd party support. In terms of new games I think at most you'll see DQ12, maybe something from Team Asano, and then maybe one of the Sega Power Surge titles (Crazi Taxi?). Two of those are already announced titles so most won't count them either. Everything else will be ports of existing titles like Black Ops 6, FFVII Remake, Elden Ring, etc.

For me, I'm expecting a quick hardware segment going over features, a bit of time talking about BC and NSO, and then a lot of time talking about games. I expect Mario Kart, 3D Mario, Metroid Prime 4, and 1 or 2 other 1st party titles, 3rd party stuff in between, then it ends with price and release date.

How much 1st party stuff they reveal is probably dependent on whether they plan to do a June Direct this year or not. Personally I think they'll skip it this year and wait until the September Direct for more announcements, with a few Twitter announcements for Switch 1 titles (Planet Robobot Deluxe) in the mean time.

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Bolt_Strike

IceClimbers wrote:

One thing I've seen some people comment is an expectation of new games from 3rd parties. I think this isn't something we'll see a lot of; it'll be mostly ports like Switch 1's 3rd party support. In terms of new games I think at most you'll see DQ12, maybe something from Team Asano, and then maybe one of the Sega Power Surge titles (Crazi Taxi?). Two of those are already announced titles so most won't count them either. Everything else will be ports of existing titles like Black Ops 6, FFVII Remake, Elden Ring, etc.

I mean, occasionally the Switch already gets some simultaneous releases of third party games, but it's usually only for lower end/more cartoony looking IPs. Those kinds of ports do feel more realistic though.

IceClimbers wrote:

How much 1st party stuff they reveal is probably dependent on whether they plan to do a June Direct this year or not. Personally I think they'll skip it this year and wait until the September Direct for more announcements

They have been skipping June Directs a bit more recently, but that's usually when they have lighter years with less to show. This year is probably going to be one of the heaviest for quite some time. I could see them having enough to show for both June and September this year.

IceClimbers wrote:

with a few Twitter announcements for Switch 1 titles (Planet Robobot Deluxe) in the mean time.

I really hope this rumor is wrong. Or more specifically the rumor about it being a Switch 1 title. Switch 1 feels too soon for Robobot, the graphical bump might not be enough for it to feel noticeably different just one generation after (I generally don't like to see remakes/remasters this soon, I feel like they're better after 2 generations). The Switch 2 would likely provide a much more noticeable leap from 3DS games. It still might feel fun because Kirby's getting in the habit of adding extra modes to its ports/remakes, but still, I think I'd be much more impressed with it on Switch 2.

[Edited by Bolt_Strike]

Bolt_Strike

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