@meleebrawler Maybe in premise alone. I haven't played Federation Force but the level design was very divorced from what I know Prime to be. However, Corruption was the end of a trilogy and it made sense that it was more populated in setting than other Metroid games. Bringing the Federation in only made sense with the lore they established, regardless of the Halo comparisons drawn. I liked having Norion semi-civilized, while the four other planets and the wreck feel wild the majority of the time.
This is the biggest spoiler for Corruption but no game does environmental storytelling in combination with a main plot as good as that moment when you see the Aurora unit stolen from the GFS Valhalla, and later when you fight it on Phaaze.
And in Echoes...
there is some great foreshadowing for Amorbis. While it's the finally boss of Dark Agon Wastes, you see a scanned husk of a worm in the first large area of light Agon. It's the same model as Amorbis, curled up on a rock in plain sight. So cool, I never even saw that detail the first time through!
Prime 1 has nothing like that.
If you are thorough in your Pirate hacking, Thardus is also foreshadowed. And Prime 2 has a second occurrence of that Amorbis thing, you see Quadraxis parts in Sanctuary Temple.
@MarcelRguez The whole sequence on Phaaze is honestly unbelievable. I know some people expected it to be an entire planet, but I think it was the perfect length with the venting energy tanks thing. With how most games just peter out and end, Phaaze's budget and unique assets are incredible, working in references to both previous games in the husks you mentioned and the Phaz-Ing.
@MarcelRguez The Chozo lore describes Flaahgra in one piece.
@Haru17 If you ask me, the Prime series has a chronic problem with FINAL final bosses being rather disappointing. Metroid Prime Essence is a boring shockwave fest, Dark Samus 3 & 4 have only a single easily dodged laser in the former and tedious catch and return for the latter, and Aurora Unit 313 is mostly just target practice, though it is a step up from the last two.
Well if we're counting just text scans, then all of the major bosses in Corruption are 'foreshadowed' by the time you leave Norion. And not just in writing either: Bryyo definitely bears Rundas' mark.
My point was the foreshadowing for Amorbis, Phaaze, and I guess Metroid Prime itself was special.
So far, I've only played the first Metroid Prime. I loved the game, but I gotta agree that Magmoor Caverns was a huge pain. My least favorite room was the one with those annoying defense turrets that seemed to respawn on every trip through. Some of the environments got a bit same-y as well due to backtracking. However, the game's positives far outweigh the negatives in my book.
Reading the feedback on Echoes in this thread has me more excited about starting it now. The internet in general seems to consider it the weakest entry in the series.
Currently playing: Ys IX: Monstrum Nox (Switch), Mario & Luigi: Dream Team, SteamWorld Dig (PC)
@Tyranexx
I found travelling between worlds in Echoes a pain in the backside. In particular when you have to go through several in the space of a few minutes. The first is definitely my favourite.
Echoes is pretty much ALttP: Metroid edition. That being said, it was actually enjoyable. The main difference between Echoes and ALttP is that the Dark World in Echoes actually hurts you and you have to take a different approach to exploring the Dark World, relying heavily on light beacons that can heal you.
And yeah, Magmoor Caverns was annoying in Prime 1. Mainly because there was no shortcut around it to get to and from Phendrana and everytime you had to backtrack between Tallon Overworld/Chozo Ruins and Phendrana (which is quite a lot actually) you had to go through the area all over again. At least Echoes has several shortcuts and a fast travel method once you get the final powerup in the game.
@Bolt_Strike I almost never use the Light Suit's warp function because it requires you to venture to the relatively out-of-the way temples. And sit through loading screens due to those weird bomb-slots for some reason. Aether is also much better structured for ease of travel: one central area and three main ones, with elevators linking all of them.
That said, Samus Returns seems set to take fast-travelling to the next level.
It'll be fun to come back to the beginning pages of this thread, and seeing what we were thinking when all we had to go on was a logo. I did that with the Zelda thread. It's cool to see what we thought would be in the game versus what we got
Wouldn't surprise me if "Prime 4" is just a place-holder name, only because they wanted to give the message: We are really working on a proper Metroid this time. Could have a entirely different story in a different timeframe. But we'll see.
However, I hope Nintendo isn't to harsh to Next Level games. Okay Federation force wasn't what we wanted and thus sold very badly, but it was Nintendo who gave the order for that game. The team DOES have talent, Punch Out Wii was great. As was Luigi's mansion 2. Hopefully they get to make a new Luigi's mansion for Switch someday.
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Topic: Metroid Prime 4: Beyond
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