The Alpha Blogg wasn't inherently bad either, just annoying because I burned through a lot of missiles at first due to poor timing.
I had trouble with the Alpha Blogg my first time too, but I had the opposite problem, instead of firing my missiles too early I was dodging too late and ended up getting hurt. You have a very short window to hit him with missiles and dodge. But once you get the timing down it's not that bad a boss.
The Boost Guardian took 3-4 tries. I think that thing exists solely to troll the player. Part of the problem with this fight was the lack of safe zones.
Well, don't say I didn't warn you. Yeah, one of the things that makes the Boost Guardian so aggravating is the lack of light spots in the battle, there's no Light Crystals or Light Beacons whatsoever so you're just taking constant damage throughout the fight. But that actually isn't the only fight where that's true, there's another fight like that later in the game but it's far easier. The other factors here are the lack of health pickups, you only get 4 Ultra energies, and they only spawn when he goes into Boost Ball form and rams the pillars, which he can do at any time meaning you're at the mercy of his attack pattern to get them. The other factor is how little time you have to damage him, he loves going into Boost Ball form a lot and you can't damage him in that form, you have to wait for him to stop Boosting and then go into puddle form and drop bombs until he reverts to Ing form. So yeah, in general you're just taking a lot of damage in the fight, not getting a lot of opportunities to heal, and not getting a very long window to damage him back. Not a very fun fight for sure.
I think I know which one you're missing, and it's pretty well hidden IIRC. Check the Hydrodynamo section, there's one in that area that you probably didn't find. The other two are fairly obvious.
Now that I'm actually researching it, I can't find any real evidence of nerfing the numbers. I do remember beating him first try on trilogy and 3rd - 4th try on the GC original.
@Aurumonado It's an easier fight because of the spring ball ability. Not sure if they nerfed the Boost Guardian's damage output, I've seen mixed info about that and never checked it myself.
The Spring Ball? I don't think the Spring Ball really helps you with the Boost Guardian as much as it does the Spider Guardian.
"Difficulty settings have been changed from Normal and Hard to Normal, Veteran and Hypermode. The new Normal mode is easier than the original game's Normal mode."
"With the introduction of the easier Normal mode, certain boss battles are noticeably easier to complete."
I enjoy that this thread is now a guidance / discussion for the whole prime franchise for the one person who's working their way through them now, it's really fun to read
@MarcelRguez Eh, you still can't deny morph ball jumping helps in avoiding Boost Guardian's ground-based dashing. And unlike jumping in normal form, you won't be blind-sided by Inglets.
@DarthNocturnal: That makes me feel a bit better, despite the fact that I'm playing in Normal mode (which I knew even before stepping into this thread is MPT's easy setting). So far I've lucked out and noticed Bloggs from far away, so I have plenty of time to prepare.
@Haru17: The room for the seeker missiles itself was pretty neat/creative. It makes me wonder what a modern touch-up would do to MPT to make its impressive visuals pop even more. The lore here was pretty cool as well.
Looking back, I did appreciate the build-up to the Alpha Blogg fight. Overall it was well done, and I was even able to pre-scan the boss in its tank before the actual fight. The gravity pack or whatever it's called is a nice addition, it makes the water sections more bearable. So far, I think I'm enjoying Aether's underwater areas more than Tallon IV's.
@Bolt_Strike: I figured out pretty quickly that the Boost Guardian was the boss you were referring to. You've summarized quite well why I didn't like that fight. Funnily enough, the time I actually beat it, I ended the fight with more health than I thought I would. I just lucked out, I guess. The thing about failure in video games is that you generally improve as a result. XD
I'll continue looking for that final key in the area you suggested.
I enjoy that this thread is now a guidance / discussion for the whole prime franchise for the one person who's working their way through them now, it's really fun to read
I quite agree. However, like what I did with my transition between Prime 1 and Echoes, I'll likely take a brief break from the series before starting Corruption.
Maybe I should replay the old Prime games soon. I've got my GameCube set up again and I'm working my way through Mario Sunshine. I think Prime is next.
I want to go back and try early Power Bombs in Prime 2 sometime. I spent hours trying to pull that one off but was never successful. Supposedly the Power Bombs can one-shot the Boost Guardian which would be infinitely satisfying.
I want to go back and try early Power Bombs in Prime 2 sometime. I spent hours trying to pull that one off but was never successful. Supposedly the Power Bombs can one-shot the Boost Guardian which would be infinitely satisfying.
I'd love to try that, though I can think of worse fates for that thing than death by Power Bomb.
Currently playing: Pokemon Scarlet DLC, Super Mario 3D World + Bowser's Fury (Switch)
I want to go back and try early Power Bombs in Prime 2 sometime. I spent hours trying to pull that one off but was never successful. Supposedly the Power Bombs can one-shot the Boost Guardian which would be infinitely satisfying.
I'd love to try that, though I can think of worse fates for that thing than death by Power Bomb.
Well, there's nothing worse you can actually do to it in the games.
Speaking of sequence breaking though, I'd love it if they could actually make sequence breaking an actual part of the gameplay instead of just an exploit the fans discover. That's one way Metroid could take a page from BotW and Mario Odyssey is providing the opportunity for multiple ways to progress and get past obstacles.
I did a lot of exploring in Echoes last night and found some useful stuff (Missile Expansions mostly, but I found an Energy Tank and the Dark Missiles/whatever they're called as well). I also finally found the third Torvus key (thanks @Bolt_Strike) and saved right before tackling whatever lovely thing is waiting in the Dark Torvus Temple.
Currently playing: Pokemon Scarlet DLC, Super Mario 3D World + Bowser's Fury (Switch)
@Tyranexx The Darkburst? It certainly packs a punch against strong light-world creatures, and the suction of the black hole has good range, provided you can aim it well.
Prime 2's missile combos are a lot more fun than Prime 1's. I mean, what could be more amazing than shooting enemies with a freaking BLACK HOLE OF DEATH?
How about attacking enemies by SHATTERING REALITY around them?
I actually did go back and attempt the Early Power Bombs again. Still couldn't pull it off. I've been able to Ghetto Jump off the map successfully, but after that I haven't really been able to navigate the Secret Worlds to get to the Power Bomb Expansion. I'm too far below the map to open up the door to the next room and I can't figure out how to climb back up. At best I've been able to get the next room to spawn for a split second before disappearing again, which is too short for the game to register that I've moved into that room. Anyone have experience with Secret Rooms?
Honestly an 8th gen underwater level is a big part of why I'm excited for 4. If they can channel even a little Retro studios aesthetics then a level on an ocean planet or something would be legit beautiful.
And, god, I hope they don't try to make this game look like anime. Metroid is about aliens; gross, intricately crafted aliens. You can't really convey that without a realistic art style. Pastel colors and large, cel-shaded objects just don't work. We need those creatures to have lots of tiny little feelers and be gross and shiny — another texture that's hard to convey with anime.
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