....OMG. I can't tell you how many times I've missed with that thing and wasted it. lol
...Wait, are they talking about attaching it to a monster and not using it? Or throwing and missing it...?
@Joeynator3000
I seriously doubt they're talking about throwing and missing. Bad aim is on the player. Same as if you throw a fire beetle or flash bomb and miss.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
I'm getting the feeling that, we'll be getting more monsters than expected. I dunno, only 2 were announced, I figured the others would be Gold and Silver but people are saying they're not in this update...I hope it's Molten Tigrex, or maybe a new variant/rare? Zinogre needs a rare already...or a variant for Goss would be pretty cool.
My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr
Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.
Idk who "people" are but I'm 99% sure it's gonna be Gold Ian and Silver Los as the other two. The monsters were already discovered datamining so we know they're being added in updates.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Steam forums are saying otherwise, and now rumors are popping up that a Frontier elder dragon may show up as well. I dunno, I just doubt they would make a presentation thing just for Gold and Silver anyways. Think there may be a 5th monster, doubt it's an elder/Frontier one, though. Probably a new rare/variant...?
My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr
Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.
I love that the DLC includes NPCs like Fiorayne, that changes you into her character, and you can get her voice lines to actually be Fiorayne!!! How dope is that!
And those investigations, wow! It's like a combination of MH4U guild quests that level up, and the investigations from MH World. This is absolutely massive and is going to add limitless replayability to this game.
And we have another Title Update at the end of September, which means the 3rd will likely be around Black Friday in November, and then we have even more coming in 2023.
This game is becoming absolutely massive
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
@JaxonH I didn't get around to seeing it myself (though I have watched the launch trailer Nintendo themselves put out for the free update) so I'd like to ask: when they say 'new paid DLC', are they referring to just smaller scale stuff you can buy or a brand new expansion like Sunbreak? Based on what I saw in the aforementioned trailer, I assume it's the former but if you wouldn't mind clarifying, I'd greatly appreciate it!
Mario Maker 2 Maker ID: YT1-0Q2-YFF
Please ask for permission before using my FC!
They actually added a lot of stuff, and this is only the first of the major title updates. I feel like I'm still gonna be playing this years from now.
Which is actually good, since it'll be several years before we get a new MH game. After 2022, I'm sure they'll be rolling out the red carpet for the next-gen entry, and will be spending plenty of time on that one. Not expecting a new Switch entry before 2026 or thereabouts.
@Ralizah
Right. I expect the next portable MH to drop several years into the lifespan of Switch 2. Which, assuming it launches in 2024, we could potentially be looking at a 2026 release date for the next portable entry at the earliest (crazy I know!). Probably 2027 though.
We'll get a new console MH in 2024, most likely. Which gives a 1 year break between Sunbreak and MH6. Then MH6U in 2025, a year break, and then MH6 Portable in 2027.
But that's OK. With as much content as they're adding to Sunbreak, this game will actually sate my thirst for portable Monster Hunter for many years to come. And, there's always the next console entry to look forward to as well.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
On like an economic level, the first title update for Sunbreak is kind of genius. It adds a lot, but mostly through remixing a lot of existing things, rather than necessarily adding a lot of brand new stuff from the ground up. I assume this is done, so they can deliver bigger updates like this on a more regular cadence than if they were trying to create truly uniquely tailored content from the ground up every time. I think that is the right choice.
The new end game mode is difficult to place just based on this trailer, with all of the randomisation and seeming extra layers of RNG baked into this, it will certain keep players going, but who knows how fun it'll be versus how much it'll end up feeling like chores. I really hated the HR/MR Grind in Rise, but I hated the Obtuse grind of the Guiding Lands and the post GLs far more. This seems to be trying to find a middle ground between those two things, which seems like a smart idea to me.
Either way, I still think this is a huge upgrade over what we had in base Rise which was basically... nothing. Brutally hard, unfun, Apex Event Quests where the only reward was bragging rights. I know I argued with people to death over this, to the point where a bunch of people put me on their ignore list, but it's a hill I will die on. As good as this game is, there should always be tangible rewards if you are going to ask me to take on brutally hard quests. This seems to solve that, as it all feeds back into the new crafting end game loop. The Event quests now look like a nice piece of icing on top of a tasty cake.
Ran a couple of investigations, on first impressions, this actually seems like quite a good system. Sorta works like a gatcha game, where you run the investigations for currency, then go back and pull on the slot machine to add random stuff to your gear, or save materials for fixed stats on weapons.
I will say, I dunno whether it's a UI issue or just because I am new, but so far after like 15 pulls, I haven't had a good roll yet but I also find it hard to really process the information the augment screen is giving me.
Initially I thought the UI was suggesting me the skills it was showing me were replacing my existing ones, but it actually looks like it just adds them on top. I only realised this, as a later pull it specifically showed an existing skill I had on the gear with a minus next to it letting me know it has been removed. As such, I ended up not taking what might have actually been a great roll.
As far as I can tell, there is no like "roll protection" so potentially you can pull and get only benefits, new defence, new slots and skills, but you can pull and get a load of downsides and one like new perk or something. I initially thought this was fixed, you can have it give but then it must take away, but that seems to be random and you don't necessarily have to have a positive and a negative.
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