.....I may start up this thing again since I'm done with some other game, if anyone wants to help me figure out some stuff. xD
I still want to figure out if I can make a ball rolling game where I'm tilting the stage itself, I think I got it working the way I wanted ONCE, forgot what I did when I made one small change and could never figure it out again. >.<
I think at that point is where I gave up and played other stuff for a while. lol
My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr
Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.
@Joeynator3000 I’m not much of a Redditor, but I stumbled across the GBB Reddit page the other day and there were loads of videos from people explaining for advanced concepts. Might be worth a browse, as you might find some YouTube videos/creators worth paying attention to.
Anyway, I have yet another question! I have a 2P game with a shooting mechanic, made by linking the B button to the ‘produce/generate object’ Nodon (not sure that the actual English name is). I want add a delay of a few seconds after the game starts so that the players can’t immediately start shooting from the beginning, but can shoot freely after a specified time. I feel the Timer Nodon and possibly the Start Nodon are important, but I can’t link them up properly. The closest I’ve got is delaying EVERY shot by a couple of seconds, but I don’t want that.
Made a multiplayer Sumo game where you roll around on a load of balls, and can’t touch the floor of walls. The aim is to destroy the other players’ podiums before they destroy yours.
@Snatcher There’s a decent amount of preset music in the game, which you can then toy around with (changing instruments, etc.) to the the effect of your liking. I think some people have done various clever tricks with them tools available to make bits of music, but there’s no standalone creation tool like in Mario Paint.
EDIT:
Added a slow motion feature to Super Slidey Sumos, because slo-mo is cool. I think I got it working in conjunction with the music and effects pretty well.
Speaking of music, I had a mess around with the rumble feature and made some pleasant (?) noises.
@Octoguy That’s adorable. I’d love to see l how far you can go with it. I’m still some way off programming anything too mechanically sophisticated, but I did add a slow motion finish to my slidey sumo game, which I’m quite proud off. I’m playing in my own here, but you can get a feel for the effect.
I’ve also been tinkering around with the vibration function, and managed to perform a duet (of sorts) with the Joy-Con and Nodon menu.
How am I supposed to make a dash move in my 3D game that I am making? I am using a person nodon as the controllable character.
Fire Emblem Three Houses is my favorite game
Ashe is the best character in FE:3H
Waluigi For Smash
The game I want most on switch is a new WarioWare (Welp. we got that!)
My favorite movie is Toy Story 3
How am I supposed to make a dash move in my 3D game that I am making? I am using a person nodon as the controllable character.
Ugh, I feel like I was close to doing this before I got sick. I managed to do it perfectly in 2D, but barely got anywhere with 3D. I think it's basically a similar setup, though. Someone else could explain it, but you basically have to make use of the Comparisons, And, and I think Map/Invert nodons.
My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr
Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.
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