Just finished Splasher. Judging by the number of people on the online leaderboards it doesn't seem like many people bought it, which is a massive shame because it's an extremely fun game. It's a 2D platformer where you can shoot sticky red ink and bouncy yellow ink, and use them in tandem with each other to get through the levels. It's really satisfying to control and the movement is very fluid (which is appropriate given the subject matter). It's a little bit short but it's one of the best platformers I've played in recent years.
Thank you Nintendo for giving us Donkey Kong Jr Math on Nintendo Music
Completed Rhythm Thief and the Emperor's Treasure on 3DS. Very 'blah' game, aside from the great animated cutscenes. SEGA was trying to make a rhythm game equivalent of Professor Layton and clearly failed. Very little development for the characters, the main plot is disappointing, the ending clears up almost nothing, and, for some reason, I had a much harder time getting into the rhythm of the various mini-games on display (although I did like the violin ones).
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
I finished Chrono Trigger on the DS recently. It's definitely one of the best RPGs I've played. I liked the story, loved the characters, really enjoyed the combat mechanics, and the art style has held up well over time.
Currently playing: Pokemon Scarlet - The Indigo Disk, Super Mario 3D World + Bowser's Fury (Switch)
Phew. Just now i finished LEGO City Undercover Switch version.
Well, two times i finished that game (Wii U first, Switch just now). Time for wandering around to collect remaining Red Bricks, Disguise costumes and Golden bricks... with Six pack body.
Super Mario 64 DS: I was kinda stuck on this one's last boss for years! I wasn't very good at making Bowser hit the exposives, I guess... And I didn't notice there was a 1-up behind a pillar that you can get everytime you respawn on that checkpoint. Yeah.
On the game itself, it's a remake of the N64 original with 3 more playable characters.
Wario, which is pretty much the worst of all them. Slow, has a low jump but is able to break certain blocks Yoshi, which can spit enemies and flutter jump. Luigi, which jumps higher and has a spinning backflip. Said backflip can reach really high heights and clear many areas easily, making it somewhat overpowered.
My 13 year old DS fanboy self would fight me if he heard that, but 3D DS games didn't age well at all. There are some upgrades in comparison to the original such as the character models (Bowser actually looks like Bowser this time!), but the graphics look really blocky, jaggy and murky. I'd say the original looks better on the eyes even with the extra blurriness, but not everyone would agree.
I always found the controls super slippery, but on the DS you can only move on 8 directions (even on a 3DS with the slider pad), which worsens it. Don't know if you guys remember, but Nintendo once made a thumb strap to be used on the touchscreen as an analog (wat).
But yeah, 64 DS has new stars and playable characters but to me it feels like a kind of a "sidegrade". If you haven't played SM64 yet, I would recommend the original version over this one.
Also, It's a really nice feeling to finally beat a game you were stuck on for years! I beat Crash: Wrath of Cortex, after not playing it since 2016 at the start of this year.
This blue eye perceives all things conjoined. The past, the future, and the present. Everything flows and all is connected. This eye is not merely seen reality. It is touching the truth. Open the eye of truth... There is nothing to fear.
I don't rate it quite so high though, and I probably preferred Yoshi's Woolly World. I'm really undecided as to whether I'll go back to get all the KONG letters to unlock the extra levels. I think I've got them all on about 60% of the levels already, so maybe, but I just didn't find enough fun in the game. To me, Donkey Kong's potential as a character seems a bit underused - he could have great personality and action mechanics, but the game didn't ever really explore that side of things - just the same few moves. All you get in terms of personality is the chest beating at the start of a level and a few other small bits when you achieve something. So much more could be done with DK I feel.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
just beat Blaster Master ZERO with the last character. Now I've completed the game 5 times. Still great. Ekoro was one of the most difficult characters while Shantae the easiest. It took me approx. 5 h for each character.
@gcunit never had a wii u so u can't compare to Wooly world but I am excited for the new Yoshi game! As far DK as a character, not something I noticed or even care about really. I mean it's a 2d platformer so level design, controls and the feel of it trumps how much personality the avatars have. In those regards I think it was top notch. Congrats on beating it though!
Well... I beat Owlboy last weak and it was superb!
It's one of my favorite indie games ever, just behind Iconoclasts and Celeste.
While the gameplay is nothing mindblowing, it keeps it interesting by changing things up with great set pieces. The pixelart is amazing - as is the soundtrack - and the characters and story were very good. I especially loved Otus, the protagonist. I really cared for him, which is rare in video games.
Just bet Metal Gear Solid Twin Snakes on GCN, Uncharted 2 from The Nathan Drake Collection on Ps4. Now I am going to be going through a few Ps4 games that I just picked up on sale for real Cheap like Darksiders 1 for only $1.99 and Darksiders 2 for $2.99, also got The Disney Afternoon Collection for only $5.99.
@Iconorobin The pixel art, from what I've seen, really is amazing. It's an incredible looking game.
I'm concerned about the conflicting reports I've heard about the gameplay, though. It sounds like the narrative and story are more the focus in this game.
@Ralizah
I've read some negative reports as well and I can honestly say the gameplay was perfectly fine for me.
Nothing about it stands out, but everything from the controls to level design was good.
But yes the story, characters and underlying themes are definitely the focus of this adventure.
@Ralizah
I'd say it is split up pretty equal.
The gameplay was diverse and challenging in the right way. The story did not take a backseat either.
It might not be the most complex and deep story ever, but it has a nice message and an interesting setting.
Also it manages to skip between comical/absurd and more sinister/relatable tones pretty well and has a couple of nice twists.
Never want to come down, never want to put my feet back down on the ground.
Bit.trip Presents Runner 2: Future Legend of Rhythm Alien - think I started this about 4 years ago. I set out to 'Perfect' each of the 100 levels, and 18 hours 40 minutes, and 2846 bonks later, I've done it. Great game, although less levels (with greater effort put into the remaining ones) could have improved it.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
The Legend of Zelda: Twilight Princess HD - This was my second full 100% run of TP (the first being on my Wii copy back in 2009ish). I think I enjoyed it more this time around since it had been so long; I rediscovered some characters, secrets, etc. that I had forgotten. Now that I consider myself a series veteran, it was a lot easier to pick up on references to other games in the series. (For reference, Twilight Princess was my first Zelda game, and I've played all the others in the series except MM, BotW, and FSA at this point.) It still houses some of my favorite characters in the series, including Midna (my favorite companion to date). The music was as phenomenal as I remembered it. The story isn't perfect, but IMO it's one of the better ones in the series.
As for what was new versus the old...overall, not too horribly much. The Cave of Shadows was challenging and a nice change of pace (kinda cheated using Amiibo here lol). The graphics were updated and resulted in some things popping out more than in my initial playthrough eons ago. Collecting stamps was...fun, I guess? I almost wish that Miiverse integration hadn't happened; while the stamps are nice, they're little more than a collectible that I could have done without at this point. This isn't the fault of the game, however. While I was never too horribly bothered by the Tears of Light sequences, these were noticeably trimmed down a bit.
Overall, Tantalus did a really great job, and they helped add a bit more to a world that I never felt was as barren as some claim. I enjoyed revisiting one of my favorite games of all time. Some complain about the art style, but I consider it essential for the mood that this game tries to convey and quite enjoy it.
Until next time, Hyrule.
Edit: Just realized this was the 1000th post in this thread. O_o
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