@skywake
lol dude no, you're just one of those people who have a really hard time seeing other perspectives.
Wii U did not have a software problem. It had fantastic, fantastic games on a terrible piece of hardware, which turned people off from buying it. Look at all the games from Wii U that, once on Switch, we now consider to be among the best of all time. 3D World is the perfect example: People dissed it at the time because it didn't "feel" like the next Mario Galaxy, but then once it was on Switch, people magically realized it's one of the best 3D Mario games ever. Same exact thing goes for Tropical Freeze. Roughly the same thing goes for Smash on the Wii U - it essentially served as the springboard for Smash Ultimate. Mario Maker. Pikmin 3. Never forget that BotW is natively a Wii U game, and that's one of the greatest games of all time on any platform. Notice a pattern? (Why do I bother asking, though? You'll never admit it lol)
@skywake Yeah I can see the value of the touchpads on a PC handheld as a substitute for the mouse...but personally I'd just avoid the types of games that use it. For someone who already has an issue with laptop touchpads it just feels like RSI waiting to happen. I wouldn't mind some introduction onto a console as long as the functionality is redundant with something else - I don't see why we couldn't just control cursors / scroll with the analog stick.
@rallydefault IDK I supported Nintendo throughout the Wii U and I agree that it was poor on the software front. Most of what you list there was too little too late really. Compare with the Switch which had mainline Zelda and Mario in its first year, alongside Mario Kart, Splatoon, Xenoblade Chronicles, and others. And then followed it up with year after year of solid games. The Wii U doesn't come close. Not to say software is the only important thing - but software was one of multiple reasons that the Wii U failed.
I'd actually disagree. Starting off, New Super Mario Bros U being the launch title was a bad idea. Not that it was a bad game, but it was pretty much exactly the same as New Super Mario Bros. Wii and gave the impression the hardware has barely upgraded. Not to mention you can also play New Super Mario Bros. 2 on 3ds, so there was no need to play the Wii U version.
Super Mario 3D World is a phenomenal game, but I wouldn't say it's on the same level as SM64, Galaxy, or Odyssey. It just looked like more of 3D Land from 3DS, so again it didn't really show much innovation and there wasn't really an urgency to pick up the game.
The Kirby franchise was pretty much dead on the Wii U. We got 1 Wii U Kirby game (which was just a spin-off) and 8 3ds Kirby titles (2 being mainline entries), so it's not like Kirby fans really had much of a reason to get a Wii U over 3DS. Wii U also didn't get mainline Pokemon or Animal Crossing games, which are huge sellers (as seen on 3ds and Switch).
Super Smash Bros, Mario Maker, and Yoshi's Woolly World were all on 3ds as well so there wasn't a need to have Wii U for those games.
As for Pikmin 3, Splatoon, and DK Tropical Freeze, those were all really well received, just sadly not enough to get a lot of people to get the console.
That being said, I'm actually a pretty big fan of the Wii U lineup, it's just many mistakes happened that could've been at least partially avoided.
@rallydefault
The Wii u absolutely had a software problem.
1. Third party support was practically non existent on the console. The only games it really got for the most part were multiple year old releases. It only got one round of the big yearly release games. The ps2 was still getting Fifas released on it when the wii u wasn't. That's how bad it was. Now, to clarify, I am not saying the wii u was bad because it didn't have enough fifa releases. Rather, I am using fifa as an example to demonstrate how lackluster the third-party support for the system was. It was so bad there were almost no meaningful third party releases post 2014.
2. The first party support. While people now like to try to go back and say the first party games were good, them being good was never the problem. The quantity was the problem. The wii u would have multiple month stretches with absolutely no new first party releases. And it was pretty common. And as far as franchise reputation and variety, it was not good at all. No good mario party or mario sports games. No new animal crossing. No new metroid. No new Zelda until Botw, which I'm sorry, but I really struggle to count as a wii u game, since it didn't really even release during the consoles lifespan. No traditional kirby game. The new star fox and paper mario releases were both met with very mixed receptions to put it nicely. The only real first party rpg of the generation was xenoblade x. And while I can agree the console had some real darn good games (I'm very partial to tropical freeze and wooly world myself), the idea it wasn't lacking in software overall, is just not true. I agree all the games you mentioned are good, but once again, quality was never the problem, it was quantity.
I personally think that the Wii U did have a software problem. In that some big titles were late to the game, and there was relatively low number of titles available for it.
I know I held off thinking about getting a Wii U until Mario Kart and Super Smash were available for it.
At the befinning, those 2 games weren't available, so we just kept playing on our Game Cube and Wii.
I'm just wondering how many others were in that boat. And then when those 2 games (and other 1st party games) became available, either they had already plopped their money down on another console, or they were not wanting to get into the Wii U so late, or they didn't like the game line-up which was a bit thin.
So it was the chicken and the egg problem. 3rd party developers didn't want to invest into a platform with so few users, and users didn't want to invest into a platform with so few games.
I ended up getting the Wii U. I think only 2 families in our gang ended up getting it. And with Mario Kart 8 and Super Smash for Wii U, it was what the kids wanted to play when everyone came over. (Especially with 9 player Smash.)
And we got a lot of use out of it with all the family games, like Super Mario 3D World which let me and my kids play and work together to finish the levels. This was the same with Yoshi's Wooly World. And we loved playing Nintendo Land together as well.
And with the Wii backwards compatibility, my daughters and I finished off a bunch of Wii games we had started.
So I am not sorry we got the Wii U.
But I think the launch of game titles on it (or the reserved availability of game titles for it) did hold it back.
I don't think you can place the failure of the Wii U entirely onto its software. It was also a machine with mid-gen specs up against next-gen competition, marketed poorly, frequently confused with its predecessor, and rather expensive for what you were getting.
That said, it ended up with a larger games library than both the N64 and the GameCube, so if it had a software problem, they had worse ones. It's been a perennial feature of Nintendo consoles that they never get all the best third party games, and even the Switch suffers from that a bit.
That said, it ended up with a larger games library than both the N64 and the GameCube, so if it had a software problem, they had worse ones.
GameCube had more actual Nintendo games than Wii U had and N64 had about the same if you count the Nintendo-published Wii U eShop games. I would also argue that N64 at least had much stronger launch/launch year titles than Wii U. That said , out of the 11 major modern Nintendo home and handheld consoles, you are comparing the 3 worst selling.
Backwards compatibility is such a relief. I was worried that next gen could just be a bunch of Switch remasters that would take away from the amount of new games and other remakes/ports. I really hope we get game upgrades, I'd love to play Switch games in higher resolution with no frame drops and perhaps higher framerates (that being said I'd still rather no frame drops with 30fps than some frame drops with 60fps)
I don't think you can place the failure of the Wii U entirely onto its software. It was also a machine with mid-gen specs up against next-gen competition, marketed poorly, frequently confused with its predecessor, and rather expensive for what you were getting.
That said, it ended up with a larger games library than both the N64 and the GameCube, so if it had a software problem, they had worse ones. It's been a perennial feature of Nintendo consoles that they never get all the best third party games, and even the Switch suffers from that a bit.
Yes.
There were other issues.
And I guess my other thought is that the casual gamers that connected with the Wii perhaps didn't need anything more than the Wii. Or they went on to playing games on their phones. So they didn't transfer over to become Wii U owners.
But even with the "mid-gen specs", or poor marketing . . . I look at the games that did come out for the Wii U and think that they were great.
We enjoyed Mario Kart 8, Super Smash for Wii U, Super Mario 3D World, Yoshi's Wooly World, etc, etc, etc.
I'm just wondering if there were more great games that came out closer to when the Wii U launched, whether that could have improved sales. Even if the Wii U marketing was poor, if a bunch of games came out that you wanted to play, you'd probably learn pretty quickly that you couldn't play it on the Wii, but had to get this thing called the Wii U.
So, yes, there have been other issues pointed out with the Wii U, but I'm just putting out the idea that even with the other potential short comings . . . that if the great games that came out for the Wii U had dropped sooner, maybe this would have gotten gamers more interested in the Wii U.
@Buizel
Uhm... Wii U did have mainline Mario, and it was even a launch title. Or do we not consider real Mario (2D) "mainline" anymore?
@Bigmanfan
This reads like every YouTube comment ever. Were you there from the start on Wii U? I was. It had third-party support. It had tons of Ubisoft stuff - Rayman, Assassin's Creed. It had Call of Duty. It had Mass Effect. It had the Batman Arkham games. It had indies. People conveniently forget the Wii U had nearly 800 games released for it... within 4ish years. Stupid numbers proving my feelings wrong, right?
That support went away after the first year or two because system sales quickly took a nose dive and Wii U owners weren't buying the third-party software.
Because, as I stated, the Wii U hardware was a half-baked piece of plasticky garbage. It didn't feel good to play on.
As many have speculated, Nintendo clearly knew they needed to move on. The Wii was on life support, and they needed their first HD console. Obviously they WANTED to do a Switch-type console at the time, but the tech just wasn't there in 2012, at least not for a price most consumers wouldn’t immediately run from.
And so we got the Wii U, essentially a compromise and the best they could do.
@rallydefault Listen man, yelling into the void doesn't make you right lol. I went back and read this thread, and I really don't want to be involved at all. And the audacity of you of all people comparing me to a YouTube comment lol. Give mom the computer back, you've been hogging it for too long lol.
After Nintendo ports literally everything they can then make a new console with no back-compatibility and start over. 🤔
the cycle continues as normal.
Switch 2 has so much potential, starting with an already-stacked library of games (and the subscription service). It seems like Switch 2 games will only be adding onto that.
I'd think that there's a definite case for remaking DS games rather than just offering them up as another NSO emulation platform. Things like the touch/stylus controls and the dual screen layout just won't map well to more conventional hardware. It only worked on the Wii U Virtual Console because it had a controller that covered those bases. The Switch doesn't and I doubt if the Switch 2 will either.
Much the same goes for the Wii games that depend heavily on motion controls. Not everyone likes them after all, and even those who do probably think they could use a little re-interpretation for Joy-Cons. Anything playable with the Classic Controller can just get an emulation wrapper with a 3x upscale though, and the same goes for all GameCube games.
I'd think that, even with backwards compatibility, we'll still get some Switch games re-made for Switch 2, just because everyone else is doing that. When Sony can make bank from TLOU and Horizon ports to PS5, I'd think that Nintendo will be eyeing a fair few games from the early years of the Switch to get the same treatment.
@Novamii And if higher tariffs come to the US for Chinese imports soon, it could end up raising US prices for not only Switch 2 games, but the Switch 2 as well.
And then that’s what could lead to US people having to import the Switch 2 at a cheaper price from another country.
Now sure what could be the end result if these events happen, especially since the US is one of Nintendo’s biggest markets.
Honestly, something that gets me kinda hyped is the port potential. Like, with backwards compatibility, all of the copious Switch ports over the years will remain intact
Same! This is really exciting for me as well. Of course I’m excited to (hopefully) see a new 3D Mario, 3D Kirby, Mario Maker 3, Luigi’s Mansion 4, Pikmin 5, etc., but I’m super hyped for the potential of ports we’ll be getting.
I’m expecting GameCube NSO by 2026 so maybe we’ll get less separate GameCube games after the supposed Prime 2? I’m fine as that as long as we get Luigi’s Mansion 1 on there!
Star Fox 64 3D Switch 2? This’ll be Star Fox’s grand return!
I think early Switch 2 could see a decent amount of Wii/3DS games (Mario Galaxy 2 please?) getting remasters. I’ve probably said this way too much already but really hoping for an Animal Crossing New Leaf remaster! There’s a lot of 3DS games to bring back, and after Luigi’s Mansion 2 HD I have hope for seeing more!
One thing I want to see on Switch 2 are 64 Remakes. Super Mario 64 remake for the 30th anniversary would be awesome. Imagining a remake of this game with modern graphics looks spectacular in my head XD A Paper Mario 64 remake similar to how the TTYD remake handled things would be really nice as well. Banjo Kazooie and Ocarina of Time remakes would be nice to too (although for Banjo that may not be up to Nintendo)
I don't think you can place the failure of the Wii U entirely onto its software. It was also a machine with mid-gen specs up against next-gen competition, marketed poorly, frequently confused with its predecessor, and rather expensive for what you were getting.
That said, it ended up with a larger games library than both the N64 and the GameCube, so if it had a software problem, they had worse ones. It's been a perennial feature of Nintendo consoles that they never get all the best third party games, and even the Switch suffers from that a bit.
Not placing it entirely on the software lineup, and especially not the lineup as a whole in retrospect. But the slow ramp up of software combined with the general lack of system sellers especially in the first couple of years was a huge factor. On day 1 the Switch had arguably the defining game of the generation. On day 1 the Wii U had a bunch of games you could also play on the cheaper 360/PS4 plus a 2D Mario, after just getting one on 3DS months earlier. But critically in that first year when the games to play were titles RDR, GTA5, The Last of Us? The Wii U had.... Zombi U?
In terms of the N64 and GC in comparison, and N64 specifically. Firstly as others noted those platforms didn't exactly win the day either. But I'd note that in terms of key titles both started off a lot better than the Wii U did. Also these were the days before digital distribution, indie games and heavy sales. People just didn't get as many games back then. Games were far more expensive
Forums
Topic: "Nintendo Switch 2" what improvement's should the next Console have?
Nintendo Switch 2 is finally here, check out our guide: Nintendo Switch 2 Guide: Ultimate Resource.
Posts 261 to 280 of 297
Please login or sign up to reply to this topic