Panic Mansion http://philome.la/beatlesfan317/panic-mansion is a combination of a trivia game and an action-rpg available to play online, in a web browser for free. You must answer questions and defeating bosses at the end of each lev...
Stayed up until two in the morning finishing Bayonetta 2. It was definitely a great experience, and I'm glad I've finally got one of these games fully under my belt (I've played a couple of hours of Bayonetta 1 on Xbox 360, but I never got around to finishing it). My thoughts:
PRO
The best thing about the game, of course, is the blisteringly fast and surprisingly deep combat system. The game, despite being hack'n'slashy, really punishes button mashing and rewards player skill. It took awhile to get my timing on the dodges down, and to learn various combos, but once I did, I was defeating enemies much more swiftly and getting higher ranks on the verses. Also, interestingly enough, it pays to watch new enemies closely and understand their attacks before just rushing in, even if it keeps you from obtaining that coveted pure platinum metal.
Speaking of, the extensive post-game stuff, various weapons to experiment with, accessories to buy, and the score system all seem to encourage replayability. I want to focus on clearing out my backlog, so I won't be doing too much of this, but it's nice to know that the game has a lot of content once you finish the story.
Most of the voice acting is pretty good. ESPECIALLY from Bayonetta. Good lord, she's so fun to listen to.
Bayonetta is a great character. Despite beings sexy, sassy, and all-around cool, you can definitely see how a lot of her attitude is a mask she uses to face the world, as, when bad things start happening, that mask can occasionally slip, and we can see the kindness and concern that lie underneath.
The music is lovely, and fits the action on-screen really well.
Game's performance is phenomenal during normal gameplay.
I really like some of the optional challenges that pop throughout the game, and how it doesn't punish the player for failing them, encouraging the player to try creative solutions to difficult challenges
CON
The storyline is borderline incoherent for the most part. The bits that did make sense seemed like generic anime/JRPG stuff: kill a stand-in for God, rah rah human free will, etc. etc. Nothing special here.
The game suffers from FFXIII disease: namely, it has so many strangely named organizations and individuals that they become almost indistuinguishable as narrative entities. It seems to substitute the dropping of weird names left and right for real world-building.
The game isn't very well-paced. Usually games have an ebb and flow, but almost every chapter in this game feels ridiculous and climactic. While this certainly adds to the spectacle and keeps the game from feeling boring, it's a bit tiring to play when every chapter ends with some UBER AWESOME GIANT BOSS BATTLE!!!!!
The actual cutscenes are gorgeous, but I'm not a fan of the VN-ish presentation of many of the story scenes. ESPECIALLY more action-packed ones. I understand this was probably done for budgetary reasons, and the game is polished in the most important areas, but they feel out of place in an otherwise very AAA-feeling game.
Most of the other characters aren't terribly well-developed.
"fuhgeddaboudit" ad nauseam
While I like the fact that the game tries to change up the gameplay from time to time, the "vehicle" segments are gimmicky and, far and away, the worst part of the game.
CONCLUSION
Overall, I'm very happy with Bayonetta 2. It's a fantastic action game that didn't sell nearly as well as it deserved to. The localization was almost perfect as well, and I have the version that came with Bayo 1, so I still have another game to play, in addition to all the extra stuff that awaits me in Bayo 2. Very much worth the $60 I paid for it when it first released. Just... don't play it for the story.
Pokemon Sun, Rise of the Tomb Raider and Final Fantasy XV.
Still going to run around a little bit in FF15, I think. But not too much. We'll see. The Platinum trophy in this game is realistically obtainable, and I'm somewhat tempted to go for it.
I do want to go back and finish up my Mass Effect 3 save as I was wanting to replay the trilogy (for the fourth time) before Andromeda comes out in March.
Sonic Unleashed (Wii version). I remember playing the PS2 version of this game back in 2009 (very long ago, I know) but I had never finished it. Here's some of my thoughts on this game:
The Wii/PS2 versions of the game were developed by DIMPS, the company that worked on the great Sonic Advance/Rush series. Not sure if I am remembering this correctly but the Wii version seems to have way better loading times than the PS2 one.
From what I've read, this version has more night stages than the HD version. (DIMPS, why?). 3 night levels/world with some exceptions.
The night stages are cool the first few times but then they start to get boring and repetitive. Kill enemies, swing from poles, use boxes to keep buttons pressed, repeat...
The day stages are pretty good but there are only 1 of them for each world plus obligatory challenges (get 100 rings, don't break the vases and such).
I feel the other way around about the bosses: The day bosses are very generic and they all feel like the same, while the night bosses are fun to fight.
The life system is one of a kind: By opening gates with a certain number of medals on the Gaia Gates you can find extra lives that will increase your starting lives permanently. The catch is, you can't get more lives on the stages themselves and you need these extra lives. I didn't know about this when I played the PS2 version so I never could get pass Eggmanland.
The day Eggmanland level is brutal. One little slip and you will fall to your death. I actually slowed down to a crawl on some of the areas of this level. Never got past it in the PS2 version and it think it would be impossible for me with only 2 starting lives.
The absolutely hardest obligatory mission of this game is finishing a certain area of Eggmanland within a time limit. It took me about 40 tries.
I like the great scale of the game, as it is set and based around the real world.
Chip is kinda annoying.
You can't skip cutscenes. I found a few of them boring and unnecessary I wish I could've skipped them, but no big deal. Just me nitpicking tbh.
The final boss is kinda annoying but his theme is awesome.
The game has great music in general.
So, that's how I feel about the DIMPS version of the game. Never played the HD version so I don't know if it's better, but yeah, it's kinda of a mixed bag for me.
The night levels were very boring and could have way more depth to them, the combat could be more complex and there should be more enemy variety. The day levels are great and I'm glad they expanded on them with Sonic Colors.
This blue eye perceives all things conjoined. The past, the future, and the present. Everything flows and all is connected. This eye is not merely seen reality. It is touching the truth. Open the eye of truth... There is nothing to fear.
The Plague Knight campaign of Shovel Knight. I really liked Plague gameplay, way better than Shovel one. And i keep listening to the OST, it's really fantastic. I can't really wait to try Specter of Torment on Switch!
Pokemon Moon. Fun game. I really like the visual overhaul these games received, and Alola is one of the better regions in the series. Also, riding Pokemon is such a fantastic alternative to the HM system. There were times that the game felt like I was being shuffled from one cutscene to the next, which was annoying, but overall I really enjoyed it.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
Just beat Twilight Princess HD. I'd never played it before and I really loved it. I beat WWHD last year around the same time. I thought that was great, but I think I like Twilight Princess a bit better. Both are great.
Getting into Xenoblade Chronicles X. It's...complicated. I feel like I'm doing everything wrong and dying a lot. Not sure how I'm feeling that. Also playing Yoshis Woolly World. Loving that.
Also recently 100% beat Batman Arkham Knight on my One S. Excellent game with loads of content.
Over the past week: Guacamelee: Super Turbo Championship Edition for the Wii U, Greendog: The Beached Surfer Dude, Jungle Strike, DJ Boy, and Robocop Versus the Terminator all for the Mega Drive
Over the past week: Guacamelee: Super Turbo Championship Edition for the Wii U, Greendog: The Beached Surfer Dude, Jungle Strike, DJ Boy, and Robocop Versus the Terminator all for the Mega Drive
How was Jungle Strike? I was considering it, but it looked frustrating after watching a few videos...though, that was a long time ago, and they could've just sucked.*
I vaguely remember Robocop vs Terminator being especially frustrating, too. Congratz, either way.
*In retrospect, a lot of people who made videos on Youtube were actually pretty terrible at the games they were recording. First playthroughs & whatnot. It'd be like if an art museum featured the three-hundred-and-twenty-seven different scrapped versions of a masterpiece that they fished out of the artist's garbage can. Is there really any reason to record the "learning experience" that comes with a first playthrough? I'd rather just see something indicative of a proper playthrough, especially if its an action game.../rant
The last chapter or so is pretty epic. I did find the campaign a bit long for my liking, but the gameplay is great so it's not too much of a beef. Later into the game you get given a few people who act like a squad, but all they really seem to do is get in your way and see how quickly they can get themselves killed.
Other than that though it's a very intelligent game for its age, and a great sci-fi adventure. I liked that you, while ammo isn't always plentiful, you're never out of ammo for a particular weapon for long, and the game is testing at times but never too hard. T
he biggest trouble I probably had was just figuring out which way to go at times, cos although it's a linear campaign, there's not much hand-holding, no map or radar etc. so you've just got to explore and hope for the best.
Grav gun is good fun.
Can see why this game is so well regarded. Holds up today, no problem. Play it if you haven't yet and you like FPS stories.
Half-Life 2 is up there with FF6, KH2, and Dark Souls in that I want to like it...out of peer pressure and the fact that it does present some good ideas, and I know I've enjoyed it sometimes, but I honestly found the problems to be too big to ignore to call it a great game. It's been a while since the last time I played it, though, so I'm still willing to give it another shot someday. I mean, a lot of its problems that I recall having came down to mission structure (I disliked how often it would stop you just to do some lame physics-based puzzles, and pretty much everything to do with the gravity gun was ballocks in my opinion), presentation (those "interactive cutscenes" lose a lot of immersion when you can just run around the room and messing around with the furniture while no one in the room reacts in any meaningful way, just continuing their shpiel like its a normal static cutscene), and the fact that I was sold on the game due to how immersive it was, yet I found that really never sucked me in the way Fallout 3 or Metroid Prime did, both of which were fresh in my memory when I first played it.
...So hopefully, knowing all that, I can still enjoy it in spite of those issues the next time I play it. Ravenholm's still gonna be a problem, though. It doesn't even scare me anymore, it just frustrates me. Its so confusing to navigate, and when those fast zombies show up, forget it...
I didn't care for Half-Life 2. It just wasn't fun to play. Granted, I never beat it, but I have to dislike a game a good deal to simply stop playing it and never go back.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
@CanisWolfred if you really don't like the gravity gun then, yeh, I don't think the game's ever gonna win you over.
Regarding Ravenholme, that's where I initially stopped on my first play. I didn't intentionally stop forevs, but in game I was a bit worn out and it felt like that section was intense enough to need a break from it for a while. But funnily enough, when I went back to it, about 5 years later, I found it pretty straight forward. Those fast zombies aren't difficult to kill, just take a couple of whacks with the crowbar I think.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
it really is beyond me how people can not see that half life 2 is one of the best games ever created. i mean people are nitpicking about some really small things in half life that are also problems in every other game out there! but for some reason those problems are only considered a problem in half life 2
i first played through the game (and the 2 add-ons) a couple of months ago and i was blown away. everything about this game is just amazing and super well done. the only "negative" thing i can think of is that you don't get that "i'm all alone"-feeling from half life 1. that would be a ridiculous complain of course.
half life 2 is still amazing and just a gaming masterpiece.
@6ch6ris6 - I do think that the hype and expectation hurt the game more than it might have deserved for me personally, but at the same time, I'm not sure I'd say I was nitpicking before. Its quite possible that Half-Life 2 isn't for me, because you're right, there are other games that do a lot of things like Half-Life 2, and I disliked them as much, if not far more - I put down the first Half-Life fairly quickly, because no matter what complaints I could have about HL2's presentation, it at least knew how to put together a good beginning and hold some level of good pacing. HL1 overwhelmed me at the beginning, all while not being particularly fun as a shooter. There's also the Bioshock series, which I hate on every level, and I've long given up trying to figure out why anyone likes them.
So, HL2's still on my list to try again someday, but if I'm being honest, I have a lot more shooters I'd rather play instead.
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