@HeroOfTime32 I worked on the E3 research above. When we liveblog, as with E3, we use a representative sample of 10%. This is many times more than is needed to achieve 95%+ accuracy for the whole dataset and means we can release data swiftly while the event is still going on.
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Re: E3 2016: Brandwatch Declares The Legend of Zelda: Breath of the Wild as the Winner of E3
@HeroOfTime32 I worked on the E3 research above. When we liveblog, as with E3, we use a representative sample of 10%. This is many times more than is needed to achieve 95%+ accuracy for the whole dataset and means we can release data swiftly while the event is still going on.