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Topic: Samey Sequels: Are They Really So Bad?

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CanisWolfred

I asked this before, didn't I?

I noticed when I made a thread about "Series You Used To Like", that several people listed series that they stopped liking because every subsequent game was similar (or something along those lines). Myself included, of course. In fact, out of the 10 or so that I listed, half of them were because the sequels were too similar.

Yet, when I thought of my favorite series, a lot of them are similar, too. The original Mega Man series, for instance, is virtually the same game with only small differences between each game. It's as if the entire series could be easily condensed into one gaint metagame. Perhaps it's just because each game is pretty short, I've found that I never get sick of them no matter how many I play, and how often I play them. The "Tales of" and the Super Robot Wars series, on the other hand, are excruciatingly long games with little variation between each installment, and it seems like the recipe for a series that's bound to wear on you. Yet I've played many of them and I've thoroughly enjoyed each, and I'm still looking forward to playing the next installment to see what new adventures, new boss battles, and in some cases new Giant Robots await.

So why is it I've gotten sick of other games? The Legend of Zelda, for instance, actually has plenty of variety between each game, yet the elements that always remain common are enough to make me role my eyes every time I watch the trailer for the newest installment. Then there's games like Pokemon and Armored Core that, like Tales of and SRW that I mentioned, have little variety and are excruciatingly long, yet by now I am thoroughly sick of them, and booting up the latest installment is enough to make me fall asleep. Of course, I'm not sick of the games I played as a kid - I'll probably play Pokemon Blue and Gold until the day I die, and I'm already looking for a used copy of AC3 and Silent Line so I can relive the glory days, yet that just makes it even more odd. It doesn't seem like the series has actually gotten worse, they just haven't evolved.

So here's where I ask the question:

  • Does it matter to you whether a new game in a series you like doesn't change, so long as the game is still good, or do you think that a game shouldn't settle for the same-old-same-old and should always try to improve and evolve?
    Obviously, the answer for most will be "It depends on the specific series", so I'll also ask:
  • What makes it so some games can get away for being samey while other series are considered "stale"?

[Edited by CanisWolfred]

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Rensch

In the case of Pokémon the changes ar subtle, but the fans will recognize them and appreciate them, particularly in multiplayer mode. Each game adds another layer of depth to the battle system such as special abilities or new stats to take into account. While this doesn't affect the game in a huge game-changing way when played casually, it is a way of keeping old fans interested who know every trick in the book while retaining the fun gameplay to attract newcomers.

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Platypus

Mickeymac wrote:

I asked this before, didn't I?

  • Does it matter to you whether a new game in a series you like doesn't change, so long as the game is still good, or do you think that a game shouldn't settle for the same-old-same-old and should always try to improve and evolve?
    Obviously, the answer for most will be "It depends on the specific series", so I'll also ask:
  • What makes it so some games can get away for being samey while other series are considered "stale"?

It depends on the game some games I will buy sequels because of very good level design like mega man and others like Pokemon make sequels every year and it gets old pretty quickly.

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Gamesake

I need something different every time. Significantly updating the graphics will do it for me.

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BedCommando

I prefer a similar experience because I know what to expect. If the series is good (Like Legend of Zelda), I know I will always get a quality product. Something like Katamari though, I know I'll be getting the whole annoying sound effects, and music, and voices, so I know to steer clear rather than go through another horrible gaming experience all over again.

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lockelocke

I think it depends on what is being changed or what is being kept the same. I've enjoyed all the variations that the Zelda series introduced, but what bothers me about the recent games is the slimming down of content outside the main story quest. A Link to The Past had tons of caves, extra items, fairy fountains you could upgrade items with, etc. Twilight Princess felt like there was virtually nothing to do outside of defeating Ganon and saving Hyrule. For me, the element of discovery was what drew me to Zelda as a kid. Now, the games hold your hand to the bitter end, and don't really allow much room for you to figure things out for yourself.

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Ravage

It depends on the gameplay and the person.

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irken004

Eh, it's kinda 50/50. I like the Kingdom Hearts series because of the various worlds and gameplay tweaks, but some games like Legend Of Zelda get old after playing so many different similar versions.

kkslider5552000

I think every game series should try to either be Zelda-like with how it does sequels or have every sequel be the same after the 2nd game if it does what a sequel should do and has the 2nd game fix the major problems of the first game. If you want to do something really different it usually only works as a side game in a longer series (like the Mario RPGs or Ace Attourney Investigations).

I do think that there are too many sequels for any game that is even remotely successful ('sup Dead Space) but I can see why as anytime something new comes out stupid people avoid it for no reason. But more and more I ask "why is this necessary"? when sequels to games are announced. Nowadays outside of some series that have been around since the 90s, I'm only interested in sequels to games that could have been amazing with some improvements or games where it is obvious the story should continue.

[Edited by kkslider5552000]

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