@rallydefault The achievement/trophy systems demonstrate the fact that most people don't finish open world games. I saw an infographic which showed the completion rates of all the Sony published open world games on PS4, and Miles Morales (the shortest one) had the highest rate by a considerable margin. It just seems like a massive waste of development resources to end up having less than half of your customers even see the games through to the end.
@link3710 Wait I'm confused now, are you saying the new controls and resolutions (although the 60 fps is more important than the resolution imo) are reasons to not get it then?
The new controls seem to be a popular reason to get it and is the reason I'm buying it despite having my Wii copy somewhere.
@jump Oh that's what you meant. I mean... They aren't reasons TO get it if you've already beaten the game IMO? They aren't reasons not to get it either. They really only apply to new players.
Edit: just to clarify, my initial comment in this chain was specifically about people who's beaten the Wii version already.
I've never played Skyward Sword but unless they announce any major additions in the Switch version I'll just buy it on Wii instead. I want to play it with motion controls and I don't really care about the graphics being slightly better so there's pretty much no reason for me to buy the Switch version at this point.
On topic: I think it's likely that there'll be new 2D Zeldas in the future. They wouldn't have remade Link's Awakening if they didn't think there was still a market for that kind of game.
I think Link's Awakening and Cadence of Hyrule prove that those smaller Zelda games aren't going away. Yeah, sure LA isn't a brand new game and CoH isn't a traditional Zelda (more in line with Four Swords, Tri Force Heroes and the Tingle games), but their existence still shows that Nintendo intends to keep making them.
I think we may see another remake of the Oracle games and then a new title by Grezzo. Perhaps a follow up to the Oracles since we only got 2 of the 3 that were planned? Or the third Oracle game could be included with the Ages/Seasons remake as a kind of Three Houses but with classic Zelda? Probably not, but I want to believe.
@Dogorilla For what it's worth the motion controls haven't gone anywhere in HD.
@Orpheus79V Yeah I know, and apparently the motion controls are improved on Switch as well, but it's not worth me spending £40 on it when I could buy a second-hand copy or download it on Wii U for less than half that.
It would be amazing if they did make that third Oracle game. (I haven't played Seasons yet but I enjoyed Ages.) Without wishing to sound too negative though, I don't think Nintendo would do that because they know that if they just remade the existing Oracle games they'd sell pretty well even without adding much new content, but I'd love to be proven wrong.
Skyward sword HD may have amiibo support and better controls, but I’m probably not going to buy it, seeing as it’s more of a port with better resolution than anything else. They didn’t even really bother with correcting the textures or improving the lighting, so I’d probably be better off playing the game on my Wii, if I want to actually play it.
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@VoidofLight Truth be told I wish I had that kind of confidence that this port is going to be just that; a port. I also wish I knew how to hack my Wii U to interpolate every game.
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@chipia I disagree, I think there are enough of those types of games in that genre and Zelda would definitely not follow suit, Nintendo wouldn't do that unless they outsource to an indie developer like they did with Cadence of Hyrule.
As for the topic, I think the reason Nintendo is negligent to make brand new games for this specific franchise in between the big AAA releases is I'd bet because they don't want to make a product that looks 'inferior' to keep the value of their IP intact until the release of the said bigger title. This is just my theory, though and I have nothing to back that up.
As we have seen before it's really easy to make people complain about a Zelda title, even though most of them end up at the very least good regardless.
@rallydefault The achievement/trophy systems demonstrate the fact that most people don't finish open world games. I saw an infographic which showed the completion rates of all the Sony published open world games on PS4, and Miles Morales (the shortest one) had the highest rate by a considerable margin. It just seems like a massive waste of development resources to end up having less than half of your customers even see the games through to the end.
Oh, I totally believe that.
I just hope devs start taking some chances again. Every game genre has its place, but man if the last gen wasn't basically the "open world generation" lol.
@rallydefault The achievement/trophy systems demonstrate the fact that most people don't finish open world games. I saw an infographic which showed the completion rates of all the Sony published open world games on PS4, and Miles Morales (the shortest one) had the highest rate by a considerable margin. It just seems like a massive waste of development resources to end up having less than half of your customers even see the games through to the end.
This is a poignant fact to consider!
It worries me where the games industry is going with its need to go constantly bigger and bigger. I crave for 10-20 hour AAA titles!
But players are often doing themselves a disservice by trying to do everything in an open world game, and the tiring themselves out and quitting before finishing the game. Breath of the Wild is a great example. The game has 120 shrines and 900 korok seeds. You would be insane to collect all 900 seeds and it can feel like a chore to do all shrines. You can do everything if it makes you happy, but you really don't have to do that many shrines or collect that many seeds in order to upgrade your stats enough to finish the game comfortably. The real reason why there's so much of them is that no matter where you go in the game world, you would always be able to find something to do and collect. It minimizes aimless wondering and makes exploration worth it.
But I digress. To get back to the topic, I feel like there's value in shorter more compact adventures. But should Nintendo price potential future 2D Zeldas lower than the grand scale 3D ones, like 10-20 dollars lower?
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Topic: Are new smaller scale mainline Zelda games a thing of the past?
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