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Topic: Metroid Prime 4: Beyond

Posts 221 to 240 of 1,403

meleebrawler

All this talk of multiplayer, and no one mentions Hunters, the one game that arguably focused more on that than the single player? It was seriously ahead of it's time on the DS, multiple characters and a good number of modes. I'd like to see that come back... but only as long as proper context is given by the main story. Don't want a boring Samus free-for-all like Echoes. And they might just do that, if the devs plan on opening new story lines like they said in the interview... but on the other hand, any kind of multiplayer at all would kind of run counter to "going back to roots".

At this point, we could even see cooperative gameplay in the vein of Federation Force. Having all three types would make it a kind of first-person counterpart to Splatoon, with a larger focus on single-player.

Edit: Blah, I missed @DarthNocturnal mentioning Hunters 2. Well, the points still stand.

[Edited by meleebrawler]

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

Haru17

@meleebrawler I mean, Halo 1 was just a bunch of Master Chiefs running around. I'm not sure if the whole spartan thing came then or later. The problem with Hunters-style MP is that everyone wants to be Samus and roll up into a ball. And that maps have to be designed around the morph ball.

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Bolt_Strike

kkslider5552000 wrote:

I can see a reason. The fact that no one cares about Metroid Prime 2's multiplayer and that they have far more successful games that use free DLC only.

First of all, even back with Prime 3 there were a lot of people disappointed that Prime 2's multiplayer was cut, and the industry has changed a lot since then, multiplayer has become more and more important nowadays. So if they don't, people are going to be VERY vocal about it and I can see a lot of casual players skipping the game or tossing it aside after beating it. Having a multiplayer element keeps people playing it throughout the generation.

As for the DLC, I've never really played any of those multiplayer games so IDK which ones are paid and which ones aren't. Maybe some of them will be free. But I do expect some of them will be paid.

I can see DLC for single player too though, but I wonder just what they could add to it. Unless there's older powerups missing from the main game (which might feel like they're charging us for content that should've been in in the first place), it's going to be hard to justify extending the adventure.

Bolt_Strike

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chriiiiiiiiiis

If Nintendo wants to make us pay for online they better give us reasons to use it so I would like to see Metroid have an online mode. I guess only time will tell though and to be honest, if I pick up Metroid, it will be for the single player experience.

chriiiiiiiiiis

Bolt_Strike

MarcelRguez wrote:

Single-player DLC could work, especially if they go the "other side of the story" route with the space pirates, the GF, Sylux or whatever. Or make it a prologue episode or something to the effect that sets up the story of the main game.

I wouldn't mind seeing this, although I'm not sure if it would as DLC. I've always wanted a Metroid spinoff where you play as a Space Pirate, they have some cool tech that would be neat to play around with. Energy Scythes, EMP Grenades, and best of all, JETPACKS!

Bolt_Strike

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TuVictus

I'd prefer no DLC at all in any way shape or form, but if they do it, I'd prefer it be for a multiplayer mode that adding in story bits.

TuVictus

Haru17

I mean with the amount of time this game is going to take, it would make more sense to just have it skip another E3 and have all of the content at launch like Nintendo's know for outside of ARMS, Splatoon, and Mario Kart.

That being said, I would pre-order the season pass or whatever they go with faster than I even did Zelda's — provided that there's a singleplayer component with levels, etc.

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kkslider5552000

Bolt_Strike wrote:

First of all, even back with Prime 3 there were a lot of people disappointed that Prime 2's multiplayer was cut

Nah

Bolt_Strike wrote:

So if they don't, people are going to be VERY vocal about it and I can see a lot of casual players skipping the game or tossing it aside after beating it.

Nope

Bolt_Strike wrote:

Having a multiplayer element keeps people playing it throughout the generation.

Evolve/Battleborn

Bolt_Strike wrote:

IDK

indeed

Bolt_Strike wrote:

it's going to be hard to justify extending the adventure.

new area with tougher challenges using pre-existing items and gameplay ideas

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Haru17

kkslider5552000 wrote:

Evolve/Battleborn

That's a ridiculous comparison and you know it. Those are clearly multiplayer-focused games.

Don't hate me because I'm bnahabulous.

SKTTR

Metroid was never a multiplayer game.

But Metroid Prime was! 3 times already.

It started with 4p local deathmatches in Metroid Prime 2 Echoes.

It went on to Metroid Prime Hunters: a full-fledged online-multiplayer with gamer ID card, voice chat, etc. It was a really great sci-fi first person shooter that easily held up with the Halos, if it wasn't for the DS only.

Metroid Prime: Federation Force took the online multiplayer away from versus and into co-op, and tied some sports into it (Metroid Prime Blast Ball).

I think Metroid Prime 4 should have a versus online multiplayer similar to MP Hunters because then it has the sales potential of a game like Halo, Unreal, Doom, Quake, GoldenEye, Battlefield. If you ask me, it should have been in Metroid Prime 3 Corruption already. Big missed opportunity not bringing over MP Hunter's online modes to the big screen. MP4 can also have online co-op and online sports modes on top of that, as I think there's still potential left in the Federation Force & Blast Ball formula as well.

This has the potential to turn into a really popular eSports game for Switch, next to Mario Kart 8 Deluxe, ARMS, Splatoon 2, Pokémon Tekken DX, Pokémon RPG, and Super Smash Bros. Deluxe.

[Edited by SKTTR]

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Bolt_Strike

kkslider5552000 wrote:

Evolve/Battleborn

Splatoon. Smash Bros. Mario Kart 8.

kkslider5552000 wrote:

new area with tougher challenges using pre-existing items and gameplay ideas

Except that wouldn't feel very Metroidy. Metroid is all about exploring areas for items to open up further areas to explore. Not having some sort of new item to collect just wouldn't have the same feeling.

[Edited by Bolt_Strike]

Bolt_Strike

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MonorageFalcon

For a Metroid game, I want a pure single player isolated experience without any multiplayer. Nintendo already have a fair amount of IPs that explore esports (Splatoon, Smash, ARMS, Pokemon, Mario Kart). I really don't think they need another game (especially Metroid) to explore esports, it's another franchise that I would like to keep single player - just like the mainline Zelda games.

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Haru17

Well I think the multiplayer wouldn't be part of the story. Obviously we'll all like the game just as much or as little without multiplayer, it would just be a nice bonus like when I could mess around in Echoes killing my friend with the morph ball canon's animation.

[Edited by Haru17]

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Grumblevolcano

@MarcelRguez However the consoles which had Bioshock 2 also had the usual FPS of the time (e.g. CoD, Battlefield, etc.). Switch has no FPS games, it doesn't even have CoD.

Grumblevolcano

meleebrawler

I mean, the multiplayer, if any, doesn't have to be expansive. No levelling up, acquiring new gear, rank or any kind of "progression" if they so choose. All I'd ask is that is that it is at least somewhat tied to the main story, the primary focus of the game, and a selection of hunters to use (something like Federation vs. Pirates may be better off as it's own game).

And the cooperative part could be something as simple as a survival mode. It'd be neat to experience something like the Marines trying to survive on Aether. Or any of the Luminoth's stands at their temples.

[Edited by meleebrawler]

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

SKTTR

I'm opposed to that, if Metroid Prime 4 has multiplayer it should be at least as expansive as the one in Metroid Prime Hunters. If it's anything like Prime 2 it won't hold up. It didn't hold up even back then.

[Edited by SKTTR]

Switch fc: 6705-1518-0990

meleebrawler

@SKTTR What I described is basically Hunter's multiplayer in a nutshell (modes notwithstanding). Good at the time, for a Metroid game and on the DS, but of course most first-person shooters, particularly ones more dedicated to multiplayer have far surpassed it since then.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

TuVictus

If they do multiplayer I hope they give it actual attention. Preferably by a completely different developer at Nintendo. I always enjoyed that they did that for Bioshock 2

TuVictus

Tyranexx

I likely wouldn't use the multiplayer elements in Prime 4, but in this day and age it would be foolish for it to not be an option. A decent multiplayer mode would make the game far more attractive to both fans and non-fans.


I had yesterday off, which meant I spent some time (well, okay, over three hours) playing through more of Echoes. Rather than writing a book, I'll just list the finer points.

  • I finally ran into some Bloggs. Despite what I read earlier in the thread, they weren't really that bad. I dislike Grenchlers far more.
  • The Alpha Blogg wasn't inherently bad either, just annoying because I burned through a lot of missiles at first due to poor timing.
  • The Boost Guardian took 3-4 tries. I think that thing exists solely to troll the player. Part of the problem with this fight was the lack of safe zones.
  • The Grapple Guardian wasn't nearly as bad, just a long fight since, like normal Grenchlers, this thing was hard to hit on the back and wouldn't stay still for long.
  • I currently have two of the Torvus keys.
  • I reached 60% of my logbook scans.
  • Seeker missiles are awesome.

[Edited by Tyranexx]

Currently playing: Pokemon Scarlet DLC, Super Mario 3D World + Bowser's Fury (Switch)

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Haru17

@Tyranexx Oh, so you got to that room. It's pretty cool when you get the seeker missiles.

Moreover, I really loved the descent into Torvus hydro-something where you can't jump back up the ledges. You have to keep going deeper, around the boss arena until you finally find the chamber and get ambushed by the beast dwelling there. That's one of my favorite boss fight settings in all of Metroid.

Don't hate me because I'm bnahabulous.

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