I have a strong dislike for abbreviations, and the reason I bring it up is that it is tedious having to look up what they mean when reading forums. Abbreviations like SMB, SMW, TLOZ, etc. are more appropriate on a Nintendo forum than MGSV or MKX. I do get the need for abbreviations when playing and typing at the same time, but they have no place in a debate or discussion where clarity is crucial.
I have a strong dislike for abbreviations, and the reason I bring it up is that it is tedious having to look up what they mean when reading forums. Abbreviations like SMB, SMW, TLOZ, etc. are more appropriate on a Nintendo forum than MGSV or MKX. I do get the need for abbreviations when playing and typing at the same time, but they have no place in a debate or discussion where clarity is crucial.
Which game do you prefer, SWKOTOR or PMTTYD?
I haven't played either, and I had to google the abbreviations to be able to answer the question, but I think I'd enjoy Paper Mario the Thousand Year Door more. In my line of work it is vital to communicate a message as clearly as possible, and it's my job to make sure I'm understood. One should expect that the recipient wants to understand, but not go out of their way to understand what you as a messenger try to communicate.
I didn't know that there is a difference between Tactical RPG's and Strategy RPG's. I always thought that they were the same because SRPG usually meant Simulation RPG.
I didn't know that there is a difference between Tactical RPG's and Strategy RPG's. I always thought that they were the same because SRPG usually meant Simulation RPG.
That's not an opinion, did you post this in the wrong topic?
@SuperWiiU: Sorry. What I mean to say is that there's not really a difference between TRPG's and SRPG's since you still need a lot of thinking for these kind of games to begin with.
I can say FE is strategy instead of tactical because you need a lot of thinking to keep your units alive.
Well...strategy and tactics are not the same thing. Strategy is the plan and tactics are the execution of said plan. In terms of gameplay, I don't really know if there are any differences based on these definitions
Current games: Everything on Switch
Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky
Well...strategy and tactics are not the same thing. Strategy is the plan and tactics are the execution of said plan. In terms of gameplay, I don't really know if there are any differences based on these definitions
Between Real-time-Strategy and real-time-Tactics the difference is usually being able to build a base and make more troops or not deciding which it is. If you just have to focus on the next battle with what you have(no base to build more weapons or recruit more soldiers), it's a tactical game. It should be similar with RPG's, though usually the term is used crisscross for RPG's.
Civilization and Age of Empires are strategy games. It focuses on all elements of attaining victory, such as managing an economy, investing in technology and infrastructure, and political maneuvering.
Fire Emblem and Final Fantasy Tactics, though also RPGs, are tactics games, not strategy. They focus almost entirely on battle, giving you set mission goals, limited units to achieve them, and greater emphasis on unit formation, terrain advantage, and exploiting enemy weakness.
Pure tactics games are very niche and I can't even think of any popular ones. There's the Total War series, but it has turn-based strategy systems outside of battles. But the battles themselves are very RTT.
Basic rule of thumb: Does the game feature resource gathering? If yes, it's a strategy game. If no, it's a tactics game.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
@SpookyMeths: So then how come in FE you get the chance to buy items even in the battlefield? Not to mention even having the ability to upgrade your weapons during battle (granted, its more of just switching your weapons but since it takes effect, I'll say it equip)?
Both games require a huge level of thinking because the AI in both genres need to be really good. I've played Worms and while the AI was programmed to use limited choices, when they use them, most of the time it works. Same goes for the AI for TRPG.
Speaking of TRPG's, considering how FE and Valkyria Chronicles like sold more than one million units, I don't think its niche anymore.
Games with randomized elements should be included in E-sports. I know what you're thinking; "But then what about matches won based primarily on luck?", to which I reply, play round robin style. Have every player play every other player. Then, whoever has the highest win percentage wins the tournament.
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
@Artwark: 1 million is rather small. Although, that proves that there is more demand for TRPG games.
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
Games with randomized elements should be included in E-sports. I know what you're thinking; "But then what about matches won based primarily on luck?", to which I reply, play round robin style. Have every player play every other player. Then, whoever has the highest win percentage wins the tournament.
The entire point of competitive anything is skill, something that people feel like is lessened when there's random elements involved.
Event then, your solution sounds time consuming and boring for players not involved and people watching.
Games with randomized elements should be included in E-sports. I know what you're thinking; "But then what about matches won based primarily on luck?", to which I reply, play round robin style. Have every player play every other player. Then, whoever has the highest win percentage wins the tournament.
The entire point of competitive anything is skill, something that people feel like is lessened when there's random elements involved.
Event then, your solution sounds time consuming and boring for players not involved and people watching.
But that reduces the impact of the randomness to the point that it doesn't matter anymore. Let's take poker for instance. The difference between a Poker player who's in the top 10% in the world, and the normal players at your usual card game, is that the top player knows what he's doing, how he's doing it and when to do it. And that's just as true for Poker as it is for Hearthstone or pretty much any other competitive game that has random elements.
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
Forums
Topic: Unpopular Gaming Opinions
Posts 3,081 to 3,100 of 12,962
Please login or sign up to reply to this topic