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Topic: Metroid Prime’s 4, 5, 6. Your Ideas for the Franchise. We want/Don’t want…

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MetroidFan21

[Edited by MetroidFan21]

MetroidFan21

My Nintendo: Dragon21LAT

GameOtaku

I had an idea for what would’ve happened after Fusion. I assumed Samus would be wanted by the federation due to the events and her comments in the epilogue seemed to imply it as well. I thought the story would go she would be arrested and taken to a penal planet having her power suit stripped from her. Then something would happen in the planet (pirate attack? X parasites? Ancient alien eldritch horror awakens on the planet?) and she has to escape getting her suit back bit by bit to access different areas of the prison planet before eventually escaping.

GameOtaku

Kermit1

@MetroidFan21 I see your a fan.

There seem to be a lot of 'open world' space games these days so maybe a Metroidvania set in space with a very small number of planets to explore but each is rich and deep.

For a second idea, give Samus a dog idk.

dysgraphia awareness human

MarioBrickLayer

If the quality of MP4 is high, the most important thing from my perspective is that they try and keep the development team together and they move straight on to MP5, with the aim of a release before the end of the decade.

MarioBrickLayer

Anti-Matter

Metroid Prime FEDERATION FORCE Remastered with Newbie difficulty option.

Rhythm gonna hit your head.

MetroidFan21

@GameOtaku
Oh yes thats a given, a new game after Metroid Dread...
They said dread was going to be the last metroid game in the timeline.
But after it did so well in sales and fans wanted more, they decided to maybe develop a new metroid game after dread.
Now it may be in development, it may not, it may be the same guys that did Dread or it may be someone else. 2d 3d who knows.
But yes it seems that samus and the federation are not on friendly terms. So that idea of escaping the federation/corrupt federation would be cool to see. 3d hopefully Metroid prime 7, but don't mind me, I love love the prime series.

@Kermit1

A Pet would be cool, maybe a baby Metroid or species x or other, they could all do different things.

Baby metroid could carry samus from morph ball on to high platforms or across bridges, drain power from things.

Species x could take a suit from samus and there would be 2 samus''s or a samus morph ball giving you help as a morph ball because you can't do both a once.

or an animal thats indigenous to the planet that just distracts the enemy or does nothing but be there.

If any of these where to happen it would be a future metroid game. Maybe after Dread as she is a metroid pretty much.

[Edited by MetroidFan21]

MetroidFan21

My Nintendo: Dragon21LAT

Bolt_Strike

This is more something I think they'll do than what I want, but I'm thinking they might go a bit more back to basics with the powerups. Prime 2 and 3 went wild with some of the powerups replacing well known classics with more exotic ones that fit the games' themes (for example: Prime 2 had the Dark, Light, and Annihilator Beams replacing the Wave, Ice, and Plasma Beams, the Dark and Light Suit, while Prime 3 had Phazon abilities replacing classic weapons like the Super Missile and Power Bombs). This time, I think because of the length of time since Prime 3, I think they revisit more of the classic abilities to reintroduce them to newer fans. I think the powerup list might look a little more like this:

Returning abilities:
Varia Suit (start)
Combat Visor (start)
Scan Visor (start)
Power Beam (start)
Charge Beam (start)
Morph Ball (start)
Spring Ball (start)
Missiles
Morph Ball Bombs
Space Jump
Grapple Beam (now with Grapple Lasso functionality folded in)
Wave Beam
Seeker Missiles (now has the option to fire multiple missiles at a smaller number of targets instead of just 1 missile per target)
Boost Ball
Ice Beam
Spider Ball
X-Ray Visor
Gravity Suit
Power Bombs
Plasma Beam
Screw Attack

I don't really have any ideas for new upgrades, but I do think there should be 1 new Suit upgrade and 1 new Visor upgrade at least, I'm just not sure what those should be. If they can find a way to make Speed Booster work well in 3D that would be a great addition, albeit not necessarily something "new".

Also torn on Super Missiles. Storm Missiles seem to be a better version of what Super Missiles are going for which might make them redundant, but I do like having optional powerups for each of the beam combos. I also want to see them revisit the scrapped Power Bomb combos they had planned for Prime 2, but I'm unsure how they would implement them.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

StuTwo

I think that my big idea would ultimately be that Retro/Nintendo get to make the game that they want to make and don't bow to the fans. I don't want a landmark title to a backwards looking fan service game. I'd also be happy if they take risks in the gameplay systems. I want to be surprised, I don't want a game made by internet forum committee.

That said - a big part of the appeal of Metroid has always been the atmosphere and feeling of isolation. I disliked the chatty companions in Prime 3 and really disliked the AI in Fusion (though it was fine when dialed back a lot in Dread).

Personally I'd like them to think more in the sense of "we're making a sci-fi 3d version of Hollow Knight" rather than "we're making a higher spec version of Metroid Prime". Hollow Knight pushed the Metroidvania template forwards IMO - with multiple (occasionally entirely optional) routes through the game built in and most obstacles having 2 or 3 alternate ways of overcoming them. Mechanically it felt new to me.

I'd also be fairly happy if they make "Metroid Breath of the Wild". Although I know that some would be upset about losing tightly constructed puzzle regions in Metroid (as they were with dungeons in BoTW) I think the general sense of "you're alone in this world and you can go and do what needs to be done as soon as you've gathered whatever you think you need" suits Metroid really well. Super Metroid was in many important ways a sci-fi skinned side scrolling version of Zelda alttp so the development analogue has always been there.

Of course it might be a stretch to imagine Metroid ever becoming like BoTW - a game where you descend into ancient tunnels bored by a long gone but technologically advanced race, the remnants of whom sit, heads bowed, at the end offering you an orb containing a power-up. Also Samus uses a laser gun and not a bow and arrow that fires ancient arrows like Link.

StuTwo

Switch Friend Code: SW-6338-4534-2507

pikku

I do not know what I want, but i know that I don't want any in-game merchants/currency or any pets for Samus.... Lol

[Edited by pikku]

pikku

echoplex
  • Toggle the HUD to completely off (helmet included) except when you change beams, fire a missile or get hurt.
  • An endgame beam that would allow you to open any door of any colour, so that you don't have to change beams from one door to another...
  • ... Or any newly discovered beam has the door-opening powers of the one(s) you already have

echoplex

GrailUK

Samus is transporting the most dangerous criminal in the galaxy. but she manages to escape, sabotage the ship and it crash lands on a mysterious planet (tm). You need to investigate, scan and track down the criminal. However, later in the game, it is discovered that the planet is more dangerous than they thought and need to team up, protecting each other and keep themselves alive to find a way off the planet. Hahahah. No idea.

[Edited by GrailUK]

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

Bolt_Strike

@StuTwo I was actually thinking something similar to a Mega Man-esque system would be great for an "open world" Metroid. The game would have sort of a "soft" sequence where there's an intended order and collecting powerups in a particular order makes it easier to get to particular areas, but the game would allow and even encourage skilled players to use sequence breaking techniques and other such creative means to bypass them. Never played Hollow Knight so I never knew that there's a game that already sort of does what I have in mind.

I don't think Metroid needs to go full BotW. Metroid was already basically sci-fi Zelda up until BotW as you said, but now that Zelda's gone in a different direction, having Metroid remain where it is helps it have more of a distinct identity and gives fans that like the ALttP/OoT formula something similar.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

kkslider5552000

The only ideas that immediately interest me in terms of changing the formula are maybe having some larger areas instead of making the entire game a series of doors to constantly get through (basically imagine the larger rooms from 1 but greatly expanded) and with that in mind adding some of the speed of the modern Doom games (not all of it because Metroid exploration is still different enough).

I honestly think unless they have some incredibly solid idea that effortlessly fits well into Metroid in mind, that I otherwise just want Prime 4 to be not much more of a change than the other Prime sequels were. Prime 5, maybe, but after so long the first thing Prime 4 should be is a good new Metroid Prime game, a thing that's not happened since 2007.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

MetroidFan21

@kkslider5552000
True, I think Metroid prime 4 won't be much different from prime 1, 2 & 3 but 5 and 6 will be built upon like 2 & 3 was with 1.

Only time will tell.

I think prime 4 will revolve around a prime again (obviously: prime 4) But instead of it taking samus again, it will take Sylux, and we will have Dark Sylux to defeat.
MPrime 5 could be fighting Sylux and dark Sylux
MPrime 6 we team up with Sylux to defeat dark Sylux

MetroidFan21

My Nintendo: Dragon21LAT

MetroidFan21

I was just thinking of some names for the next three games.

Metroid Prime: 4 Shadows/Dark-side,
Metroid Prime: 5 Vengeance/Insurgence,
Metroid Prime: 6 Extinction/Redemption.

[Edited by MetroidFan21]

MetroidFan21

My Nintendo: Dragon21LAT

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